As part of Landfall Game's yearly April-Fools-Shadow-Drop-Game tradition comes a genuinely refreshing take on the "Coop-Horror-Quota" game! (trying not to just blatanly call it a "Lethal-Company-like" here) Embracing the horror and chaos by trying to film as much as possible of it with the camera while your squad acts and screams through the proximity voice works pretty damn well, especially since you get rewarded (if you make it out alive) with the recording of your spooky romp, with audio and everything. A goofy game that excels if you can b goofy wit tha homies.

Wish the ooze of charm could give me enough determination to commit to the journey, but man is it quite grueling to play :(. Finicky to get that specific type of goo as the swarm weaves in-out on the web, trying to actually build your scaffolding is a constant fight/chore with god and gravity. Watch in horror as your 5 minute structure collapses nigh a meter away from the exit. One truly must imagine the Goo hivemind happy, building its clusters forever.

2024

Hellishly mesmerizing, like peering through a microscope into a pulsating, "glow-in-the-dark" party for bugs. Psychedelic, kinetic and exhilarating through and through. Akin to Thumper and Post Void with it's antagonizing vibes and visual obstruction used as difficulty. Gotta be honest, Barely know what the hell is going on 80% of the time. A layer of esoteric rules and game design that leave me confused; like, when do I actually die? Does my health regenerate? What exactly do the power-ups do?
Highly recommend to not listen to the lies and deceits (recommended to play with gamepad) and just play with keyboard and mouse. Felt like my brain split into two while with a gamepad and I genuinely started to get headaches after 20 minutes. Worth it doe, these shapes and colors be POPPIN!!!

[Some epic music starts playing]
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▬▬ι══ 𝘽𝙄𝙂 𝘼𝙎𝙎 𝙈𝙊𝙉𝙎𝙏𝙀𝙍 ═════ﺤ

At it's best, Granblue Fantasy Relink is a highly-concentrated, epic action RPG that keeps on one-upping itself in it's grand vistas and even grander bosses with one-off mechanics, over-the-top encounters and oodles of giant creatures to fight and besiege. At it's worse, Grandblue Fantasy Relink is this👇

³⁰⁰ 💥₄₅₀ 🔥 ⊹ . ݁˖ . ݁
🗡️₂₅₀💥.... ݁⊹ . ݁˖ . 5600 𝘿𝙖𝙢𝙖𝙜𝙚

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For my first-venture in the Grandblue-verse, I was taken aback by how honest and by-the-book the narrative and it's depicted cast are: A ragtag group of happy-go-lucky friends that all bond over their love of helping and venturing forth, with a villain who seeks to destroy the (rather standard depiction of a fantasy world) world over selfish gains. I admit, 'twas refreshing at first, but after Vyrn's 10th dumbass quip I lost all the spark the game's setting hold one me in an instant.

₄₅₀ 🔥³⁰⁰ 💥⊹ . ݁˖ . ݁
³⁰⁰ 💥⁴⁵⁰💥.... ݁. ݁˖ . 5750 𝘿𝙖𝙢𝙖𝙜𝙚
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Granblue hooks people with promises and comparisons of "Monster Hunter"-akin combat ('least, that's what I keep hearing people comparing it to!) And I mean, it has big bosses! Big bosses of epic proportions that stomp, slash and shoot about, creating a mini-circle-hellscape to push through. Beautifully telegraphed with the occasional exciting scripted sequence and some really engaging attack patterns that get better as the story progresses. "Get better", as unfortunately the beginning til middle point devolves into your eyes fixating on the upper half of the screen, rhythmically pressing Light or Heavy Attack and a well-timed dodge or two, watching in dread as the bosses health bar is shrinking at a snail's pace no matter what you do.
And I want to circle back to the "Monster Hunter" comparison that keeps popping up: I don't see it. Sure, it has late-Game quest-grinding, co-op hopping big monster slayin, but is that really the Monster Hunter experience? There aren't any nuances or prep-work going into a battle, just punching and slashing til it's healthpoints reach 0%, which takes a... while...

³⁰⁰ 💥₆₀₀🩸⊹ . ݁˖ . ݁
₄₅₀ 🔥₄₅₀ 🔥... ˖ . ݁5370 𝘿𝙖𝙢𝙖𝙜𝙚
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Gorgeous visuals and set-pieces that are often just a sad backdrop for the corridors and circle-arenas of the mission. Variety in characters and trees, yet limited on what one can actually do, while the trees, resources and level-ups beckon you to the horror that lie beyond the final boss (Repeated Grinding and optimization). A beautifully rendered cast of Skydwellers that play it surprisingly straight and "honest-core" (?), yet remain too one-dimensional for any sort of depth or attachment to be made. From the glimpse I have taken into the endgame, it is a purely self-indulgent grind, as every quest is just stripped down skinner-box version of it's story-quest counterpart and, yeah, no thanks.

