Interesting game. Maybe a little less than the sum of its parts, mainly because pretty much everyone has the same takeaway after playing it a bit: "why is this a roguelike?" The roguelike elements really aren't even very good - the power creep you get as you progress gets kind of crazy. But that also lent itself to me clearing the game in about 6-7 hours - if I had lost my final run, I'm not sure I would have given it another go, but that also left me with a decent impression. The rough-around-the-edges nature also (funnily enough) gave me a little bit of fire to go back after my first couple failed runs to show that stupid game who's boss, which made me giggle.

The levels tend to be quite long which feels more suited to a normal game format rather than a roguelike, and while I think the platforming is pretty interesting, technical, and satisfying to pull off (by the end I was really confident in handling spin despite it initially feeling unreliable), there is a pretty lacking element of that flow and the flight that I associate with golf. The presentation is very good though - the 2nd and 3rd boss themes were a bit lacking after the absolute gigabanger that is the 1st boss theme, but still great OST, excellent art, and charming enough writing despite some perhaps too-long tutorials. It seems like since release there have been several great QoL patches too. Overall, while the game might have some glaring flaws, I enjoyed my time, and the drive to mash up all these gameplay elements and follow through on finishing the project is artistically commendable. I appreciate it.

Reviewed on Sep 08, 2022


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