12 reviews liked by ginozega8


A nice wholesome experience that while not long, has a lot of soul. And i think that's worth the price of admission.

It's a really fun game that relys on one specific gimmic, but does it perfectly, and since the game is beatable in one sitting, it never overstays its welcome. Makes for a great game to play inbetween other big titles.

TELL ME WHY THIS MADE ME CRY I THOUGHT IT WAS A SILLY GAME I WISH THIS WAS REAL LIFE I WISH THIS WAS REAL LIFE I WISH THIS WAS REAL LIFE

A fun little horror romp. It has a fun premise and environment, although it's not as deep as it first appears to be. I was expecting something like Five Nights at Freddy's meets Not For Broadcast but in reality it was more like a series of environmental puzzles. The puzzles that are there are pretty neat, and I really like the premise and most of the execution. I'll have to play through it again but in my first playthrough I saved everyone but one person. I wish it was more dad gamey and there was more to do in the game as well. The biggest strengths of the game are the environment and for the most part, the writing. It is a little cliche but it is funny at times and kept me guessing. One thing it fails to do completely though is be scary; don't worry if you were expecting jumpscares, even though there's a very telegraphed one at the start. Worth a couple more playthroughs, but I don't see myself picking it up again after that.

Worse than the base game but still somewhat fun. The introduction of cars felt very out of place in a parkour-heavy game, and the open fields of nothingness made everything feel bogged down. Along with this, the cars themselves had poor controls that made traversal annoying, unlike in the base game with its excellent groundwork built for parkour.

The entire DLC suffers from the Ubisoft-esque formula of open worlds, with areas feeling non-differentiable and having barely anything to do in spite of their bloated size. The side quests were all pretty bland, and it's honestly just bad game design that the main storyline practically forces you to complete a large amount of side content before progressing. I loved doing the side content in the original Dying Light due to all the core elements of the gameplay meshing very well. However, The Following DLC has way too many problems on this front to be forcing players to partake in redundant, boring missions. It's also pretty much a given that the story was going to be bad since the original wasn't anything special, so I wasn't too disappointed when I realized this DLC had a terrible narrative.

With all this being said, why am I still giving this a 3/5? Well, the combat is left untouched thankfully, and that remains very enjoyable and makes up for some of these problems I had while playing. But honestly, I can't say I completely recommend this, since a huge element of the base game is almost removed completely and replaced with a more pedestrian option instead.

If I were to describe this game with one word, it would be : pretentious. For some reason that's what makes the game good though. I recognize the many complaints people have with this game and I even agree with some of them but I cant seem to hate this game. I can't seem to even merely dislike it. It has a charm that I havn't found in any other piece of media and for some reason I deeply resonate with the story and characters. Honestly, there isn't much I can say about this game other than, Wow. I deffinately recommend it to people that want to experience an exciting story with nice characeters and choices.

saying this game aged poorly is really understating it. it's been 2 decades but i cannot believe this game wasn't panned. i'm going to say it now: this game is still fun to watch. the jokes still land, the characters are still mostly in-character (although the game does weirdly focus on relatively unimportant characters like cletus and snake for a lot of the game). it's just the actual gameplay of this that is miserable.

you're given like what, 4 MAYBE 5 different types of missions throughout the span of 50 missions. gameplay gets very repetitive, and the game infamously makes you repeat the same mission 4 times in the final level. not to mention that there's a shitload of filler missions where characters get sidetracked from the plot to fill in a quota (see: missions like "full metal jackass", "bonestorm storm", ". . . and baby makes 8", etc.). and there's only 3 different maps that they make you go through over the span of 7 levels. it's just so. . . monotonous. redundant. recycled. i could forgive all that if the core gameplay of vehicle physics and driving was fun, but good christ are the physics in this game frustrating.

cars handle horribly, and the ones with better handling tend to veer off if you so much as breathe on any obstacle. roads are too narrow and crammed with shit on them, whether it be traffic or pedestrians or random objects. you're going to hit shit because you would have to be doing a TAS run to avoid hitting shit with how zoomed in the camera is and how little maneuverability you get. and then you get hit and run, which means police will be on your ass for seven centuries unless you let them give you a "played the game too much" fine. even when you try to do the races which thankfully exclude traffic + hit and run, you're still going against an aggressive AI that has the advantage both in a better car than you could possibly have by this point + starting with a positional advantage. it's all just so. . . unfun.

i try to look at the positive and go "okay well at least they tried their best and made the most of their assets". but they had a crazy taxi ripoff in road rage to get vehicle physics right, or at least dip their toes in the water with it. and they still got it wrong. it's telling when even the speedrunners, diehards of the game, will outright tell you "yeah this game regularly gives vehicle control glitches that we don't understand" and "avoid using this car it's nearly unusable because the physics don't work when you drive it" (hello canyonero). and if you're going to make vehicle stats such an important thing to consider, make the menuing in vehicle selection more convenient. maybe give the player a way to sort cars by highest [stat]. or hell, give the player a way to compare stats between cars. you throw a shitload of cars at the player and most of them are garbage that just take up menu space or exist to be a cute reference, but on a gameplay level it just clutters the UI. what is the value of giving me 35 cars when i'll charitably use a third of them?

i'm being fairly harsh, but it's because i had a lot of fondness for this game growing up. my original rating before this replay was a 3.5/5.0, and i remembered the gameplay holding up a lot better than this. the fact that my rating isn't lower is a testament to the fact that the music and the IP elevate this beyond just being outright unplayable. beyond that, this game had very little going for it mechanically and proved to be extremely frustrating to play. nearly 20 years removed from this game's release and i know giving a conditional "play this only if" statement is fairly useless. however, if, for whatever reason, you have not played this and you're on the fence, you should only really look into this if you're a huge simpsons fan and somehow haven't already exposed yourself to this. this is a great game to watch someone go through, a terrible one to actually play yourself.

I bought a lot of Final Fantasy games and then realised the franchise was not for me after trying them all out.

This one is one of the better

On the surface, a simple survival horror with mutant creatures and an unsolved mystery. As you progress with the story disturbing facts come to light as you look for your son. Truly a great game, despite the bugs, with a chilling conclusion.

Why does my character gets old and ugly as i level up.