gardenofhounds
Bio
Working on not using "holy shit" in every review.
Working on not using "holy shit" in every review.
Badges
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
654
Total Games Played
004
Played in 2024
032
Games Backloggd
Recently Played See More
Recently Reviewed See More
I'm reading the creator's (Frank Lantz) book now and decided to try this game. I'd heard vague whispers of it over the years that were never expanded upon. I didn't understand it for a few minutes, started to understand, then fully understood (obviously not true) at 30 minutes and am now obsessed.
I have to think about it a lot more, but I just had my coffee and am procrastinating from my actual job due to ADHD, so here's an essay anyway.
It's fun because it's a combination of the raw psychology behind what makes us want to engage with its systems and the absurdity of capitalism/market economics. By telling you nothing it forces you to make sense of it in real time through trial and error which is extremely mentally satisfying as a game while giving you a high speed education in supply and demand, market manipulation, and capital.
From a game design perspective it's also a proof of concept that "nothing" can constitute a game. It challenges you to consider what a game is and that maybe everything is a game. That then helps you understand the violent psychology behind Wall Street capitalists without having to empathize with them because they're clearly sociopaths.
It's a lightspeed existential nightmare capitalism simulator, which is essentially life but faster without the risk of starvation.
10/10 would buy paperclips
I have to think about it a lot more, but I just had my coffee and am procrastinating from my actual job due to ADHD, so here's an essay anyway.
It's fun because it's a combination of the raw psychology behind what makes us want to engage with its systems and the absurdity of capitalism/market economics. By telling you nothing it forces you to make sense of it in real time through trial and error which is extremely mentally satisfying as a game while giving you a high speed education in supply and demand, market manipulation, and capital.
From a game design perspective it's also a proof of concept that "nothing" can constitute a game. It challenges you to consider what a game is and that maybe everything is a game. That then helps you understand the violent psychology behind Wall Street capitalists without having to empathize with them because they're clearly sociopaths.
It's a lightspeed existential nightmare capitalism simulator, which is essentially life but faster without the risk of starvation.
10/10 would buy paperclips