DLC done right.
Resident Evil 4 Remake was so good that they honestly didn't need to add back the cut content from the base game, there was enough meat in that package for several playthroughs. Yet, Capcom delivered something that not only adds to the RE4 experience but becomes essential to its core.
Ada's mysterious and sometimes shallow characterization from Remake is now completely reworked into the effortless spy badass that she is, boasting one-liners like her blondie best friend Leon, fighting and dealing with life threatening foes and coming out without a scratch, and zipping around with her grappling hook.
She feels incredible to play as, you really feel unstoppable with the swiftness that she has and the tools in her arsenal, like the previously mentioned grappling hook, which can be used to close the distance between you and a stunned enemy, or simply to get to high ground for a strategic advantage.
Overall, Separate Ways surpasses its 2005 installment by a long shot, and it feels a lot like an entire new experience, providing much needed characterization and background for some of our favorite RE4 stars. Also, more Wesker screentime is always nice.
I hope Capcom do Code Veronica justice, and doesn't mess up RE9.

It's really nice, I mean, it doesn't really reinvent the wheel when it comes down to it but I think it flips some assets of the original game nicely.
The dollhouse section as always is a highlight, but the rest of the areas are not too far behind.
The story's pretty cool, but mostly focused on fanservice instead of answering any particular questions you'd have about Village.
It's a nice little add-on and nothing more.

The most creative RE game by far.
Can this franchise just stay in Europe? The setpieces are fantastic.

Currently going through this... It's tough, might be the most frustrating souls-like game I've played (I haven't tried the Nioh games).
This game gets it. It gets the sound design of FromSoft games, it gets the aesthetic, the cryptic messages and storytelling, the weight of every attack, everything in the technical department is top notch.
What it doesn't get is itself, it doesn't know what it wants to be. At times, it's a Bloodborne style, agressive type of game, at others, it's a Sekiro inspired parry fest. Most of the time, though, it's neither. Lies of P simply does not have the polish or the mechanical understanding that comes with creating a genre: the enemies feel unbalanced, the parry is awkward and unreliable, the dodge animations are deceiving, every boss just has way too much HP. Still, you can't say it's not charming, in a lot of ways the frustration helps to build that relationship with the player, the relationship only souls games create. And you have to wonder, everything is just so well made, you wouldn't think they'd leave out some of the jank in the gameplay side of things on purpose, right? Right?!

Edit: Yeah that's enough for me, bosses have too much health and every other boss has two phases. I'm not that good at these games lol

Nostalgia baited me with this one.
Every combat sequence feels like a poor shooting gallery. Enemies know where you are all the time and every gun shoots like shit.
Setpieces aren't even good, you just hold forward to complete them.

Incredibly dreamy, charming and memorable.
It has a shallow combat but the story is surprisingly engaging.
Feels aimless, though, you're given a clear objective and when that's done there's still another 10 hours of gameplay to go through.

Tragic intro, amazing art style and tight platforming controls, but often limited by its awful combat and poorly designed areas.
I especially dislike the "make your own checkpoint" mechanic, it either breaks the game due to how prominent they are, or leads to a lot of frustration when you can't place any in a given area due to lack of resources.


Fun, became worse the longer it went, solid combat but abismal exploration.

Really wanted to get into the MH series, but this just left a sour taste in my mouth.

Clunky combat, shallow gameplay loop, one of the worst UIs in gaming period, no real sense of wonder or exploration for such a creative idea.

Still, I like the art style and the setting a LOT, the fact that you can create your pets is incredibly cute, and you just get all weapons for free at the start. I just wish these concepts weren't wasted on such a meatless game.

One of the most satisfying combat systems of all time. Very few hiccups in my time spent with this game. Solid experience all around.

Charming, but lacks any form of creativity gameplay-wise. Difficulty was also a real turn off, but I get it, it's supposed to be baby's first platformer.

Fun with friends, quite repetitive, though.

Addictive village management game with a poor excuse of a roguelike.
Still, it's one hell of a fun time.