jump to the bottom of this review for the optimal physics settings. game is ass without them. thank me later

frustratingly close to being the best sonic game ever. with proper momentum there would be little contest, but thankfully the freeflowing open world promotes speed and precision above all else. if you're playing the game as it's intended you won't really ever be standing still, and thanks to sonic's, well... speed - frontiers may be the only open world game in the past ten or more years to actually justify its own vastness

regardless, the lack of momentum is still a problem during the few sections that are strictly 2d. i have no idea why there are levels that depend on inertia in a game where your character literally grinds himself to a halt every time you're not holding forward. all of this could be fixed if sonic only stopped after gradually losing speed or when holding a braking button or something, but because nothing like that is in place there's a few especially jarring sequences here and there

momentum aside, my only other complaint is the deceptive progression and noticeable lack of budget. i was really eager to see all five islands and what kinds of biomes they'd cover or what other characters may pop up. unfortunately the last two are pretty disingenuously labeled. think of the actual zone count as 3.5 and you wont be too underwhelmed - the first three are pretty massive areas anyway. i just wanted more. it's been a while since i've played a 30+ hour game that i didn't want to end

i'm incredibly eager to see what comes next. i hope sonic team picks up on frontiers' slack and puts out the actual best game in the franchise next time

optimal settings:

starting speed: 60
initial boost speed: 90
turning speed: 100
boost turning speed: 20
top speed: 100
steering sensitivity: 100
acceleration: 50
bounce height: 100

the most important things here are the third, fourth, and sixth options. sonic steers like a fucking tank otherwise. i'd recommend dropping the camera distance to 40 and upping its speed to 70ish but that's up to preference

edit: with the update this all stays the same. you'll just want to also turn deceleration completely off and keep the deceleration rate somewhere around 90 to 100 depending on what you prefer. i'm not a fan of stopping completely on a dime, but anything below 90 gets real stupid real fast

Reviewed on Nov 13, 2022


12 Comments


1 year ago

i neglected to mention the music and narrative on purpose but i'll just be brief here and say i was surprised by how intriguing the story was, and the music really fucking melted my face at times. didn't see that shit coming at all

1 year ago

i was fully ready to trash the fuck out of frontiers after seeing the initial ign footage, and i think most others were too. thankfully it was just a case of ign not knowing how to play a game as per usual. some genuine cuphead tutorial tier shit with how they made the game look as boring as humanly possible. motherfuckers were WALKING in a sonic game. they rode rails WITHOUT BOOSTING. it's actually frustrating to watch in hindsight
207.126.159.255

1 year ago

Thanks for the control mapping. It works insanely well

1 year ago

glad it helped you. i spent my first 30 min of the game dicking with the settings cause everything felt tremendously off right outta the gate and i'm certain i'd have had a much worse experience if i didn't

3 months ago

did you see the new deceleration slider they added months ago

3 months ago

@huss yea its peak

3 months ago

same with the spindash

2 months ago

you have recs or numbers for your ideal configurations of deceleration settings after wave 2 DLC?

2 months ago

@deadlydonut pretty much the same thing but turn deceleration entirely off so there's no loss of momentum when jumping. keep deceleration rate somewhere around 90 or 100

1 month ago

its really amusing to read your Sonic reviews ripping apart the games that most people consider to be way better and then see you really liking Frontiers. Not a callout, I just find it really funny.

1 month ago

@shamaboy11 eh, the only sonic games i really slam that are generally well received are the 1, 3&k and colors. all of which i think have pacing issues and are generally way less speed focused than the games i appreciate more. or at least in the case of 3&k i find its use of speed pretty uninteresting. i'm more fond of something like sonic 2 where it feels like you're going fast by your own accord. in 3&k you're usually just rewarded with an arbitrary waterslide or booster after doing some slower platforming. i think that's dull