2021: Games I have played, ranked

Ah yes, I played a lot of games last year. Some good, some bad, and a lot of 2.5/5. I tried to put my thoughts into every single game. (whatever came to my mind) Expect a lot of me using the words "vibe" and "jank" and stuff like that.
Looking back, I played a lot of classics I always wanted to play and finally got into a genre I always wanted to get into (fighting games and you'll see A LOT of them). Next year I got a lot of stuff I wanna play. Will I play them, or will I just forget? Who knows really.

Note: I have forgotten to finish this up so if some stuff refers to "this year" just autocorrect it in your mind as "last year" kthxbye

Completed (5/5)
Katamari is so good, I am regretting every second I haven't played it earlier. Like I'm literally pissed off I haven't played it in my childhood, it's so goddamn good. A literal masterclass in game design - repurposing and recontextualizing the entire level while it progresses is so fucking good and elegantly done I am speechless. I want the music to be played at my funeral.
Completed (4.5/5)
High octane, unhinged fighter of the astral plane. That 2000s anime flair added with the absolute feral combat is just my kind of thing. Watch two flies battle it out with ~crunchy~ low rez particle effects. A large roster of characters with multiple versions, a huge array of colors and stages to pick from. Certified Banger right here.
Completed (4.5/5)
A character action game of epic statue, with endless amounts of style, flair and vibes. Provides both non-stop entertainment with its combat and over-the-top presentation and crushing difficulty with its memorable enemy encounters. Quotable as fuck and once you are done with the game, you are rewarded with essentially a victory-lap through the game again as you can play as bullshit McOverpowered Vergil. The definition of Kino.
Completed (4.5/5)
You can grind on railings. AS A CAR. and do car flips. Need I say more?
Completed Replay (4.5/5)
It would be kind of an understatement to say that Undertale impacted the gaming landscape. A modern classic, Undertale is a game you just have to play. Now, I played the game back in November of 2015, mere 2 months after it's release and oh boy was it special: Just right before it would garner it's all time hype and peak, I went into this blind, only knowing it's a game where you don't have to kill anyone. And wow I was immediately captivated by it's writing, characters, mechanics.. just about anything really! But I was a cheap ass little bastard 6 years ago so I pirated the game, (sorry) played through True Pacifist and considered my story with the game done.
Almost 6 years later, I would come back to the game (I bought it now) and finally do a Genocide run of it. I mean sure, I also wanted to see if this game still holds up, but you can see from my rating that, yes, this shit is still king. And wow am I glad that I also finished a Genocide run. It really led me to appreciate Toby's writing, seeing a different side of his that I barely got to see in a Neutral/Pacifist run. Where a non-Genocide run feels like a summary on everything good about RPGs, a Genocide run is the opposite: The annoying grinding, the unfulfilling fights, the loot upgrades that don't make a difference. Toby wants to make the player feel terrible, because, well, it was your decision. The player was given a choice and they chose to become a monster. Not only that but they chose to maintain it, with the player having to do all this grinding to ensure that they stay in that hellish path. By the end, you are not left scotch free. Your actions matter, after all.
Replay Mastered (4.5/5)
Origins walked so Legends could run. My favorite 2D platformer ever, it's honestly insane how much they improved the original. The sense of flow and speed contained in the levels is so addicting. Every change made all aim to better the overall experience of the game: The time trials are different levels and not just the same level under a time limit, the teensies provide a good display of the level progression, enemies immediately explode instead of turning into a balloon beforehand, etc.. Sure the game has some lows (the chicken levels), but it makes up for it with some incredible highs. (the song levels and 20,000 lums over the sea) Absolutely gutted to see the online component of the PC version shut down.
Mastered (4/5)
A lovely throwback run-and-gun that does a lot with the few things it works with and creates a fun, bite-sized experience that respects the players time while also feeling non committal. I'm just gonna refer to my review, but pretty much: play it, it's like 6 hours in total and is the equivalent of being tucked in your warm and comforting bed while it's snowing outside.

