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Big fan of third person shooters and action games.
If you're interested in strange musings and more in-depth thoughts about aspects of video games, check out my blog. Link next to my twitter.
Five Ftar Fcale
1★ = Failure
2★ = Flawed
3★ = Fine
4★ = Fun
5★ = Fantastic
RPG mechanics and their consequences have been a disaster for the video game industry.
Big fan of third person shooters and action games.
If you're interested in strange musings and more in-depth thoughts about aspects of video games, check out my blog. Link next to my twitter.
Five Ftar Fcale
1★ = Failure
2★ = Flawed
3★ = Fine
4★ = Fun
5★ = Fantastic
RPG mechanics and their consequences have been a disaster for the video game industry.
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Gave up on this after getting to the final boss. Combat is reasonably fun against most of the regular enemies, but basically all the bosses are essentially uncomboable. With the surprising exception of Shredder in the penultimate level, they basically rotate through simple invulnerable-vulnerable phases, with generally unengaging attack patterns. Only a few are interesting in their own right. Most are boring, made aggravating by the presence of adds.
Strongest point in its favour is the story mode basically acting as a chapter select for the arcade mode. That's undermined by including a level system. "Level your favourite turtles up to level 10 so you get full access to supermoves" oh yeah no thank you.
At least it's pretty.
Strongest point in its favour is the story mode basically acting as a chapter select for the arcade mode. That's undermined by including a level system. "Level your favourite turtles up to level 10 so you get full access to supermoves" oh yeah no thank you.
At least it's pretty.
Broken, choppy, and a little boring. I regret not doing more research and I regret buying this game.
GRID Legends feels more like a product than an empowered artistic attempt. It’s the age-old dilemma in video game criticism, especially reviews. Is the video game reviewer a writer of technology or culture? Are they looking for how well a product works, or how emotionally resonant an artistic endeavour is? As a product, I can’t criticise Legends too much. I didn’t notice any technical problems, certainly no crashes or save issues. Not that I would notice minor framerate or texture issues. My eye is unkeen, you might say. There’s a lot of stuff to unlock, something I would normally criticise, but it feels a little more appropriate here. Cars are machines, after all, and it makes more sense for them to have rigidly controlled stats than it does for fantastical beings and items of power. Maybe I’m being too nice to progression mechanics in my writing lately. I’ll try and make up for that soon, but GRID gets a pass. I can’t review the driving experience at a high level, but as a casual player it scratched the right itch. Everything it attempts it does fine. It’s all fine. There’s just that alluring suggestion of more, of some of that real video game magic, the cinema of ludology that I alluded to when discussing Mafia. It’s all there on the surface, but it isn’t under the hood. The relentless focus on teammates and rivals of the story just isn't reinforced by the gameplay at all, and it just sucks. It feels wrong, weak. Codemasters had a chance to sculpt a masterpiece of interactive narrative on the track, but they chose to script a mildly entertaining docudrama instead. You can play it and enjoy it, but you won’t be gushing about it.