There is a lot of qualm's I have with the game, but the biggest is probably the fact that a game very much focused on it's combat and big encounters, said encounters are so- OH WAIT LESGO I CAN DO FULL BURST LESGO

݁₊ ⊹ . ݁˖ . ݁ 🔥¹³⁰⁰ 💥₄₅₀ 🔥₁₄₅₀ ݁₊ ⊹ . ݁˖ . ݁
݁₊ ⊹ . ݁˖ . ݁ 💥₁₂₅₀💥₁₂₅₀ 🩸₁₆₀₀ ݁₊ ⊹ . ݁˖ . ݁
݁₊ ⊹ . ݁˖ . 𝙁𝙐𝙇𝙇 𝘽𝙐𝙍𝙎𝙏 ݁ ₊ ⊹ . ݁˖ .
݁₊ ⊹ . ݁˖ . ݁ ─── ⋆⋅☆⋅⋆ ── ݁ ₊ ⊹ . ݁˖ .
.⊹ 55600 𝘿𝙖𝙢𝙖𝙜𝙚
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▬▬ι══ 𝘽𝙄𝙂 𝘼𝙎𝙎 𝙈𝙊𝙉𝙎𝙏𝙀𝙍 ═════ﺤ



...fuck this imma go to sleep 🛌

Lobotomy-core.
A frankenstein's parody has been birthed from excessive market research. Pure and utter slob, the gunk is thrown wayside to the masses and the public seem to love it! Sure, I can see shimmers of gusto and vibes past it's mechanically stapled together body, but is it really worth to sit next to the soulless stank just to breathe in those few and far-between moments of joy?
I feel for the paranoid hostility players have shown of the maybe or maybe-not generative AI, but it just seems like the devs just ripped them off by hand and lol.
7 million copies sold in just 5 days... and in the end, the general masses really do only care about a feature-checklist stapled on a clipboard that reads the following: It shall have combat, survival mechanics, resources, base-building mechanics, crafting mechanics, catching mechanics, climbing mechanics, stamina, an open world, co-op multiplayer, skill trees, leveling and progression. Does it work well together? Absolutely not. In the end, it feels like you are just playing 5 ripped-off games melted together into one hotpot of mechanics and rules and nothing more. No identity, no message, nothing. A silent shell that just spits out the steam chart trends back at you.
How is anyone supposed to feel but indifferent to a game that says nothing and dares nothing?

By the heads of tha polarizing group Arcane Kids (idk, you all can make an opinion on them) comes a Fetus of a would-be game: An alpha, locked inside the internet archives while Arcane Kids fizzled out of existence to make big commerical games like... Donut County... and Neon White... :(.
Stumbled upon it after watching the postmortem/making-of of Ballistic Zen, Perfect Stride is a love-letter to the "weird shmooving" sub-genre, offsprung by the lovely engine quirks from Quake, CS and tha classics, blessing us with cool stuff like bunny-hopping and surfing. You surf (literally on a board) around, horizontally ungulate the mouse to gain more speed to be more, well, rad. Cruising through the kaleidoscopic-esque landscape, smokin a cig, just vibe. For what the game is (unfinished), it's remarkable, it's admirable. Yet, it always feels like it's about to burst from it seams. It's an alpha so i guess it's expected for the game to feel fragile. Just dont stare at it for too long, or else it's evaporate :).
Also I gotta preference this since it's nowhere really said, but
MAJOR EPILEPSY WARNING
The game starts by throwing you at a triangle of RGB pixels before barraging you with a swarm of quotes and flashing colors and the game just doesn't say like "hey yeah this might not be cool for you"

Convinced it’s a psyops by some developers to suck off your energy and brain cells. First it pulls you in with its polished presentation and promise of captivating shmup gameplay. Then as you take control, you are suddenly burdened by its piss ass controls, insultingly easy difficulty and inoffensive, bland, stale environments and setting. As varied in taste as a raw block of tofu, the game jinglies its keys in front of you with its bobbing and pop-ins of wonderfully polished vfx and pixel animations, but that alone cant help the fact that this game just feels so weirdly sterile - as it it was concocted in a lab with multiple focus groups to create a generalization of a genre onto mobile devices, sprinkled with enough currencies, scrires and menus to husk ur soul away.

Der "etwas andere" Space-Shooter
Schwarzer Humor pur!
-The german tagline of the game.

One shy evening while I was being grilled alive at 35°C in my room, fellow gamers (non-derogatory) @'d me on discord to go and play "Killer Baby" under the pretense of "I know German so this should be fun".