8

Rez

Completed (4/5)
Imma just refer to my review again

9

Completed (4/5)
Traversing through the botanic-like city map environments, in a constant state between meditative and challenging gameplay, swimming about from platform to platform as a little squid dude feels me with total bliss. Ynglet feels to me like laying on a bed of sunflowers, breathing in the fresh air and making out shapes from the clouds above.
Completed (4/5)
Swag Gaming. Barring Danger Time (who enjoys this?), Rev 2 is such a blast to play. There is just this feeling I adore in this game. The weight, the speed, the options. I just really like this anime as fuck fighter.
Completed (4/5)
My most played game of this year. I'm not gonna go all negative nancy in this house and just talk about all the things wrong with this game. I haven't played a lot of it recently, but I've had such a fun time with it. It looks gorgeous, it's fast paced, big damage happy, the counter effect makes my monkey brain happy/angry (depending on which end I am), just fun. Wish the game wouldn't disincentivize defensive play that much.
Played (4/5)
BBCF is the de facto anime fighter in my head. It's the most balls to the wall fighting game I played this year, starring a large and diverse roster full off nutty-ass characters, each with their own playstyle and unique mechanics. We got stick girl. We got a samurai with parry. We got questionable loli character that has a surprisingly fun kit but I will not play here because she is a small child and I am not comfortable with that. We got Mai, a noobstomper and the bane of my existence. And a lot more. It's so unabashedly anime in almost every aspect, I love it (including some godawful lobby system). It fucks, shits and cums.
Completed (for now) (4/5)
The sequel to the critically acclaimed Mini Metro has a lot going for: It builds of the foundation the original has laid out and extends it to create an entirely different, but familiar, experience. The interactivity, UI, and the way how you go about things is pretty much the same as in Mini Metro, which is nice, familiarity is a good starting point to go off of. What sets it apart lies in it's name: Motorways. Roads can be freely drawn on the playfield, which allows for more freedom, but also adds an extra level of complexion to the whole ordeal. The only problem I have with the game is that I feel like I don't have as much of a direct impact as in Mini Metro. Overall, I really really like this game.

14

Completed (4/5)
How Elon Musk imagines his transit loop is gonna look like. A visceral, terrifying rhythm game that practically assaults your eyes and ears. Maybe a bit too much, the game has a lot of clarity issues. Also the "ring of death" feels forced and dumb and I don't vibe with it. A game worth playin' til' the end.
Played (4/5)
Comfy and exhilarating at the same, the game executes upon what it aims to do wonderfully and I just adore the sense of speed the game offers while allowing you to take your own risks. My brain go wee when I fly down near the mountain, so yeah.

16

Completed (4/5)
Technically a replay, but I really wanna put a special shoutout to this little free prototype I found on itch. It's made by the people that made TOEM and it's a free-roam-based gliding game, where you fly and boost around a desert landscape and pickup power-ups on multiple landmarks. Probably the game I had the most fun with gameplay-wise, that instantly put me in a flow-like state everytime I played it. If ya got like 15 minutes to spare, give it a go. I highly recommend it.
Mastered (4/5)
Jet Set Evangelion, a photograph experience for doomers. I don't have anything to say what hasn't been said about the game before. Enough jank to be a certified hood classic.
Completed (4/5)
One evening I came to the sudden realization that I have never finished the original Super Mario Bros. So I just did that. I booted it up and played all of it in one sitting. It's Mario. It's good, what can I say. You gotta play it if ya haven't, just sayin'.
Played (4/5)
Feels like the Lofi Girl crawled out of her youtube video onto a video game and made it about altruism. Gotta respect the hustle sheesh.
But forreal though this game is so endearing and lovely, I am just happy it exists.
Played (4/5)
Godbless Fightcade for I got the chance to get into this beautiful, iconic, turn of the millennium, fighting game and be fucking horrible at it. A Vibe-king.
Completed (4/5)
LLB is a major step forward from its predecessor in regards to aesthetics, mechanics, balance and vibe. The redesigns and new cast of characters feel unique and ooze with charm and confidence. The soundtrack is just wow... funky. Still kinda speechless how well Team Reptile managed the step to 3D, as it looks effortlessly slick and very reminiscent of its Jet Set Radio influences. I like the RPS solution implemented here, as it fully addresses a major flaw in it's predecessor. Still not sure how I should feel about the healthbar though, but I get why it is implemented. ALSO YOU CAN GET COSTUMES FOR YOUR CHARACTERS, I CAN GET DRIP BY GRINDING SO GOOD UGHHA. Now if you excuse me, I will listen to some jams proceeds to listen to Ordinary Days for 10 hours straight
Played (4/5)
Tetris 99 is probably the definitive casual and fun experience I've had this year. Every time I turn the switch on, I always end up playing 1 or 2 rounds of T99. Due to it's format and always-populated lobbies, I am always going to have a good time with it and not be completely floored by a more experienced lobby. (looking at TETR.IO) I also love the cross-promotions they do, keeps the game fresh with new themes. I am probably still gonna play this game in 2022, so there isn't much to say than: wow, this Tetris game thingy sure is fun.

