Just counting the days when I suddenly crave Minecraft and I play it non-stop for 2 weeks, only to drop it for half a year. This cycle will follow me til I die.

Lobotomy-core.
A frankenstein's parody has been birthed from excessive market research. Pure and utter slob, the gunk is thrown wayside to the masses and the public seem to love it! Sure, I can see shimmers of gusto and vibes past it's mechanically stapled together body, but is it really worth to sit next to the soulless stank just to breathe in those few and far-between moments of joy?
I feel for the paranoid hostility players have shown of the maybe or maybe-not generative AI, but it just seems like the devs just ripped them off by hand and lol.
7 million copies sold in just 5 days... and in the end, the general masses really do only care about a feature-checklist stapled on a clipboard that reads the following: It shall have combat, survival mechanics, resources, base-building mechanics, crafting mechanics, catching mechanics, climbing mechanics, stamina, an open world, co-op multiplayer, skill trees, leveling and progression. Does it work well together? Absolutely not. In the end, it feels like you are just playing 5 ripped-off games melted together into one hotpot of mechanics and rules and nothing more. No identity, no message, nothing. A silent shell that just spits out the steam chart trends back at you.
How is anyone supposed to feel but indifferent to a game that says nothing and dares nothing?

No matter if this series is ironic or sincere, you need to have a specific kind of fucked-up-ness (like the "Euphoric Brothers") to develop, publish, charge 5 bucks for the bare minimum viable "product" of a mascot horror game where neither the mascots nor the settings don't make sense at all in the grand scheme of things (It's a Kindergarten, but the architect really must have loved them sterile SCP-ass laboratories) and where every facet of the game is a rush job, like the models. A brain blender of a game, uninspired and braindead. Bizarre, only for the MatPats of the world to grossly consume it's bare intestines for other content.

TL;DR
When the Josh be Jumboin, numba 2

Critically acclaimed Newgrounds classic.
Some reviews include:

proventobetrue, August 14, 2014 - 5/5
"MEET N FUCK GAMES LIKE THESE WITH MULTIPLE GIRLS NEED SAVE SYSTEMS I HATE HAVING TO FUCK THE SAME GIRL OVER AND OVER JUST SO I CAN FUCK SOMEONE NEW"


miguelcato, December 22, 2010 - 5/5
"great

all meet n' fuck games are great but this has a more complex story making it more interresing and awsome the gardeners are pure hotness.
so it's simply great enjoi it"

Wolfgirlll, July 18, 2011 - 5/5
"Lol

The queen has purple pubs???"

newgrounds1998, December 4, 2012 - 5/5
"fap fap"

NTZX, February 4, 2011 - 5/5
"Best Meet 'n' Fuck game.

This is really the best Meet 'n' Fuck game I've played so far. There's actually a plot (simple, but passable), and all the chicks are HOT. There are nine sex scenes, some of which outshine the others (like the group orgy or the scene with the three sisters). It's the longest of the series, and it's definitely worth a play-through, even if you aren't a fan of the series.
Fantastic and entertaining work."

EGeraldhuebner, April 17, 2015 - 5/5
"First of all, I am german. And so, maybe my english description is not the best ... like other members do write here. Because it doesn't is my native language, okay !?

MnF Lavindor Kingdom (near by: Detective RPG, Star Mission, Ocean Cruise, Secret Agent) is one of my all time favorite sex games. Because, here is - or better ... unfortunately, was - really all correct.

The storyline, characters (Especially the queen was a dream), artwork, gameplay, sounds, dialoges, location, music, interactive features. Only the (short) intro / outro could be better.

Strongly following with: Sexy College Quiz aka College Sim, Hitomi Senpai, Hawai Vacation, my favorite Teacher, Office Romance, Subway Story, Intensive Therapy, Leila, my slutty Principal. And then: the Plumper, Threesome Fun, First Date Sex ... always with the same woman (a cute and hot sweetie).

5 of 5 stars

It is a shame that VadimGod and the MnF team makes now more porn parody's, furry animals and even rape fantasies.

@ the author, - please come back to the roots (like here). Why not ? You're so talented, if you want."

katieochb, November 14, 2009 - 5/5
"honestly...

you make a great series... however.. im a chick and i dont understand how you think EVERY chick likes it in the ass??? to be factual, the guys get closer to orgasm from the prostate that is in their ass... anddddddddddddd girls will NEVER moan while giving head, though i understand these games are better for the male condesuer, but giving head is for your pleasure, NOT OURS!! the moans coming from that section should be coming from the male... despite all my complaints, i think these "mate and fucks" are amazing and i hope you keep on making them :)"

...remind me myself again, why is this on IDGB?

@theBLcommunity: post ur favorite Meet'n'Fuck review in the comments πŸ˜ŽπŸ‘

Imagine a 3 year old experiencing the Banban-verse through their IPad and they grow up to think that this is what kindergartens are like.

