1996
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1995
1991
gameplay is improved in a few ways from smt iv thanks to a revised skill affinity system, but that's overshadowed by how many things it does wrong instead:
1. no consequences for death
2. smirk mechanic trivializes battles
3. tons of needless backtracking through dungeons
4. ai controlled partners essentially play the game for you
5. abysmal story/characters
6. somehow even easier than smt iv
...and much more
probably the most disappointing game i've ever played
1. no consequences for death
2. smirk mechanic trivializes battles
3. tons of needless backtracking through dungeons
4. ai controlled partners essentially play the game for you
5. abysmal story/characters
6. somehow even easier than smt iv
...and much more
probably the most disappointing game i've ever played
2000