23

Played (4/5)
A very slick and modernized version of the iconic block stacker. It offer's a lot of granular options that you can fit to your liking. With online play and various modes to boot, TETR.IO allows you to play and experience Tetris however you want. The contrast between the comfy singleplayer Zen mode experience and the sweat-filled, drowned by stacks of tetris, online lobbies is so strong that I mostly avoid the ladder. When I want online Tetris, I go with 99.
Completed (3.5/5)
Thirty Flights of Loving (and to an extend Gravity Bone) feels like an entry to a long-running movie franchise that I know next to nothing of, but one late night as I awake from my sleep, half-awake and half-dazed, I see this movie, an entry deep into the franchise, runnin' on my TV. I try to focus, but periodically keep falling back to microsleeps, falling in and out of consciousness, while wild images and plot drama are laid out in front of my eyes. I kinda get what happens, but I don't have a full picture of it. It looks awesome, but I don't know what exactly is going on. This is pretty much my opinion on Thirty Flights of Loving vignette-style presentation: It is such a unique pacing tool that it still feels incredibly fresh for a game from 2012, but I will admit that, by the time I arrive at the museum (aka the end), I kinda felt like I missed something. Like story-wise, I guess it flew over my head a bit? Still the game got vibes for days and I dig that.
Completed (3.5/5)
Gravity Bone is a lot more comical than Thirty Flights of Loving. A hyper-condensed experience that still manages to set lore, expectation and intrigue. A parody with one strong punchline at the end. Short, charming and sweet.

26

Completed (3.5/5)
Fantastic moment-to-moment gameplay mixed with some questionable to down-right mean-spirited encounters. DOOM works because it focuses on making every encounter worthwhile. A resulting problem to that is the map layout: Encounters are just stringed and stapled together, resulting
in a mandala-like floorplan, where I was easily getting lost and didn't know where I was supposed to be going. DOOM's strength comes in it's strong combat and versatile arsenal. Even though bosses are pretty terrible and the more open-ish levels completely lose all the things that make DOOM's encounters work, blastin' a demon with your shotgun just feels so damn good, that's all I care about in the end.
Completed (3.5/5)
The holy chalice of video gaming. The sense of player freedom found here cannot be understated: Mario has a versatile and expressive moveset that still feels fresh and fun to this day. But c'mon people: y'all forgot about the worlds past the first handful? It feels like it painfully tries to do its own thing, not accounting for the camera and Mario's moveset. As such, the latter half feels like a drag and squandered quite the magical moment I had when I started it. It's hard to rate this game given it's such a important cornerstone of gaming culture. I still gotta put respect to it, y'know?
Completed (3.5/5)
Terraria is a weird one. It's a game that I couldn't imagine playing alone or without a wiki. Its progression is as obtuse as you can get, where I genuinely thinks its impossible playing it without a guide. (Empress for example) Farming is annoying, building seems unnecessary and progression can feel grindy at times. But man, playing it with friends, looking up builds, setting up goals, preparing for a boss and executing upon it; it gave me a microscopic feeling of playing an MMO and I had so much fun with it. It also helps that the game has such a good level of escalation, as you get more and more equipment that by the end you are basically performing air combat with dozens of projectiles. A bizarre, but lovely game.
Completed (3.5/5)
Wow.... Kirby 😳
Honestly love the approach of multiple "games" packed into one, where the foundation is the same but a lot of stuff gets changed around to keep it fresh. I really enjoyed the Meta Knight chapter - Kirby rushing through the ship, beating everyone up while the enemies go "OH FuKC Oh shiT it's KIRbY AWGaAWD". Some stuff does feel janky - I felt like I was constantly dying out of nowhere or from out of screen(or maybe I just suck ass lmao) and a lot of content does get repeated, but I sure had my fair share of fun!
Mastered (3.5/5)
Feels like the dev made this game just to reaffirm his statements, cuz boy is this game pissed off. No subtlety, just angry shouting and I dig it. Don't think the levels are as good as in the base game and while I definitely enjoy the upgrades (the skates), I feel like it kinda ruined the exploration for me as I was just swooping and whooshing around instead or really taking notice of the environment.
Mastered (3.5/5)
You either ride with it's vibe, or get filtered by its static cities and janky gameplay.
Mastered Replay (3.5/5)
Rayman Origins holds a special place in my heart, as I was completely in love with it the first time I saw and played it back in 2011. I would beg my parents for a copy, and repeatedly play the demo over and over and over and just be in an ecstatic state of happiness, moving around these gorgeous environments with these butter smooth controls. When I got the game, I played the game non-stop. In the back of mind however, I felt something was off. Something about the flow of the levels just kinda felt jarring. But I ignored it, as I was having so much fun with the game anyway.

