Bio
⭐️⭐️⭐️⭐️⭐️⭐️⭐️:
perfect to me

⭐️⭐️⭐️⭐️⭐️⭐️:
nearly perfect to me

⭐️⭐️⭐️⭐️⭐️:
loved what it does & how it does it

⭐️⭐️⭐️⭐️:
memorable elements (tone, thematic execution, art/design, storytelling, emotional resonance) had me loving this game, but it wasn’t the whole package for me. When I think back to it, negative memories of certain parts/chapters/pacing stick out

⭐️⭐️⭐️:
something I wouldn’t recommend, but about half the time I spent with it was okay

⭐️⭐️:
something interesting is in here, but i wasn’t vibing with it. It probably felt like a waste of time
Personal Ratings
1★
5★

Badges


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Being part of the Backloggd community for 1 year

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Participated in the 2022 Game of the Year Event

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Journaled games once a day for a week straight

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Favorite Games

Yakuza: Like a Dragon
Yakuza: Like a Dragon
Eliza
Eliza
Even the Ocean
Even the Ocean
Umineko: Golden Fantasia
Umineko: Golden Fantasia
Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy

036

Total Games Played

001

Played in 2024

075

Games Backloggd


Recently Played See More

Tsukihime
Tsukihime

Jan 03

Master Detective Archives: Rain Code
Master Detective Archives: Rain Code

Nov 08

NEET Girl Date Night
NEET Girl Date Night

Mar 30

Guilty Gear XX Accent Core Plus R
Guilty Gear XX Accent Core Plus R

Feb 02

Betrayal At Club Low
Betrayal At Club Low

Jan 17

Recently Reviewed See More

I enjoyed my time with this game (loading times notwithstanding). I liked how the city’s atmosphere was created visually and as conveyed through interacting with the people you meet along the way.

The young detective you play as a young amnesiac with a heart of gold, which was fine by me. The tone of this game takes itself serous as a mystery/drama half the time. Some people will wish the story was as dark as the series the creator is known for, but I didn’t miss any of elements that people say they miss from danganrompa.

While the details change , the gameplay it takes to progress through the investigations can feel annoyingly similar, after a while. There were a couple characters whose demeanor & dialog was dependably groan-worthy, but it wasn’t a dealbreaker for this kind of game

I was happy to have a game that was built on the work that preceded it, but went it’s own way too often to be seen as merely derivative.

March 2023:
For the last 3 years, this game was too much of a reminder of my ex for me. I should get down on my knees & give thanks that the Tekken8 trailers are triggering nostalgia, instead of triggering resentment and PTSD aftershocks 🫣. Tekken7 convinced me to buy my first gaming console, since middle school, to bond with my gamer gf. I absolutely wasn’t ready for her to show me her own “Rage Drive” (more people should talk about how domestic abuse is statistically higher in lgbt relationships)

🌕 🌕 🌕 🌖
3.75 OUTTA 7 MOONS

Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.

[AMOUNT OF MY LIFE SPENT PLAYING THIS GAME: 133 hours]

😈The “demon” characters are based on characters from myths & religions from across the globe. I like that about this game.

The music tho—especially the tracks are less rock-oriented—really special. The ethereal & eerie sounds really carried this game at times.

There is a certain level of strategy needed to win each combat encounter. After the 30th time encountering the same goblin in the game’s turn-based combat, it’s no secret which type of attack is its weakness. I’be considered replaying this game on its Hard difficulty setting, because without enough of a struggle, this game can feel like soul sucking busywork, and less like a game.

The classic art of Kazuma Kaneko brought me into Shin Megami Tensei in the summer of 2021. SMT’s reputation for presenting philosophical themes intrigued me. The sadistic game design (status effects vs healing, the cost to do anything (heal, upgrades, time-investment, NPCs that trick & steal from you)) of SMT3NOCTURNE made that experience reflect the exploitation found in modern society. That impressed me, compared to the “realism” of other video games I’ve played.

SMT5 is defanged in those regards. While its approach to combat compensates for being less unforgiving by becoming more flexible & visually interesting, your enemies are rarely more advanced. You will ‘solve’ every non-boss combat encounter early on, removing the satisfaction of strategic problem solving. When defeating opponents is as one-dimensional as discovering their elemental weakness(es), the gameplay itself feels as hollow as it’s human characters.

The humor of the “demons”, and the small number of side quests that showcase the humanity they possess, can’t carry this game alone, but occasionally they made it all feel worth it for me. As your needs change along your adventure, creating new demons fused from those already in your beastiary is interesting. It wasn’t uncommon for the urge to upgrade to be the most motivating factor for me, because unfortunately, you shouldn’t count on the story to do that for you.

The verticality of the sandbox levels and frustrating map design stands in for older SMT games’ dungeon crawler heritage, for better and for worse, depending on how much fun you derive from usually barren mazes, which sometimes look great, sprinkled with collectibles that weren’t worth the effort in the end.

SMT remains a gaming experience unlike any other. But while the financial success of SMT5–the least challenging entry in the mainline series, which released to a world full of millions of players that loved Atlus’ Persona 5–is a victory for a studio that has historically struggled commercially, players familiar with the series expected this game to raise the bar for engaging mature stories with unparalleled turn-based combat.

A few of the short stories contained in the sidequests contain more impactful writing than the game itself. Good luck finding them amongst the unoriginal fetch quests. Good luck finding anything on the intentionally inscrutable map (thas that “SMT Bullshit that, for many, defines the series). Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.

The mainline SMT games hadn’t been on home consoles in 15 years. This game achieves a lot to bring the series in line with what people expect from an RPG today. It feels unfair that this game isn’t at least a 4/7 for me. From my very limited experience with the RPG genre, only Like A Dragon had a story that didn’t disappoint. For context, I consider this story a 2.5/7.
And the other mainline SMT I’ve played—NOCTURNE—gets a 4/7.

It’s unrealistic to expect a video game to have all the answers to the existential questions it wrestles with. Nocturne coats its plot in an ambiguous haze of environmental subtext, which isn’t present in the latest entry.
There was a statement, made by either the games’s producer or director, that SMTV would deal with contemporary social ills in this game. For whatever reason, not much of that made it into the game. What little there is can be found in side quests. The social commentary ends up being boiled down to the simplistic black and white thinking of ‘law vs chaos’. If I didn’t know about the unfulfilled aspirations of the game, I would have concluded that the current staff missed the point of what SMT s about. The first SHIN Megami Tensei game (1992) is perhaps the entry that incorporates a metaphorical analysis of modern day Japanese society best.