As part of Landfall Game's yearly April-Fools-Shadow-Drop-Game tradition comes a genuinely refreshing take on the "Coop-Horror-Quota" game! (trying not to just blatanly call it a "Lethal-Company-like" here) Embracing the horror and chaos by trying to film as much as possible of it with the camera while your squad acts and screams through the proximity voice works pretty damn well, especially since you get rewarded (if you make it out alive) with the recording of your spooky romp, with audio and everything. A goofy game that excels if you can b goofy wit tha homies.

[Some epic music starts playing]
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 100%
▬▬ι══ π˜½π™„π™‚ π˜Όπ™Žπ™Ž π™ˆπ™Šπ™‰π™Žπ™π™€π™ ═════ﺀ

At it's best, Granblue Fantasy Relink is a highly-concentrated, epic action RPG that keeps on one-upping itself in it's grand vistas and even grander bosses with one-off mechanics, over-the-top encounters and oodles of giant creatures to fight and besiege. At it's worse, Grandblue Fantasy Relink is thisπŸ‘‡

³⁰⁰ πŸ’₯β‚„β‚…β‚€ πŸ”₯ ⊹ . ݁˖ . ݁
πŸ—‘οΈβ‚‚β‚…β‚€πŸ’₯.... ݁⊹ . ݁˖ . 5600 π˜Ώπ™–π™’π™–π™œπ™š

β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 99%

For my first-venture in the Grandblue-verse, I was taken aback by how honest and by-the-book the narrative and it's depicted cast are: A ragtag group of happy-go-lucky friends that all bond over their love of helping and venturing forth, with a villain who seeks to destroy the (rather standard depiction of a fantasy world) world over selfish gains. I admit, 'twas refreshing at first, but after Vyrn's 10th dumbass quip I lost all the spark the game's setting hold one me in an instant.

β‚„β‚…β‚€ πŸ”₯³⁰⁰ πŸ’₯⊹ . ݁˖ . ݁
³⁰⁰ πŸ’₯⁴⁡⁰πŸ’₯.... ݁. ݁˖ . 5750 π˜Ώπ™–π™’π™–π™œπ™š
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 98%

Granblue hooks people with promises and comparisons of "Monster Hunter"-akin combat ('least, that's what I keep hearing people comparing it to!) And I mean, it has big bosses! Big bosses of epic proportions that stomp, slash and shoot about, creating a mini-circle-hellscape to push through. Beautifully telegraphed with the occasional exciting scripted sequence and some really engaging attack patterns that get better as the story progresses. "Get better", as unfortunately the beginning til middle point devolves into your eyes fixating on the upper half of the screen, rhythmically pressing Light or Heavy Attack and a well-timed dodge or two, watching in dread as the bosses health bar is shrinking at a snail's pace no matter what you do.
And I want to circle back to the "Monster Hunter" comparison that keeps popping up: I don't see it. Sure, it has late-Game quest-grinding, co-op hopping big monster slayin, but is that really the Monster Hunter experience? There aren't any nuances or prep-work going into a battle, just punching and slashing til it's healthpoints reach 0%, which takes a... while...

³⁰⁰ πŸ’₯β‚†β‚€β‚€πŸ©ΈβŠΉ . ݁˖ . ݁
β‚„β‚…β‚€ πŸ”₯β‚„β‚…β‚€ πŸ”₯... Λ– . ݁5370 π˜Ώπ™–π™’π™–π™œπ™š
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 97%

Gorgeous visuals and set-pieces that are often just a sad backdrop for the corridors and circle-arenas of the mission. Variety in characters and trees, yet limited on what one can actually do, while the trees, resources and level-ups beckon you to the horror that lie beyond the final boss (Repeated Grinding and optimization). A beautifully rendered cast of Skydwellers that play it surprisingly straight and "honest-core" (?), yet remain too one-dimensional for any sort of depth or attachment to be made. From the glimpse I have taken into the endgame, it is a purely self-indulgent grind, as every quest is just stripped down skinner-box version of it's story-quest counterpart and, yeah, no thanks.

There is a lot of qualm's I have with the game, but the biggest is probably the fact that a game very much focused on it's combat and big encounters, said encounters are so- OH WAIT LESGO I CAN DO FULL BURST LESGO

έβ‚Š ⊹ . ݁˖ . ݁ πŸ”₯¹³⁰⁰ πŸ’₯β‚„β‚…β‚€ πŸ”₯₁₄₅₀ έβ‚Š ⊹ . ݁˖ . ݁
έβ‚Š ⊹ . ݁˖ . ݁ πŸ’₯₁₂₅₀πŸ’₯₁₂₅₀ πŸ©Έβ‚β‚†β‚€β‚€ έβ‚Š ⊹ . ݁˖ . ݁
έβ‚Š ⊹ . ݁˖ . 𝙁𝙐𝙇𝙇 π˜½π™π™π™Žπ™ ݁ β‚Š ⊹ . ݁˖ .
έβ‚Š ⊹ . ݁˖ . ݁ ─── β‹†β‹…β˜†β‹…β‹† ── ݁ β‚Š ⊹ . ݁˖ .
.⊹ 55600 π˜Ώπ™–π™’π™–π™œπ™š
...
..
.
β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–’ 95%
▬▬ι══ π˜½π™„π™‚ π˜Όπ™Žπ™Ž π™ˆπ™Šπ™‰π™Žπ™π™€π™ ═════ﺀ



...fuck this imma go to sleep πŸ›Œ

What started off as a joke on my end of beating maradona's PB and outdating his review, suddenly turned into the biggest time sink and wasters I have ever done in my life.