Then 2013 hits and it's sequel, Rayman Legends, drops and with it the realization hit that Origins was a mere straw house compared to Legends brick house. Legends is such a major improvement in every major aspect that it is almost hard to play Origins again. Origins almost feels like a prototype. A first draft, a framework to jump off from. The level design lacks the flow and elegancy, instead relying on a more breathier and adventurous approach. Levels also lack identity: A world feels just like a collection of levels of the same theme instead of definitive ideas and experiences.

I still look fondly at Origins, mostly with rose-tinted glasses, but it's no Legends.
Completed (3/5)
Expectations: Oh wow careless LocoRoco, funky wubby uwu.
Reality: ℑ𝔱'𝔰 𝔢𝔞𝔰𝔦𝔢𝔯 𝔱𝔬 𝔦𝔪𝔞𝔤𝔦𝔫𝔢 𝔱𝔥𝔢 𝔢𝔫𝔡 𝔬𝔣 𝔱𝔥𝔢 WORLD 𝓉𝒽𝒶𝓃 𝓉𝑜 𝒾𝓂𝒶𝑔𝒾𝓃𝑒 𝓉𝒽𝑒 𝑒𝓃𝒹 𝑜𝒻 𝕔𝕒𝕡𝕚𝕥𝕒𝕝𝕚𝕤𝕞. 𝒯💞𝒟𝒜𝒴 𝒲𝐸 𝑅𝐼𝒮𝐸 𝒜𝒩𝒟 💍𝒱𝐸𝑅𝒯𝐻𝑅❀𝒲 𝒯𝐻𝐸 𝟣%.
𝐖𝐄 𝐒𝐓𝐀𝐍𝐃 𝐔𝐍𝐈𝐓𝐄 𝐀𝐒 𝐎𝐍𝐄.
Completed (No Rating)
Micro-popular game in the backloggd circle. Now, I won't rate what essentially feels like a diary entry, so play it yourself, it's 15 minutes long. I know I am technically rating it here on this list, but let this rated number be an arbitrary guide on how much I enjoyed it/found it interesting.
Completed (3/5)
For what it's worth, this is some sublime, short afternoon fun. It's kinda therapeutic, gunnin' down enemies from left to right with these gorgeous sprite works. I also enjoy how the game just cannot handle the amount of shit there is on screen with frequent slowdowns lol. Just very fun, but I honestly cannot imagine 1cc'ing something like this.
Completed (3/5)
It feels so weird that an indie studio would try to focus on a lot of "AAA-game" qualities, like Cinematic Camera, Quick-Time Events, short cinematic gameplay bursts. It's like I am playing an Uncharted "blockbuster-sequence", only that it's just a pop album. Don't get me wrong, it's a good ass and fun pop album. A pop album that you listen to on a Free Spotify account, always interrupted by a dumb-ass ad. Seriously, why does the game always break up the flow by booting you back to the level-select screen after every level?
Completed (3/5)
Lacking the education or perspective to truly parse the themes presented her, I was still completely engulfed with the bleak tone of the game. Still kinda disappointed it follow some of the pitfalls RPGMakers games of that kind typically go (puzzle design)
Shelved (3.5/5)
A trendsetter that left a strong impression in this genre, but I guess it isnt my cup of tea? I don't know, I might have soured my experience by playing the game too safe, but I don't wanna lose units as it just means I gotta grind a few more hours until I reach the end. Also I really don't have a sense of connection with my squad and people - the grand setting of a global alien invasion doesn't really lend itself to that I suppose. I kinda just lost steam 15 hours in, but I might go back and finish it once I'll get motivated again.
Completed (3/5)
Been meaning to play this game for YEARS and it's good. Felt like some design choices bounce off of me, but the massive obsession of focusing on just one mechanic is what makes the shine and also makes it fall short. Ultimately, it leads to some bossfights feeling same-y or downright janky to beat. Playing through a boss reminded me of s super meat boy stage, where you try to finish the boss as fast as possible before any weird parameters are thrown in the mix,making the boss fight way harder.
Completed (3/5)
A strong foundation for an asymmetrical co-op game, bogged down by some grander puzzles breaking and the walky-talkie mechanic being a source of frustration. Still, very interested to see how the sequels improved/expanded upon this.
Shelved(?) (3/5)
A neat little blend between tower defense and third person combat. While the actual fantasy of tower defense (the slow build-up of a massive melt-box for your enemies) isn't really present in the game - Missions only last minutes and you only ever need to build defense at the start-ish of the path - it offer's a lot of options and combinations to play around with. Progression is nice, with you being able to upgrade and purchase/re-spec your equipment after every completed mission, always allowing you to gather more cool gadget and trying out new stuff on the fly. If you can play it with a friend of yours, do it. I honestly recommend it, it feels super cool to defend two sides at the same time with a mate while you both slowly build up a solid annihilation path. However, I always felt a sense of mindlessness in it's gameplay, as I never really felt a sense of urgency or real difficulty in these missions. Maybe I haven't played enough. I should probably play more of this.
