Due to a recurring injury with my right hand, I unfortunately fell behind the discourse surrounding the Resident Evil 4 Remake. About everything that can be said about it has been said at this point, with people's fondness for this game stemming from how they juxtapose it with the original. Even though people threw out the pitchforks for the changes brought to the RE3make, the numerous tonal, gameplay, and side content changes to RE4 seem to be no issue (aside from the weird, brief uproar over Luis not attempting to be a child predator anymore). Just like the Resident Evil 3 situation, there are a few changes throughout the game that I feel build a stronger overall experience, yet there are almost as many that detract from what the original was.
Before the whining starts, I knew before Capcom even made the announcement official that there was an intended tonal change with this remake. Early leaked info stated that there was going to be a new spin given on the events of Resi 4. In my opinion, if you're not making any attempt to add additional flair or take a few liberties on a remake/adaptation, what's the point of doing so to begin with? On paper, this remake gunning for a darker tone works perfectly. The original setting and plot structure lends well to a straight-forward horror direction, yet of course we know there was a lot of camp to juxtapose the horror action. The problem this remake struggles with is that it's trying to hold onto the small bits of camp the series has had in the past while trying to play this story entirely straight. Leon will still suplex enemies, make superhuman leaps, and even occasionally throw a one-liner, but the attitude of the character and change in tonal direction makes this remaining silly stuff look even sillier in contrast; Leon will mumble grumble one scene then kickflip off a boss' face a few minutes later. Going for darker, more grounded tone is a noble objective for remaking something like RE4, but modern Capcom can't seem to fully commit to it. More often than not, moments like the "bingo" line feel like they are put in through obligation due to fan expectations, rather than play into the proper tone of the narrative. All of the fun and camp of the original game has either been reduced to referential one-liners or trophy messages.
Besides the so-so tonal changes to the game, additional structural things have been added for better or worse. Certain things like boss fights have seen an improvement, while the new "side quest" system sounds like it was added in as a last-minute executive boardroom choice to boost engagement. No Capcom, I do not find walking back to the area I just traversed to stab three to five rats at least three separate times throughout your game does not count for "fulfilling side content." Honestly, stabbing rats is the most ideal of these besides the blue medallion hunts, as artificially pushing the length of the game like this got annoying the first instance I was introduced to it. As is the case with the Resident Evil 4 Remake, the bad does come with a bit of good with a more robust shooting range, though with console controls and without the laser sights, I don't find it nearly as engaging as it otherwise would be like the original's.
"Wah wah wah" just play the original then!" Going forward, I might. I feel at this point these modern Resi Remakes have been a bit of a mistake, seeing a lot of the content and personality of these games stripped out for a more milquetoast experience; the RE2make seemed to be lightning in a bottle. Unlike others who aren't nearly as hot on this game, I still understand that the original is still widely available and playable on damn near everything. Resident Evil 4 Remake's changes didn't murder my childhood or whatever, just sort of disappointed me. Resident Evil 4 is a solid, modern 3rd person shooter but it isn't anything much else beyond that, now.