Bio
https://www.youtube.com/@cleobirdwell6356

hee/haw/him

5 - appeals to me specifically
4 - something special
3 - pretty goooood
2 - had a few neat tricks
1 - me no likey
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Pinged

Mentioned by another user

Organized

Created a list folder with 5+ lists

Popular

Gained 15+ followers

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Gamer

Played 250+ games

Noticed

Gained 3+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Favorite Games

We Love Katamari
We Love Katamari
EarthBound
EarthBound
Dustforce DX
Dustforce DX
Old School RuneScape
Old School RuneScape
Homestuck
Homestuck

454

Total Games Played

005

Played in 2024

091

Games Backloggd


Recently Played See More

Pepper Grinder
Pepper Grinder

Apr 22

TraumaCore Violence
TraumaCore Violence

Apr 22

Astlibra Revision Gaiden: The Cave of Phantom Mist
Astlibra Revision Gaiden: The Cave of Phantom Mist

Mar 23

Ufouria: The Saga 2
Ufouria: The Saga 2

Mar 01

Rhythm Doctor
Rhythm Doctor

Feb 19

Recently Reviewed See More

Lots of untapped gold in this newgrounds-esque aesthetic. The kind of game you can't help but love for just existing.

A deeply mid experience. The drilling is fun for a level or two but it becomes very clear that this core mechanic does not have the mechanical depth needed to even carry it through its 4 worlds and sub 2 hour run time. It's pretty satisfying to go into the dirt and pop out once or twice but the areas you can dig really hinder the level design. They are essentially just linear lines. You go in one end of dirt and navigate your way to the other end. This then gets combined with a grapple hook that feels truly awful to use and the cannons from Donkey Kong Country. These cannons felt like archaic game design in the 90s and here they are now in the year of our Lord 2024. I mean I love stickerbrush symphony as much as the next guy but the cannons in this game don't even require you to aim or time your shot like 90% of the time.

Then whatever momentum you can muster is stunted by the constant stop and start of looking for these dumb collectibles which I would love to ignore but they literally lock levels behind collecting them. So many of them are hidden behind walls or off screen that it forces you to crawl through levels scanning every wall for subtle cracks. Their inclusion is in complete opposition to the core appeal of the game.

Idk, the girl looks cute and I assume the fine folks worked hard on the game, but this game was just so frustrating to play. I feel a lot of love put into it but not a lot of thought.

25 hours of flashing lights and dropped frames. Nothing better than entering a randomly generated room with 5 enemies already locked and loaded with one hit death lasers and you cast one of your five full screen wiping super spells. Then the screen explodes in a rainbow confetti of items, gold, and experience.

It's all the fun of the original Astlibra but with 80% less story and 80% more jank. There is NOTHING to compare to Astlibra Revision. It is transcendent game design.