Completed-ish (3/5)
A rhythm game for people who don't play rhythm games. Newgrounds represent, I suppose. But the devs got to be the most delusional ppl out there, thinking they will even deliver every stretch goal they promised on their kickstarter.
Retired (3/5)
The shooty shooty is fun and all, but I just don't vibe with the progression. Locking weapons to harder difficulty modes just doesn't really vibe with me that much and I pretty much lost all interest with the game after I finished the normal mode. A lot of my friends were pulled into this game by its similarity to Borderlands 2 and gotta be honest I didn't really get into Borderlands that much so I guess this game didn't hit as hard as it did for my friends. But playing Gunfire with them is so much fun, thanks in part to the loot system, that prevents hording and ninja lootin and even encourages sharing and splitting up resources. Overtime however, I felt a sense of mindlessness kick in with the game. As runs felt like they were repeating and I wasn't really discovering anything new, my enthusiasm of the game just trickled into nothingness and I just kind of stopped playing the game. I enjoyed my time with it, but I don't know if I will return to it.
Completed (3/5)
Delving deeper into more alien-like scenery, discovering remnants (wink nudge) of the past and discovering mildy weird things. Remnants is a short experience that, thanks in part to the excellent execution of the art and sound design, makes it quite a memorable one. Though I wish some crumb of gameplay was present, I am glad to have played it!
Completed (No Rating)
What a great educational piece about how a simple, but common mechanic, is used throughout games, series and genres. It really showcases how there isn't one definitive solution to any problem in game design and development. While it's presentation is kept to its minimum, I highly recommend it.
Played (3.5/5)
I have a hard time grasping and understanding 3d fighters. They differ so hard to 2d fighters, but every single time I go into one of these games, I expect to translate my muscle memory and knowledge from 2d fighters onto these games. And every single time I am confused and (sometimes) frustrated with it. But SoulCalibur feels so different to every other fighter I have played, it was easier for me to get into it than I thought. That and it is straight up bonkers. I played it with a friend of similar skill level and we just had a blast playing and discovering more about the game with each session and creating our little abominations through the extensive character creator. Truly something unique and one-of-a-kind.
Played (3.5/5)
I be feelin' like a grasshopper n shit, god damn. I really like the speed of the game and wished I could've spend more time with it, but my group just didn't vibe with it that much, so I ultimately haven't played a lot of it. That and I honestly don't have the energy to find and play against ppl of my skill level so oh well.
Played (3/5)
I press a button - I gotta open the Tekken-o-lexicon. I get hit once, my opponent suddenly turns into a professional juggler. I enter a match, I don't even fucking know what my opponent's char can do, let alone my own.

Me sad. Me pick Akuma. Life better.
Completed (3.5/5)
Damn Sabrewulf got hands
Played (3/5)
The first fighting game thingy I played this year before I dived into this short addiction burst of trying every possible fighting game out. I definitely enjoyed it! Being able to play the multiple entries of the game franchise in one neat little package was nice (also being able to play online is also pretty cool). Feels the most unhinged fighting series I have played, with attacks cutting through players health like a knife through a loaf of bread, paired with the most UNGA-BUNGA character designs visually and mechanically. It truly is something else.
Played (3/5)
The ultimate fanservice game. Peak artstyle translation to the video game medium. Truly a beautiful game to look at in stills and in motion. But it's an assist fighter and it's just not my kind of thing. Nothing fills me with more motivation than starting an online match, getting hit once and just seeing your dude gettin evaporated.

