Bio
Give me color Give me character Give me strategy Give me music
Don't waste my time ?? o_O wtf bro
Check out my music ratings!
https://rateyourmusic.com/~Caelohm
Need to play more strategy games
Yes I am purposefully avoiding Shin Megami Tensei/Persona games
Yo what's going on with Team Cherry tho??
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

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Voted for at least 3 features on the roadmap

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Become mutual friends with at least 3 others

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Gained 10+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

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Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Super Mario Galaxy
Super Mario Galaxy
Sound Voltex: Vivid Wave
Sound Voltex: Vivid Wave
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
Outer Wilds
Outer Wilds
Super Metroid
Super Metroid

225

Total Games Played

000

Played in 2024

016

Games Backloggd


Recently Reviewed See More

8/10 for mere concept and thorough execution. This gimmick makes so much sense, it feels like pokemon was designed to be played like this. Pokemon has always suffered from misguided goals. "Beat the pokemon league", "catch 'em all", "Be the very best". What some pokemon hacks fail to realize is those goals are easy when you're given unlimited combat options and unlimited documentation. On top of that how god damn tedious their game is because pokemon was designed to be an absolute slog to play.

Pokemon Emerald Rogue narrows your focus and limits your options. It bridges the gap between using (basically) unlimited combat items + pokemon to cheese the game and playing on set mode with self-imposed nuzlocke rules.

Lots of things in pokemon are up to chance, and it makes more sense that way. Having a chance to find a legendary or permanent buff instead of always getting that every single playthrough keeps things fair and forces you to try new things. Most people only use what they have always used because why would you not choose the most powerful option? Why would you not make an unbeatable team? If you don't, you're just gonna have to grind your life away to make another.

It all becomes very monotonous. This hack plays to pokemon's own strengths. You have hundreds of pokemon to choose from who are all very interesting with their own mechanics, randomize the pokemon to prevent them from using the same party. This also helps you become familiar with each pokemon's traits so when you face a pokemon you've already used, you don't need to look it up or guess. Force the player to adapt instead of feeding them the same experience over and over is what pokemon has been missing and what people ultimately chase for when playing vanilla pokemon. You have to go through all these hoops to make the game you want to play. This one just did all the work for you and said "be free".

On top of that, this adds all the features you could ever want without all the logistics. "Where do I get that mega stone? oh great now I have to use these 3 HMs." Or "How do I evolve this pokemon again? Oh great I have to wait for nighttime." Or "I don't want to play gen 3 pokemon, I love gen 4 too much." Or "Great now I have to walk cause I haven't learned fly yet". This is not why people play the game, they play it for the strategy! Strategy is not looking something up and spending hours to get what you want to win, strategy is not having what you need and dealing with it.

And then putting an extra RNG twist so that when you lose, you can just blame it on the game and that keeps you playing because now you avoided the responsibility that you just misplayed it. You keep playing and naturally get better.

The only thing this is really missing is great graphics (like gen 4 or 5) and traversal mechanics that aren't teleporting you to a new map. Something extra to make it make sense, some story, stage design, unique character interactions. Although, as you introduce that, you have to be careful. Making a roguelite means you want to keep repeated interaction to a minimum.

I kinda like the original more. The story and casting changes did more hurt than help. They removed the hilarious pulse rifle secondary fire, and the minigame section is just worse.

The only thing I can say is better in this game is obviously the graphics, but that is not really a selling point to me ever. I feel like the new graphics just made things less scary. Great, now I need a crazy graphics card to play this. Yippie.

They added some cool combat cutscenes, and reworked the space sections, but in my opinion it's not a drastic change, and the flying makes it difficult for the enemies to get near you. They just jump at you or shoot projectiles, I feel invincible flying around.

There were times where I had to watch the same cutscene I already watched because it autosaves outside the unskipable cutscene. Annoying.

I played this on hard, and I kinda wish they just ditched the easy-hard difficulty model. There are more bells and whistles with the upgrade trees, something I didn't really wish was there.

I can't tell if it's not scary to me because I've played the game already and know what's coming/am really good at the combat, or if it's just the design of this remake. Probably a combination of both.

I remember playing the original all day Saturday and Sunday, this game is longer with no sort of payoff.

I get that they tried to make things make more sense, but part of the appeal of the game to me is that shit doesn't make sense. It makes it scarier and more interesting to me.