i really adore the kind of aesthetic and vibe that this game is trying to achieve, but it's too tedious and overly simple to convey any feeling of fear, discomfort, or even uncertainty
levels are too estranged from one another (literally separated by a hub area) and they all function in the same way: you walk through some procedurally generated mazes with almost nothing of interest in any of them, collect randomly-placed tickets (required to access new locations) and - sometimes - solve "puzzles" that feel more like calibration exercises than actual challenges. no threats exist. there's no sense of urgency. you're essentially walking around someone's unfinished blender project
i wanted to love this but there's almost nothing here to feel any way towards at all

Reviewed on Mar 05, 2023