52

Played (3.5/5)
What if Pokemon 🤔 But M👀M👀O👀 🥵🥵🥵🥵
Man, I was PUMPED to play this. I set everything up, got a whole squad of friends to play it with, I played for an hour or two, entered the first cave and just INSTANTLY lost the motivation to continue. I don't know why, but early caves in Pokemon games don't pass the vibe check idk.
Completed (3.5/5)
Got Filter'd, but from what I have played I definitely enjoyed it. Skullgirls players are a different permutation of humans and I just don't feel like investing time into this game with them as my opponents. I am not a fan of assist fighters, my brain just cannot keep up with it and as such, I have no motivation to keep hustlin' in this game
Played (3/5)
Quite a fun game, held back by it's tiny roster and just not being able to recommend it to people. If you disagree, you are not who I am referring to.
Played (3/5)
Still dont know how I should feel about no motion inputs, but this game is just fun. It also made me realized how much of my childhood has been branded by the colorful rangers, with me being able to recognize so many of them through all the different entries of this franchise. Like any big fighting game, the menu's are... "bizarre" (to put it lightly) and I am still afraid of online play, as I will get completely eviscerated the moment the enemy connects a hit on me.
Played (3/5)
In the pits of another Lockdown, my friend group became very obsessed with party games. The Jackbox Party Packs were one of these games. The selection here is super good. Quiplash, Champ'd up, Talking Points gotta be our favorites. The rest (idk which are the rest) are... eh fine i guess? Overall, a very strong Jackbox Pack of games.
Completed (3/5)
A subversion on the classic detective/noir movies with the vibes of a Saturday morning cartoon. While the detective solving and mystery may be as shallow as the coastline of the so-called "haunted island", its charming and clever writing carries its short-comings. It greatly benefits from it's short playtime, as the fetch-quest-y gameplay doesn't feel that bad if it's only an hour long. I really look forward on playing its sequels.
Shelved (2.5/5)
All these weapons be lookin so creative and fun, then they be doin' no fucking damage.

59

Completed (2.5/5)
A beautiful soundtrack and artstyle cannot save the repetitive gameplay and just stretched out story and ending. Once a certain aspect of the game gets revealed, you kinda realize that 80% of the game - the grinding, exploring and building up your squad and skills - becomes essentially filler. It also doesn't help that this part is just not as good as the other 20% of the game, but you still need to push through these horrendously paced moments just to receive a crumb of worthwhile content.
Completed (2.5/5)
It feels like im divin' into the mind of an anxiety-ridden, fanfiction-y obsessed 15 year old. I mean, I enjoyed it? Like subtly doesn't exist in this game, but the art and presentation where pretty unique and left quite an impression on me. It feels very honest in what it is presenting. Sure, some stuff is pretty jank: Gameplay-wise it's trial-by-error bullshit where you die if you click something at the wrong order - but every aspect, down to the fact that it is made with flash, gives me a very hand-crafted, honest experience made by a person who honestly cared.
Played (2.5/5)
Fuck Beef.
Played (2.5/5)
Rarely have I seen a game so strongly embrace it's jank and quirks as Slap City does. Why bother with good level design, if you can make it piss poor and use it as fuel to the jank. For some it might be a bit too much, but idk, this unabashed clunkyness is kind of charming.
Completed (2.5/5)
Trapped in a skinner box, interacting with stitched together, orthodox implementations of features and mechanics, where every goal, milestone and improvement reached unveils itself as a means to an end (the end being slime collecting), while following the literal trail of narrative story beats. Slime Rancher's gameplay loop is a mental fidget toy, that continuously expands upon it's system by just adding new disjointed features to it, an aftereffect of it's early access roots.
Mastered (2.5/5)
Completely enthralled by it's atmosphere and general vibe. The hyper-crunched, monochromatic visuals paired with stylistic hard cuts and effective use of drone sound ambience create a foundation of unease and uncertainty - a feeling that the game heavily rides on. These impressions are what I consider the strong suits of the game, as the structure of the game with it's stilted dialogue soured my experience. Presenting options that are on two comical extremes, where one leads to a fail state (be mean to person 😠) and the other to the definitive ending (be nice to person😊), feels cheap, hand-wavy and kind of undermines the issues and topics the game is tackling.
Completed (2.5/5)
I enjoys these oddball game spoofs on classic film flicks. While this game feels like it offers more style over substance, the presentation alone makes it, in my eyes, worth a playthrough. (especially given the short playtime) That said, I wish the cross-examination was more engaging? In the end you could just click on everything and just brute force it - it kinda kills the detective vibes.
Completed (2.5/5)
It's an half hour long demo/alpha/whatever you wanna call it and oh boy am I looking forward to the finished game. I am such a fan of the artstyle: The muted colors, desolate labyrinths, surprisingly polished presentation (especially in the UI); the contrast between the props/environments with the pitch-black, cartoony silhouettes that make out the cutesy characters, it all amalgamates to such a unique, but familiar aesthetic that I just vibe with. I just hope the platforming gets improved. I don't know if I have problems with depth perception or something , but I seriously struggled platforming through some of the sequences.

