I'm surprised, to a degree difficult to be concise upon. I actually tried to cheese the Steam refund policy with this game; playing the game exclusively offline for the first two weeks, very much expecting it to be so bad I'd need to refund it... and now here I stand quite frustrated that my achievements from those initial unrecorded 10+ hours of gameplay are missing. It is not without fault mind you, buggy textures, wobbly writing, they somehow made Blade more annoying than Captain Marvel, weirdness like that. However, the gameplay is really sublime. I originally felt the card format would be a hinderance towards what I was seeing as the main innovation, the lack of tile movement, but have been proven quite wrong. The game so excellently subdues its RNG to a degree quite unlike the former X-COM devs I know and despise, the game plays like a card game of sorts, with the explosive always just off of OTKs you achieve and the deckbuilding I always appreciate. The difficulty scaling is for the most part, rather fantastic, with my current playthrough having just recently reached max difficulty. It's hard to go so in-depth without this all devolving into a bunch of disjointed points so I'll try to give my overall opinion: "It's a pretty good game that is so distinctly of this era. (writing/game design trends) However, where it trend chases, it feels weak, and I feel that it if it focused on the core of the game, it would be significantly better. However on that however, a part of me feels an over-tuned version of what I like in the game, could very likely make another X-COM2. (A game I'm not fond of, but maybe that could have been a good thing for those who do)

Reviewed on Mar 01, 2023


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