hylian_snow
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I’m a chuckster!
I’m a chuckster!
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GOTY '23
Participated in the 2023 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
Clearin your Calendar
Journaled games at least 15 days a month over a year
3 Years of Service
Being part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
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Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
GOTY '20
Participated in the 2020 Game of the Year Event
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
391
Total Games Played
005
Played in 2024
094
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This game is very reminiscent of classic 2D Sonic, more so than Mania, in both its strengths and flaws. When the level design is good, it's a blast to play. Every Zone feels huge with many paths to take, which did well to make me wanna replay them to get the fastest route. Sometimes, however, the levels are too big for their own good and I found myself going in circles sometimes (which isn't something I remember happening to me in other 2D Sonics except for maybe Sonic CD). A lot of the times levels have too many gimmicks for their own good. They juggle so many at once that it can become a hassle to traverse through. While I didn't struggle with a lot of the mini-bosses, most of the main bosses weren't too fun to fight. Especially Egg Fortress' boss, which takes way too many hits to finish off. And, lastly, I found that a lot of the music wasn't that memorable either, particularly the tracks that try to (poorly) emulate the Genesis style. Nonetheless, there are plenty of Acts that make this game worth playing, in my opinion. And it's great to see they stuck to making completly original zones, and Fang & Trip are a fantastic addition to the cast. Hopefully the team can refine their ideas and come back for a stronger sequel. I think there's a lot of potential here.
I'm pretty confident in calling this the definitive Theatrhythm game. While I enjoyed the refinements and quantity of songs in Curtain Call, I missed the Story Mode quests of the first game, so I was happy to see Final Bar Line has both! This game is noticeably more difficult than Curtain Call, with Supreme difficulty reaching arcade-level rhythm game charts. Nothing's more satisfying than challenging yourself to increasingly harder songs until you finally clear your first Supreme. This is all the more doable with the party mechanic which, with the sheer number of characters, always gives you a new strategy to approaching difficult quests. Some may have been frustrated with all the tracks relegated to DLC, especially if you were hoping for other Square Enix properties, and I understand that. However, the amount of content with the 300 or so songs you have in the base game will keep you playing the game for dozens and dozens of hours. And if you enjoy the game so much that you do everything there is to do in the base game, then the DLC is the cherry on top.
It’s impressive how a long-running series like Final Fantasy had so much of its charm from the very first entry. The battle system is fairly simple but still engaging and rewarding. The story is also pretty straightforward but, again, has that signature Final Fantasy flare. And, obviously, the Pixel Remaster gifts us with an amazing redone soundtrack. Overall, very enjoyable, would recommend if you’ve already played a couple of the older Final Fantasy’s.