I can definitely see it becoming a popular game once it fully release (it has a lot going for it), but the future of this project is shrouded in mystery as the developer has just dipped off of twitter and yeah idk what's going on with the project.
Completed (2.5/5)
I adore the multimedia aesthetic, but I wish that, given the adventure game aesthetic and style, I had a bit more agency in the puzzles/encounters.
Played (2.5/5)
Knight Club + is in every way an improvement over it's humble bundle predecessor. And yet, I feel like I enjoyed the original a lot more. The added helmet buffs should in theory provide a lot of depth and variety to the already satisfying gameplay, but they only feel like a hinderance, a wall so to speak, from the pure and honest gameplay the original offered. This minor mechanic has, in a way, gated off my enjoyment from the game, added unnecessary complexion to a solid baseline that I cannot access anymore. It feels like they tainted it's pureness for the sake of avoiding staleness, and I don't know how to feel about it.
Played (2.5/5)
Manically pissed off about this game.
Played (2.5/5)
Mostly just played Trivia Murder Party 2, but even that was ok at best. I feel like the US-centric filter button is just for show, cuz' I felt like we were still gettin' some of them and yeah idk.
Played (2.5/5)
I like the mechanics, but it feels more constrained than the original. Very odd implementation of a hookshot. (I mean it works, it's just kinda weird) It's a pleasant suprise nonetheless.

72

Completed (2.5/5)
Look there are like a bazillion versions of Picross/Nonograms, I just happened to own one. I enjoyed it. It's polished, got some unlocks, you can generate boards, it's kinda neat.
Played (2.5/5)
Now this might sound like the "ohh gettin' Persona 5 vibes again" meme, but this game does remind me a lot of Nuclear Throne. The risk-reward mechanic is truly something special and it fully makes use of it. It's just that, given I have bought it on the Switch, I am constantly fumbling around, hoping to god I am hitting something with the tiny little Joycons. Cute and charming, but I am not motivated enough to finish it with these tiny controllers.
Completed (2.5/5)
I was too young for the AOL heyday. Nevertheless, the game is cute, I guess? Feels more like a proof-of-concept than a fully fleshed out idea. I couldn't really get myself invested - I feel indifferent.
Played (2.5/5)
It's good, but kinda too vanilla in comparison to the other jackbox games, yknowwhatIamsayin'?
Completed (2.5/5)
While the reviews here on backloggd are mostly negative, I sure had my fair share of fun. Just do yourself a favor and mute the godawful v/o. In it's essence, it's an alright racing game. Granted, arcade is the only good mode and the car handling can feel a bit odd at the beginning, but I got used to it.

However, the rubber banding coupled with slipstreaming kinda ruins the excitement? You can never stay at first place that long until an AI slipstreams past you. Most of the race I am idling at #2 or #3 place until I just slipstream and boost my way to #1 at the last curve. Slipstreaming also defeats using speed type cars. I primarily used drifting cars and never had any problems competing with other cars.

It's a competent racer, but nothing really to write home about.
Completed (2.5/5)
The steam release (Wrong Dimensions) caught piqued my interest, so to "test the waters" I decided to check this out. It's neat I suppose, but definitely excited what the steam release pulls out of its hat.
Played (2.5/5)
Dont lets its self-aware title and its cheap Unity assetflip aesthetic fool you, in its garbage lies some janky fun to be had. Get it for 1€ (or 1.13$) with a mate, hop on deathmatch and just relish on its terrible jank
Played (2.5/5)
Hehe, wow. I do not know how to play Pac-Man properly.
Played (2/5)
My head hurts when I think about the game.
Completed (2/5)
I don't know, having the game always be refereed to as a "Katamari-like", I was shocked to find this game to be soo... cowardly? Aside from "ohh wow random hole and characters saying "lol" and stuff i guess", it never really goes beyond that.