Turns out, Speedrunning really gels with me on a fundamental level and, yeah no fuck that. I do not enjoy the headspace it puts me, its repetitive cycle turning my evening into this mind-pleasing skinner box experience.
Why did I waste a week of my time optimally grinding some random ass Mari-o fangame with shitty controls?

....Anyway I have the WR 09s820ms

Unapologetically cute and wholesome throughout it's medley of pseudo-Fall-Guys (but not really), pseudo-Battle-Royale (but not really) scenarios, marbeling around through a caries-inducing landscape as a Kirb Ball is just so damn charming. The unlock progression is nice and plenty and being able to customize your own lil goober Kirb-o is so fun.
I do wish the netcode was passable and the game just had a tiny bit more depth to it, but for what it is "π“šπ“²π“»π“«π”‚ 𝓑π“ͺ𝓡𝓡𝓲𝓷'", it's good.

After 6 years of finally playing this game again, I though that Undertale wouldn't hold up.... nah fam, this shit still the king.

A mechanically hollow on-rails comedy game with a rather milquetoast anti-capitalist message wrapped around it. A by-product of the Screenshot Saturday Syndrome and it shows - there is so much wasted potential in it's No-ism mechanic and making it more engaging to the player, but instead it really just boils down to pressing a button and adding a bit of flare here and there. It's infuriating to see how much of the "game" inside here is so undercooked and surface-level, yet everything around has so much production, effort and polish put into it. Cute character customization, Multi-language "No" support (that persists in all of it's UI), FULLY VOICE ACTED (though that german-english v/o is breaking my heart to hear please stop) and excellent presentation all cannot carry the burden of a hollow core.

One restless night, "the unnamed" - enjoying a cigarette in the courtyard of residential building - heard an outcry... then a fascist crow spoke to them.

An Outcry is a RPGMaker game with multiple endings, where your inactions have consequences. Locking themselves out of their apartment and with no means to quench their nicotine addiction, "the unnamed" ventures through the residential building, asking for a lighter and a smoke. All while experiencing "the outcry" - a swarm of crows who seek to eradicate anyone that doesn't share their "terrific birdness". "The unnamed" is the emotional wreck of a protagonist we are playing. Coming off a terrible and traumatizing relationship, the agender individual must also struggle with nigh poverty, struggling to stay afloat and find a job in the "bustling and flourishing" city of Vienna. To top it all off, they also have to deal with being misgendered to straight up antagonized by their neighbors. Only Anne, a transgender woman and friend of "the unnamed" (and literal girlboss, slay πŸ’…), acts as a beacon of hope and comfort for these dire times.

Basically, you wander the corridors, courtyard and apartments of this tenant building with the usual dialogue choices, combat encounters and branching storylines you tend to find in a decent RPGMaker game. The scope and exploration is kept fairly tight and lean, allowing the small cast of the game to flesh out and get explored quite nicely throughout its short playtime. I really enjoyed the way how the player can choose inactions/ignoring presented options without explicitly telling them. Narratively, the game wants you (the player) to take a stance and act against the literal fascist storm happening in front of you and ohh boy will it condemn you for trying to be a fence-sitter (good).

In it's setting and backdrop, the game doesn't shy away to draw a familiar and on-the-nose picture of Vienna: The run-down Altbau residential buildings (with generous room height and that's pretty much it), housing a melting pot of people, all right in front of the ever-so-busy Vienna city belt, where tons of election ads are plastered throughout the boulevard, imploring you to vote for the next dip-shit conservative fucker from the Γ–VP or the FPΓ– to join the parliament, while the milieu can only best be described as modern-day depression (aka, the U6-line). This is what basically drew me in, cuz' it's rare to see a game set in my country, let alone in my city and wow the vibes are correct.

In short: It's a good game, I encourage everyone to play it. The game has 5 endings, all results of the actions you take against the existential doom you're facing. Coupled with the dazzling art direction, really strong presentation and execution, this game is on all-fronts (politically, narratively, artistically) a banger.

Punch Nazis, Don't be a centrist, Trans rights!

Oh you play Battlebit? How about you get some BattleBitches for once.

As eye-catching as this title may be, the game feels a bit like a poor new-age impression of John George Jones Games (Definitely recommend a read there, interesting insight into his works). "Go to Hell" felt like it had this petty hatred to the player that it kept through as you pushed through literal hell, while "Fucker Gamer Scum Get Stabbed" is explicitly made to feel juvenile and amateurish to the extend that I think this was intended to feel like it was made by a 14-year-old angsty boy. Which is fine, I guess.