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[FR|EN] Doom modder, video gamer, kind of a Touhou fanboy. Review range is from 4 stars to 1 star.
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5★

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Journaled games once a day for a week straight

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Become mutual friends with at least 3 others

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Gained 10+ total review likes

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Being part of the Backloggd community for 3 years

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025

Total Games Played

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Played in 2024

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Recently Played See More

Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective

Aug 11

Dragon Quest
Dragon Quest

Apr 28

Dead Cells
Dead Cells

Mar 01

Call of Duty
Call of Duty

Dec 01

Stephen's Sausage Roll
Stephen's Sausage Roll

Oct 04

Recently Reviewed See More

This was a game I adored way back when I played it in 2010 on a DS. This is a game I adored replaying in 2023, remembering the big twists but having forgotten the details of the story. It is Shu Takumi's magnum opus, one of the greatest games to come out of its generation, and would still be even if it came out today. A lot of people will mention the usual detective story stuff about going in blind for maximum impact, so I'll mention something else:

Ghost Trick is a beautifully animated game. You'd expect this from the same team that brought the Ace Attorney series to life, but Takumi and his team poured their heart into each and every single of this game's characters and how they move. And it is everything - from your detective friend wolfing down a whole chicken to a poor rat getting brutalised inside the walls of an exotic apartment. From a well respected investigator's extravagant moves to what's basically known as the Panic Dance - you'll know it when you see it. From deadly contraptions to setting up your own life-saving contraption. And on a more mundane scale, even the way everyone walks, climbs, crawls their way through the game is worthy of praise.

Also you'll meet and fall in love with Missile the Pomeranian, the singular best dog in video games. I'm not spoiling that character in particular.

This game is (still) one of my favourites.

Dragon Quest is a game that is almost forty years old. I played a version of it that came out more than two decades ago. And while today it resembles more an ideal first project for a young kid given RPG Maker, Dragon Quest became one of the most pleasant gaming experience I had this year.

The game gives you a simple objective – slay the dragon lord – and then drops you into the world and lets you figure it out. And for how simple the premise is, for how simple fighting monsters is, for how simple exploring is, it all works in favor of the game itself. There was a joy in taking my knight as far as I possibly could into uncharted territory, to find a new town to visit or a section of the world with tougher monsters, sometimes both. And then to either come back to a nearby town with my findings, or push too far and be forced to recall back to the castle, or simply die and revive back to the King with half my gold gone – it helps to wander when the only penalty for screwing up is having to travel a bit more and/or losing resources that are easily replenished. In town, the goal was to upgrade my equipment the best I could and query the population for gossip: a girl in a cave, a secret buried beneath a tree, what golems are weak to. Taking notes, then venturing outward with this knowledge. Repeat until the dragon lord is defeated, with a few detours along the way to get to him.

Once again, it is a very simple game. But even multiple console generations later, it works because the simplicity of it all and the general lack of consequences let my curiosity take over to piece the entire quest together. Even if I am not a Japanese salary-man in the 80s, I can easily see how such a game could enchant a country this well, even decades after the fact. The enchantment still had its effect on me after all.

I recommend you play this game.

This review contains spoilers

This was the one Wario Land game I loved as a kid, and playing it again more than two decades later, my child self's tastes were underdeveloped, to say the least. Wario Land 3 is a game with a lot of ideas, some good like its non-linear structure, other undercooked like the entire day/night system, and others not well executed at all, like the golf minigame and that one boss fight with the rabbit. Also there is some really nasty precision platforming and I really feel Wario Land is not the place for these kind of things.

However, I'll agree with my two decades younger self (and he'll agree with me) on one point: Wario Land 3 has a pretty damn fine final boss. Because, in a stunning display of art, the Nintendo devs decided this boss would have the only move in the entire game that can outright kill Wario, complete with a game over screen you can't get anywhere else. To reiterate, this is not a negative, this is a genuinely cool moment, and it made it so even if I didn't like Wario Land 3 as much as I did before, I could never get mad at it. It has justified its own existence.

Otherwise the game was okay, I guess.