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November 6th, 2023, marks the day I would begin my journey of playing Hellsinker. 5 months and a day to be exact. With interest spawning from a stray suggestion by a friend of mine, this would quickly result in an obsessive play-through which then graduated to an obsessive achievement hunt which would THEN go on infiltrate my personal life via absolutely wreaking havoc on my sleep schedule, even hijacking my dreams.
And I couldn't be more thankful.
Quite honestly, I'm not sure where to take this review, I'll let my fingers glide along the keyboard and post whatever crops up.
At 89.1 hours, Hellsinker sits comfortably at my #5 most played game on Steam. Despite this, I've only gone on to engage with the game in its entirety through the lens of 1 character. The game features 4 characters, 1 of which has 4 "Ordinance Packages" which change up their loadout. Essentially, this 1 character is 4 though their endings remain the same between loadouts. This leaves me with a staggering 1/7 true completion. In addition to this, each character does have a unique ending depending on their TLB progression, not viewable within the game's text sequence viewer. Though I've already gone ahead and watched a video showing their contents (SPOILERS (DUH!)), I'd still love to play the game to experience them firsthand.
Alright, what more is there left for me do? Surely after that I would have completed EVERYTHING there is to this game... right?
WRONG! THERE'S SO MUCH! THERE'S QUITE FRANKLY TOO MUCH! AND I THINK THE FUNNIEST PART HAS TO BE HOW ABSOLUTELY UNINTENDED MOST OF THE EXTRA STUFF IS!
I'll start by introducing this game's older sibling, Radio Zonde. Yes, I have played the game before, but I haven't really completed in a manner I find acceptable, so there's still this entire game for me to play. Much of the ideas regarding design both graphics and gameplay are very much seen within Hellsinker. 1CC for Radio Zonde TBD.
Following this game would then come Hellsinker but in the form of a demo, kinda? Colloquially the build is known as Hellsinker 0.95. This build is quite.... special. There's a bajillion changes from this version of the game to the Doujin and Steam releases and although I'd like to talk about them all day I'll spare this "review" the word count and cut to the main thing. This game, although presenting itself as a demo, actually holds within itself the entire game but more importantly the final stage(SPOILERS(AGAIN(DUH!))) accessible through dropping in some files graciously provided by the original poster. In a non-patched version, only stages 1-4 are playable. The cut special stages also feature 2 versions from what I understand looking at the channel. One version would then go on to become the Shrine seen in the Doujin and Steam release. The other version cut from the final releases feature something adjacent to a dungeon crawler style level (not spoilers).
Okay so. That's it right? Nothing more? There couldn't possibly be more?
But there is! All of these are from the game's Doujin release era (so like 2007-2011?) I'll tally up everything here:
>Doujin release (PURCHASED)
>Completion of said Doujin release (unsure if I'll do all characters TLB but I'll cross that bridge when I get there)
>Buying the fanzines (warning the page probably has some Not Safe For Work Ads so please use an adblocker <3 ) and then reading said fanzines (currently studying Japanese primarily for that)
>A 3D Hellsinker Railshooter fangame (Completed)
>A Puyo Puyo styled Hellsinker puzzle game (Completed)
>Another Hellsinker fangame though I don't really know what to compare this one to, check the IGDB page for more info (Completed)
...and that's it. At that point, I'll have fully exhausted myself on every possible official and unofficial expression of love for this game. Have I made it obvious enough how much I love this game?
I'm currently in ownership of pretty much every version of the game out there with their fan-patches in addition to the fan-games so if you'd like any of that please contact my either on Twitter or Discord @strawhatcanti. Thank you for reading. Until the next "review" goes up,
Keep your dignity.
This review contains spoilers
Given the other reviews on this page, it shouldn't be a surprise how many people are taken aback or out of the story entirely through such a plot point. Quite frankly, too many people miss the point entirely, only focusing on the absurdity of such an event. Admittedly, while I think it is a bit silly, there's something about it that highlights something within Saejima's character that I feel like gets overlooked.
For an absolute brute of a man loaded to the teeth with iron ready to absolutely execute everyone within the ramen shop, it's a little strange he never goes for a headshot, no? This observation in conjunction with That Scene (Haruka) I feel like some people miss on how true to his humanity Saejima is. Even in a position where his enemy is most susceptible to a bullet straight through the eyes, Saejima never takes the shot. Most, if not, all of his gunshots land in the abdomen. A seemingly lethal yet inversely very survivable place to be shot. There are a couple of gunshots that deviate from this but all land in non-lethal locations: 2 shots to the side from the back, and a gunshot to the shoulder. The location of the final bullet shooting the leader is revealed to be just below the shoulder, where the other abdomen-deviating shots landed. Had the bullets been real, it's likely that no one would have died at all. Though the mission was to kill people, Saejima couldn't stomach having to witness the lives of people leaving in front of his eyes.
Because of his humanity, this story beat allows the rest of the game to occur, in spite of his appearances and affiliations, he is human. Though it may seem like his allegiance to his family is absolute, his allegiance to humanity is indomitable.
Now about the rest of the game I love it I wish Tanimura was in Yakuza5 i love him so much RGG please bring him bac khe's my husband i miss him thank you.