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chandler commented on straylight's review of Sonic Adventure
i feel like sa1's story is more about gamma and tikal than anything else. empathy is pretty much the thematic tissue connecting everything together (open your heart!!). the individual stories dont really do much of anything on their own besides gamma's (which hits way different when you save it for last). i guess tails has a nice little arc but it's just done again (and better) in sa2 lol

6 hrs ago






chandler commented on Fayacaesu's review of Quake II
how do you feel quake 1 botches fps fundamentals? if anything i feel most boomer shooters botch the fundamentals that it successfully laid groundwork for

22 hrs ago


chandler commented on pronounspronouns's review of The Thing You Can't Defeat
i went in decently blind and started losing my shit when it told me i needed a yellow keycard on a red door

by the time i realized my map didn't work and i got to the giant pile of doomguys i was practically fucking rolling

23 hrs ago



chandler commented on GutterTrash's review of Heaven Studio
wubadubadub is that true?

23 hrs ago



chandler finished Quake II
went into this completely blind; didn't even know it wasn't a quake sequel. also tried the original version first, which definitely made for rough initial impact

quake ii kicks off in a way that i can lightly describe as "complete dog shit". for some ungodly reason, Club Carmack decided it'd be a nice idea to start players off with the worst pistol and shotgun combo known to mankind (even complete without muzzle flash if the og release is your preference). the fun doesn't stop not starting there, though, because then you pick up the grenades and boy oh boy - my personal favorite aspect about them is how they take 35 years to throw, which makes them only remotely viable either around corners or as a tool to very slowly kill yourself with

it was during the entirety of this first level that i thought to myself, "why does this suck so much fucking dick? who enjoys this? can john carmack really be trusted to call steve jobs an idiot for designing a mouse with one button when he actually thinks quake ii is fun?" then i got the one-two punch: the super shotgun and the chaingun

suddenly - enemies died from being shot. i no longer needed to constantly pop from cover to reliably fight hitscan baddies spongier than those seen in 'chasm: the rift' (which, ironically, is a quake clone). things only went up from here - especially in level 3 where the 90 or so grenades i'd been eagerly not using were finally given purpose via a launcher that didn't have 600 frames of startup. i'd say this is when the game really starts

...and barring the last stage - which definitely gets to a point of feeling sluggish due to its over-eagerness in spamming the most aggravatingly tanky two-legged enemy in the game - it doesn't let up. every later earned weapon (that isn't the rocket launcher) continues to feel pretty fantastic. the BFG in particular took me by surprise with its insane splash and chain damaging. you can fire this thing at one enemy and it'll clear out an entire fucking room. it's awesome and thanks to it using the same ammo as the standard laser rifle, there's no shortage of opportunities to let it loose

i'm not much for movement tech in my fps, but the levels here were designed in ways where i was pretty eager to push myself even on that front. lotsa opportunity to master bunnyhopping and circle jumping. i even skipped some chunks of levels with a few well-placed rocket jumps. fun stuff and it made me just a little more interested in giving quake 3 another shot

sonically and atmospherically though, everything's obviously downgraded from q1 due to the lack of trent reznor (note: "HUH" is still intact (phew)) but the sonic mayhem soundtrack isn't totally unwelcome. i'll certainly take a competent albeit standard metal ost over the mick gordon-branded djent slop that this genre is so overly saturated with now

i've yet to play any expansions, but i did try a smidge of the n64 stages and found them to be really charming. kinda surreal to see a take of this game with so much color in it. definitely gonna get back to that, but for now i think i'm just gonna go straight for quake 4

1 day ago


chandler commented on gruel's review of Quake II
playing the remastered one right now. holy hell it feels infinitely better than the original, which i test drove very briefly before deciding it was a slow and sluggish piece of shit

glad i waited this long to try q2 and i am enjoying it but really i just cant wait for q4; looks way fucking better

1 day ago


chandler commented on Bells's list Dope Ass Ocean Themes in Videogames
you could fill a list of this entirely with spongebob games

im gonna draw the most attention to supersponge on ps1. peep that soundtrack asap

1 day ago


chandler commented on chandler's review of Quake
@zombiehunter837 we literally have the blessing of adrian carmack and john romero too. we're just correct; there's no two ways about it

@straylight honestly yeah. i'm admittedly not as crazy about like, the slip or year zero as i am his other projects but i'd never call them bad either

@sneakytoucan funny thing there is the game taught me about that mechanic a little earlier. i accidentally gibbed a shambler that way because it spawned where i was standing. nice lil bit of foreshadowing for me

1 day ago


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