Intrigued as I was, I couldn't find a game DL of it for the life of me. Aside from this very humble game cover, there was no info to be found about it on the vast interwebz.
I did however find out that Amazon was selling it a discount of 100% off, FOR A WHOPPING 0.01 CENTS

After 8.01€ spent (8 Euros on shipping, capitalism smh) and also getting an external cd playa for my puter, it arrived

Now I could finally answer this burning question that was lingering inside me:
Is this an actual game, or is this just malware?

.
.
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It's fucking boring, that's what it is.

Here some gameplay I recorded to see for yourself. For archiving purposes, I put the zip of the CD-ROM and the game (and the games front and back of the packaging) on Archive.org so that you too can play mid.

Oh you play Battlebit? How about you get some BattleBitches for once.

Imagine a 3 year old experiencing the Banban-verse through their IPad and they grow up to think that this is what kindergartens are like.

No matter if this series is ironic or sincere, you need to have a specific kind of fucked-up-ness (like the "Euphoric Brothers") to develop, publish, charge 5 bucks for the bare minimum viable "product" of a mascot horror game where neither the mascots nor the settings don't make sense at all in the grand scheme of things (It's a Kindergarten, but the architect really must have loved them sterile SCP-ass laboratories) and where every facet of the game is a rush job, like the models. A brain blender of a game, uninspired and braindead. Bizarre, only for the MatPats of the world to grossly consume it's bare intestines for other content.

TL;DR
When the Josh be Jumboin, numba 2

What started off as a joke on my end of beating maradona's PB and outdating his review, suddenly turned into the biggest time sink and wasters I have ever done in my life.

Turns out, Speedrunning really gels with me on a fundamental level and, yeah no fuck that. I do not enjoy the headspace it puts me, its repetitive cycle turning my evening into this mind-pleasing skinner box experience.
Why did I waste a week of my time optimally grinding some random ass Mari-o fangame with shitty controls?

....Anyway I have the WR 09s820ms

This review contains spoilers

dawgie....🥺🥺🥺

Critically acclaimed Newgrounds classic.
Some reviews include:

proventobetrue, August 14, 2014 - 5/5
"MEET N FUCK GAMES LIKE THESE WITH MULTIPLE GIRLS NEED SAVE SYSTEMS I HATE HAVING TO FUCK THE SAME GIRL OVER AND OVER JUST SO I CAN FUCK SOMEONE NEW"


miguelcato, December 22, 2010 - 5/5
"great

all meet n' fuck games are great but this has a more complex story making it more interresing and awsome the gardeners are pure hotness.
so it's simply great enjoi it"

Wolfgirlll, July 18, 2011 - 5/5
"Lol

The queen has purple pubs???"

newgrounds1998, December 4, 2012 - 5/5
"fap fap"

NTZX, February 4, 2011 - 5/5
"Best Meet 'n' Fuck game.

This is really the best Meet 'n' Fuck game I've played so far. There's actually a plot (simple, but passable), and all the chicks are HOT. There are nine sex scenes, some of which outshine the others (like the group orgy or the scene with the three sisters). It's the longest of the series, and it's definitely worth a play-through, even if you aren't a fan of the series.
Fantastic and entertaining work."

EGeraldhuebner, April 17, 2015 - 5/5
"First of all, I am german. And so, maybe my english description is not the best ... like other members do write here. Because it doesn't is my native language, okay !?

MnF Lavindor Kingdom (near by: Detective RPG, Star Mission, Ocean Cruise, Secret Agent) is one of my all time favorite sex games. Because, here is - or better ... unfortunately, was - really all correct.

The storyline, characters (Especially the queen was a dream), artwork, gameplay, sounds, dialoges, location, music, interactive features. Only the (short) intro / outro could be better.

Strongly following with: Sexy College Quiz aka College Sim, Hitomi Senpai, Hawai Vacation, my favorite Teacher, Office Romance, Subway Story, Intensive Therapy, Leila, my slutty Principal. And then: the Plumper, Threesome Fun, First Date Sex ... always with the same woman (a cute and hot sweetie).

5 of 5 stars

It is a shame that VadimGod and the MnF team makes now more porn parody's, furry animals and even rape fantasies.

@ the author, - please come back to the roots (like here). Why not ? You're so talented, if you want."

katieochb, November 14, 2009 - 5/5
"honestly...

you make a great series... however.. im a chick and i dont understand how you think EVERY chick likes it in the ass??? to be factual, the guys get closer to orgasm from the prostate that is in their ass... anddddddddddddd girls will NEVER moan while giving head, though i understand these games are better for the male condesuer, but giving head is for your pleasure, NOT OURS!! the moans coming from that section should be coming from the male... despite all my complaints, i think these "mate and fucks" are amazing and i hope you keep on making them :)"

...remind me myself again, why is this on IDGB?

@theBLcommunity: post ur favorite Meet'n'Fuck review in the comments 😎👍

Suprisingly more annoying than the Minions and/or Rabbids.