fartgang
Bio
grotty snotty goblin man
https://rateyourmusic.com/~fartgang
a 3 is a "begrudgingly finish"
a 2.5 is an "i could play something else"
grotty snotty goblin man
https://rateyourmusic.com/~fartgang
a 3 is a "begrudgingly finish"
a 2.5 is an "i could play something else"
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GOTY '23
Participated in the 2023 Game of the Year Event
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Found the secret ogre page
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Gained 15+ followers
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Played 250+ games
Roadtrip
Voted for at least 3 features on the roadmap
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Journaled games once a day for a week straight
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Become mutual friends with at least 3 others
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Played 100+ games
Favorite Games
295
Total Games Played
008
Played in 2024
011
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up and down on it, worst dungeon experience of mainline persona, worst social management of mainline persona, fantastic story marred by pissass pacing, entire months with maybe 30 minutes of story. definitely an improvement on FES, and yet still shackled to it. director said he didnt want to change a huge amount. surely you can change Suemitsu. no one likes suemitsu
feels too safe, FES has flaws and in attempting to remain faithful Reload has ultimately retained a lot of those flaws
feels too safe, FES has flaws and in attempting to remain faithful Reload has ultimately retained a lot of those flaws
thought it was a pretty cute simple early 3d platformer, 100% playthrough includes some nightmarish shit like Tree Tops with its tony-hawk ass level design. played the japanese version, worse camera, maybe this is secretly an 8 or a 9. i'll never know
RGG have managed this herculean task of working through an audience division of sorts – the previous game appealed far more to an RPG audience and injected new life into a franchise with a new protagonist. Unfortunately, the 7 previous mainline Yakuza games remain this impenetrable wall for a lot of people. They’re big games! It just so happens that in a period where we’re getting more and more must-play smash hits by the month, RGG made the bold play of concluding their previous characters story and building off their new one.
I’m somewhat of a casual Yakuza fan – I’ve played through Kiwami 1 and 2 and played most of 0 and Y:LAD, so to answer the dreaded ‘homework’ question that I’m sure people are pondering – you do not need to play any of Yakuza 0-6 to get something out of this. You’ll get MORE if you play through them (and Yakuza 0 is pretty great, I’d just play that regardless), but they’re not required reading. Yakuza: Like a Dragon is, I’d definitely play through that first.
Infinite Wealth is designed around deuteragonists Ichiban (Y:LAD) and Kiryu (Y0-6), in the same vein as Yakuza 0. By design there’s this sort of changing of the guard happening, not just in the context of the story but also through the gameplay via your split party, which I think is a really novel approach to tackle this sort of story. To some degree you wouldn’t be remiss to assume that some of the praise being lopped at Infinite Wealth isn’t to some extent carried over from past installments – it is. But make no mistake, on the topic of gameplay, Infinite Wealth might just be the best excecuted turn-based RPG ever made.
What RGG have done is they’ve taken their previous system from Y:LAD, a sort of cross between Chrono Trigger and Trails from Cold Steel (I guess), and it’s such a simple change but they’ve added some movement options. This scales up your combat opportunities significantly. No longer are you bound by where your middle aged dumbass ended up at the end of their previous turn. Now I can move around and make this line-based AOE hit everyone I want it to. Now I can move around and hit more party members with this heal. You can apply skills from other jobs to your current arsenal which incentivizes learning other jobs and experimentation. It never feels like you’re ever ‘behind’ because you changed jobs. It’s a really clever system.
This does have some minor caveats. As a result of giving the player more options, you end up with an ultimately easier game. Believe me, this is a welcome change – Y:LAD had one of the most absurd difficulty spikes I’ve ever seen in an RPG, we’re talking Gattuso in Tales of Vesperia, we’re talking Matador in SMT3, where the only solution is to slave away grinding in a tower. This game’s difficulty paradigm is significantly more manageable, so fans of being churned like butter might be a little disappointed here.
Lastly the story, without spoiling too much, it’s pretty fuckin poignant. There’s one specific twist in it, and they’re foreshadowing something, and I’m too stupid to figure out what it is, and it hits? I just fuckn walked to the kitchen and made tea, just thinking like… fuck me. I personally like interrogating twists like this and prodding at them and I’m gonna say it, I think this one’s pretty fuckin fantastic. It’s a beautifully concocted game. I assure you, one of the best RPGs ever made. Genuinely comparable to BG3. Significantly better than Y:LAD.
I’m somewhat of a casual Yakuza fan – I’ve played through Kiwami 1 and 2 and played most of 0 and Y:LAD, so to answer the dreaded ‘homework’ question that I’m sure people are pondering – you do not need to play any of Yakuza 0-6 to get something out of this. You’ll get MORE if you play through them (and Yakuza 0 is pretty great, I’d just play that regardless), but they’re not required reading. Yakuza: Like a Dragon is, I’d definitely play through that first.
Infinite Wealth is designed around deuteragonists Ichiban (Y:LAD) and Kiryu (Y0-6), in the same vein as Yakuza 0. By design there’s this sort of changing of the guard happening, not just in the context of the story but also through the gameplay via your split party, which I think is a really novel approach to tackle this sort of story. To some degree you wouldn’t be remiss to assume that some of the praise being lopped at Infinite Wealth isn’t to some extent carried over from past installments – it is. But make no mistake, on the topic of gameplay, Infinite Wealth might just be the best excecuted turn-based RPG ever made.
What RGG have done is they’ve taken their previous system from Y:LAD, a sort of cross between Chrono Trigger and Trails from Cold Steel (I guess), and it’s such a simple change but they’ve added some movement options. This scales up your combat opportunities significantly. No longer are you bound by where your middle aged dumbass ended up at the end of their previous turn. Now I can move around and make this line-based AOE hit everyone I want it to. Now I can move around and hit more party members with this heal. You can apply skills from other jobs to your current arsenal which incentivizes learning other jobs and experimentation. It never feels like you’re ever ‘behind’ because you changed jobs. It’s a really clever system.
This does have some minor caveats. As a result of giving the player more options, you end up with an ultimately easier game. Believe me, this is a welcome change – Y:LAD had one of the most absurd difficulty spikes I’ve ever seen in an RPG, we’re talking Gattuso in Tales of Vesperia, we’re talking Matador in SMT3, where the only solution is to slave away grinding in a tower. This game’s difficulty paradigm is significantly more manageable, so fans of being churned like butter might be a little disappointed here.
Lastly the story, without spoiling too much, it’s pretty fuckin poignant. There’s one specific twist in it, and they’re foreshadowing something, and I’m too stupid to figure out what it is, and it hits? I just fuckn walked to the kitchen and made tea, just thinking like… fuck me. I personally like interrogating twists like this and prodding at them and I’m gonna say it, I think this one’s pretty fuckin fantastic. It’s a beautifully concocted game. I assure you, one of the best RPGs ever made. Genuinely comparable to BG3. Significantly better than Y:LAD.