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Personal Ratings
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5★

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Organized

Created a list folder with 5+ lists

Listed

Created 10+ public lists

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

Dishonored 2
Dishonored 2
Shadow of the Colossus
Shadow of the Colossus
Prey
Prey
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Control
Control

131

Total Games Played

009

Played in 2023

000

Games Backloggd


Recently Played See More

The Last of Us
The Last of Us

Mar 15

Uncharted 3: Drake's Deception
Uncharted 3: Drake's Deception

Mar 12

Uncharted 2: Among Thieves
Uncharted 2: Among Thieves

Mar 08

Uncharted: Drake's Fortune
Uncharted: Drake's Fortune

Mar 05

Hi-Fi Rush
Hi-Fi Rush

Feb 22

Recently Reviewed See More

Feels like the game Remedy always wanted to make.
You can see how they evolved from max payne 1-2 with straightfoward levels but high concept gameplay (bullet time); Then to alan wake an action thriller inspired by David Lynch and Stephen King with even bigger levels than max payne; After that a setback with Quantum Break not achieving the mix of live action with video game while also scaling down the ambition of the game changing drastically with choices and interconnected narrative between the two.
With Control the high concept gameplay is more expansive than bullet time, light and shadow mechanics or time manipulation powers, now you have a full array of psychic powers that the protagonist Jesse Faden can use. The level size is massive in comparison with those games and very different in progression as The Oldest House is a metroid style open ended space.
Even the failed experiment with Quantum Break mixing live action with video game actually have paid off here, the calls from director Trench (and a few others) are presented as live action and displayed on top of the normal gameplay like some vision or ghost suddenly appearing (live action is also used to make Lost/Darma style lore dumps, very good).

Remedy's weakest game, you can feel how the TV hybrid aproach made the storytelling fractured and hard to engage with the character arcs.
After finishing QB the enemy variaty is apparent as the biggest problem, very repetetive and uninspired, however Quantum break has an interesting gameplay loop as a shooter with time based powers and mechanics, like max payne was a shooter with bullet time mechanic or how alan wake mixed third person shooter with a mechanic of using light to fight shadow enemies; thats remedy wheelhouse of high concept powers/mechanics mixed with third person shooter.

The biggest compliment I can give The Evil Within 2 is that is problably the closest another video game studio has come of making a Remedy style narrative, the flow of the storytelling and the style of story is very comparable with Remedy games.
The game director John Johanas also directed the DLCs of the first TEW which you can see the influence of Alan Wake with the shadow motifs and gameplay of using the flashlight to solve puzzles with light and shadows. In the first The Evil Within STEM was almost an excuse to make weird dreamlike scenes, however the way STEM works in The Evil Within 2 is very reminiscent to how remedy used the Dark Place in Alan wake, even when there isn't a logical explanation they make the dreamlike logic work for the characters (Remedy subsequently evolved this with the Oldest House in Control).