82

Replayed (2/5)
MySims was one of my childhood games. Now going back to it years later, I wanted to finish it and see if my fond nostalgia still holds up. Suprise: It doesn't hold up. Progression is just an endless grindfest of resources. The building mechanic is neat, but can feel pretty repetitive and downright annoying.

To be honest, I probably went into this game with the wrong mindset. If I had taken my time and "enjoyed" the ride, then the game would've prob. been a better experience for me. Forcing myself to finishing it was like swimming against the current - dreadful.
Completed (2/5) (DS version)
Back in the day, I played the Wii version of MySims Agents, and I was havin' a blast with it. I still believe (with rose-tinted glasses) that this game is good. Having enjoyed that version, I was eager to try out the DS version as it is a completely different game in all aspects.

It's "When you walkin" the game. (for a lack of a better description and I know some games relish on that aspect and I get it, but this game aint it (Source: Dude trust me)) Now I don't know why, but my brain has concocted an association with this game to Flower, Sun and Rain. Granted, I have never played FSR, but every time I hear it mention, I am just thinking of MySims Agents DS gameplay and I dont know why. please help.
Completed (2/5)
~Wow~, meta narrative that looks like it has an interesting premis- Ah shit nevermind.
Played (2/5)
Wow Mario, why your jump so ass?
Abandoned (2/5)
Ok ima fight Kid Icarus for the Nintendo Entertainment System.
damn Kid Icarus for the Nintendo Entertainment System got hands.
Abandoned (2/5)
Ultimate Jank 3000: Will you jump and land properly, or will you perish like a dog?

88

Abandoned (2/5)
It's a puzzler that never expands upon the mechanics of the game and instead only expands the playfield. I see no reason to every finishing it.

89

Abandoned (2/5)
Not only do you make stuff in the game disappear, but also 70% of my fps. Delightful!💀

I get, it the game has cloth simulation but like you COULD have optimized it and why is the only thing you can change in the options the resolution I-
Completed (2/5)
I know there is probably some metaphor or something and yadda yadda, but it has been quite a while since I played it and me - an intellectual - just rated the game without writing down any notes of what I thought of the game. So I will just trust my past self I guess
Played (2/5)
I am really not a fan of the game dev's youtube, but the game is fine with friends to play.
Completed (1.5/5)
Who would have thought that a game where you fight against norse giants would be so goddamn boring.
Abandoned (1.5/5)
Mindnumbing racing coated in a clean-cut, sterilized kitchen environment. Though I gotta say, this game helped me with my sleep insomnia (in that it put me to sleep).

But yeah had to drop it cuz' I felt like my soul was being drained by this game.
Played (2/5)
Ah yes, another random grab from the Racial Justice Itch Bundle. A twinstick wave-based bullethell with shapes and colors... It's functional, but yeah that's pretty much it.

95

Played (1.5/5)
See SUPER CUBE ATTACK, but it's a bit more clunky.
Abandoned (1.5/5)
Abysmal level design squanders the potential this cute game has to offer. It's a shame, but when 70% of my time playing it is spent aimlessly walking around without a clear idea on what to do next, then of course I won't continue playin it.
Played - (Not Rated)
Hauling tear gas with a tennis racket while the french public do what they do best... 'tis quite something
Abandoned (1.5/5)
A roguelike from 2014, ultimately abandoned due to lack of funding.
Aside from the questionable performance, I didn't really enjoy playing the game. Like- it's fine, but nothing where I would sink my teeth in. However, I did enjoy some of the prototype games from the dev (vine2D) when I randomly played them.

In the end it sucks that a game had to basically be cancelled, stuck in early access limbo for eternity. But on the other hand, I'm happy that the dev still continues with game development, with their last 'venture being the development of Shovel Knight: Pocket Dungeon. Very interested to see how that turns out!
Played (1/5)
Literally cannot tell you anything about this game. Very forgettable wave-based, top-down roguelike

100

Played (Not Rated)
Oh wOW, another prototype, where the main gimmick is ~janky controls~. Ugh

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