Risk of Rain 2 wants you to break it, and that's what I love about it. Other roguelikes I've played have been timid to make the player too overpowered to break progression. RoR2 is the opposite. The constant stream of items constantly powers up your character, and being able to see the items accumulate on them physically really adds to this effect. The gameplay is simple yet fun, the environments are visually interesting while being fun to run through, and the soundtrack is absolutely wonderful. However, this game on console is greatly limited by its performance and differences from the PC version. As of writing this, the Survivors of the Void DLC is still not released, and the game is still buggy. Hopoo is claiming the next update will rebuild the game from the ground up, so if this is true, this game might earn five stars from me. In its current state, though, I can't give it that.

I don't really know how to rate this game, but it is fun.

If the FromSoftware games were ranked on objective quality, Sekiro would be on top. Sekiro is, in my opinion, the closest a game can possibly get to being perfect. It took me a while to understand Sekiro. I had already played all three Dark Souls games, but Sekiro proved to be much different. In the first real Genichiro fight on top the castle, I was completely blocked. However, through numerous failed attempts, the game clicked, and I had finally "gotten it." I had to play differently than I had been taught to in other games. I understood that I had to play how it was made to be played, and I instantly found the value in the rewarding gameplay.

The story of Sekiro is engaging and linearly driven, unlike the studio's other games, while also keeping the same player driven discovery that makes it so interesting to explore. The world is one of the most beautiful FromSoftware has created, with awe inspiring enemy designs and environments. And of course, the combat is perfectly crafted to bring the most player control and difficulty possible. Overcoming some of this game's hardest challenges, like Sword Saint Isshin or the Demon of Hatred, NEVER felt unfair. The satisfaction gained from finally defeating a tough enemy is unmatched. Sekiro is absolutely deserving of the highest praises, and I can only hope more perfect games like it come from FromSoftware.

Arguably the best DLC FromSoftware has made to date, only challenged by the Dark Souls III Ringed City DLC. The Old Hunters perfectly encapsulates all that Bloodborne is. Everything about the lore, gameplay, and themes is wonderfully represented in this DLC. The environments invoke that same Lovecraftian horror that makes Bloodborne special; the bosses are fast paced, difficult challenges with some of the best music in the game; the story is taken even deeper with environments like the Research Hall and the Fishing Hamlet. The amount of content and depth added with this DLC is unprecedented, and Bloodborne just isn't complete without it.

Just dumb fun. Playing this with my brother when it came out was some of the most fun I've had playing games, and its move to free-to-play brought me right back in. It's simple yet hard to master, making it easy to play without getting worn out.

Chapter 2 is yet another fun and charming experience from Toby Fox, but I find it to be not as interesting as his others. Chapter 2 plays heavily into being silly fun, but from a pacing standpoint this makes progression hard to justify. Chapter 1 for example had valuable characters, connecting the player directly to the main objective and the antagonist. Chapter 2 lacks these connections, with the Queen and others feeling like side characters to a main story that isn't there.

Seriously holds up for its age. Aside from the new graphics, the gameplay is truly what makes this game last. The tried-and-true Souls gameplay was born here, and they nailed it from the start. This, in addition to the intriguing world and environments makes this an absolute classic. The quality-of-life improvements and graphical upgrades in the remake only serve to take this game even greater.

I really want to love this game; the world of Star Wars is fascinating and the concept of this game perfect. However, I find it to be held back by its clunkiness. Platforming is janky at best and the combat just feels off, especially when compared to the Souls games, which this clearly takes inspiration from. Besides that, I enjoyed the game and am thoroughly excited to see how the sequel turns out.

Pretty good for what it is. Good pacing, memorable music, and fun gameplay - it's really all you can ask for in a handheld platformer.