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GOTY '22

Participated in the 2022 Game of the Year Event

Epic Gamer

Played 1000+ games

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Being part of the Backloggd community for 2 years

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Gained 10+ likes on a single review

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Journaled 5+ games in a single day


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Become mutual friends with at least 3 others


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GOTY '21

Participated in the 2021 Game of the Year Event


Gained 100+ total review likes


Gained 15+ followers


Gained 3+ followers


Gained 10+ total review likes

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Super Mario 64
Super Mario 64
Katamari Damacy
Katamari Damacy
Tetris Effect
Tetris Effect


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask
Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask

Sep 17

Joy Mech Fight
Joy Mech Fight

Sep 06

Pokémon HeartGold Version
Pokémon HeartGold Version

Aug 17

Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!

Aug 16

Side Pocket
Side Pocket

Jun 08

Recently Reviewed See More

This is not the perfect open world Zelda game we all hoped for. Given that I’ve had some time away from the game now that I’m pretty much done with it with about 100 hours on file, the longer I think, the more I find problems with it.
TOTK inherits more flaws of BOTW than we hoped for. Hyrule is essentially the same- largely busywork, beautiful environments tied together with mixed-quality plot beats, awful fetch quests, and a vicious cycle of getting meaningless rewards and burning through weapons with no larger meaningful end goal accomplished. The sky is barren, strewn about in a baffling manner, and while there’s some fun puzzles that are, generally, more fun than the shrines and other puzzles on the surface, it lacks substance and consistency. The depths are a joy to explore… until you quite literally hit a wall, wandering aimlessly in this inverted map in the pitch black. The story is barebones, with the highlights again being memories that depict events in the past, leaving the present, here-and-now motivation to progress suffering (though the motivation through the memories is better in this game). Characters and fun personalities are nigh-nonexistent, but Link remains a paragon silent protagonist. Environments are gorgeous, but the frame rate dips and pushing of the Switch’s aging hardware are felt even more here than in its predecessor.
So why do I love this game so much?
To play Tears of the Kingdom is to engage in a really, really exciting world that, for the most part, masks its flaws with its initially-seemingly endless possibilities. The illusion of content is, somehow, the game’s biggest strength. Ultrahand, the layered map, weapon fusing, and the like give you this incredible feeling, one that paradoxically fills you with a feeling of unrestricted control over the mechanics of the game while also presenting you with even more to do and harness on the horizon. How much of it TOTK acts on is up for debate, but the prospect of more is, in essence, the driving force of the game.
Finding the right words for this game is difficult. Like BOTW, it is frustrating, unintuitive, and cannot act on its incredible ideas due to either an inability or resistance to narrowing the scope of the world. But what TOTK does with its groundwork is something that truly has to be experienced to believe. Through all the flaws, clunk, and padding, Tears of the Kingdom is a game that delivers on a beautiful journey where, in many ways, the pros outweigh the cons.

I think about this game’s character design a lot