7 Reviews liked by eltortoise95


I have never cried so much at the end of a video game since Sonic Forces. I was soo happy to be done with Sonic Forces, tears of relief

Ghost of Tsushima is like most of your modern open-world action games. It suffers from content bloat in a largely lifeless world. It features repetitive gameplay and a story about as deep and winding as a straight line drawn in the sand. Despite all this, the best way I could describe this game is: "comfy." The combat was exhilarating during each and every encounter. The story executed all the necessary beats and was presented beautifully. And clearing the checklist of pointless side activities was a priority of mine because it meant I could keep experiencing this stunningly serene world. I didn't binge this game, but I enjoyed it every time I picked it back up. Ghost of Tsushima proves that it isn't the formula that makes a game good, it's the execution.

Upon beating the original version of this game, I gave it a strong 9/10 because it slipped up in a few ways in my eyes. But upon beating this version, I can safely say that this version fixes almost every single issue that I originally had.
The music is the best in the series, the art style is fantastic, the menus are cooler than I’ll ever be, the story is engaging, and the characters are even better than I thought they were.
Mementos is better, the restrictions are toned down significantly, and I was able to achieve way more with my time than I ever did in the base version.
Truly unforgettable, undoubtedly a masterpiece.

The thing about Assassin's Creed is that each game is only good if you played the previous game and thus have something stale to compare it to (and even that's not always true). Each one wears out its welcome in due course, but this one stands out because I still tell people proudly about the time I stun-locked the Pope while he was expositing at me about Ancient Aliens.

The game was good when it released you guys are just stupid

My favorite FromSoft game, the combat system is satisfying as fuck, the weapons feel different enough to make it worth to try new builds. The world building, story/lore and level design are amazing and has some of the best bost fights of any Soulsbornekiro.
To be fair, you have to have a very high IQ to understand Bloodborne. The lore is extremely subtle, and without a solid grasp of Lovecraftian Horror most of the astral beings will go over a typical player's head. There's also the Hunter's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Nietzsche's literature, for instance.
The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these stories, to realize that they're not just wierd- they say something deep about LIFE. As a consequence people who dislike Bloodborne truly ARE idiots- of course they wouldn't appreciate, for instance, the depth in Micolash's existencial catchphrase "Plant eyes into our brains," which itself is a cryptic reference to Lovecraft's story "From Beyond". I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Miyazakis' genius unfolds itself on their Playstation 4. What fools... how I pity them.
And yes by the way, I DO have a Bloodborne tattoo. And no, you cannot see it. It's for the big tiddy goth gf's' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.

if you're bothered by the nomura-isms of this game, play the original again and tell me it's that much better.

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