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Favorite Games

Iconoclasts
Iconoclasts
Anatomy
Anatomy
Pathologic 2
Pathologic 2
ZeroRanger
ZeroRanger
Subnautica
Subnautica

059

Total Games Played

011

Played in 2023

009

Games Backloggd


Recently Played See More

Castlevania: Rondo of Blood
Castlevania: Rondo of Blood

Oct 02

Cosmology of Kyoto
Cosmology of Kyoto

Sep 26

Mr. Platformer
Mr. Platformer

Sep 08

Trying to Sing in Static
Trying to Sing in Static

Aug 25

Lure
Lure

Aug 25

Recently Reviewed See More

Our chaotic energetic cores hum, naked to the bone. We reveal ourselves through what we never were. Perhaps our nature is best told by way of our longings.
Cool trinket.

The last time I was as paranoid as reading this was when I used to read all those internet creepypastas. The sense of normalcy, brought on by its casual format, was broken by the supernatural, keeping a sense of believability even with all the insanity that was unfolding before me.
This game cemented for me somenthing that the best creepypastas knew too well, terror isn't about the most gruesome or believable tragedy, but about getting inmersed in its own sense of familiarity.
Getting used to a character's lifestyle, while delving into its relationships, is what makes the latter chapters of this effective. You know, or thought you knew, those people and places.
So in this space between what it is and what you thought it was, a crack opens up where monsters crawl into your reality. All of this while its most basic thematic elements are still there from beginning to end, changing its meaning, but not its form. Like witnesses of some unfathomable reality. But what might it be? I wonder. I wonder :)

This is the one boys.
Faster than Sonic and even if you fuck it up and have to slow down, the animations and situations are funny enough to not make you mad. It's also crazier and has way better moment to moment gameplay than Wario 4. It even has good bosses!
I have been thinking about triple A platformers design philosophies (mostly Nintendo games, Sonic and not much else) and in regards to Pizza Tower, they tend to conform to very specific design norms. Which is to say that there is a kind of not written obligation to have strict difficulty progressions, prioritizing stuff that tends to be alien to those games cores. For example, in Sonic games the first levels tend to be the funniest while the latter ones usually bloat themselves with ideas that conform to what latter levels in a platforming video game should look like instead of what Sonic is at its core.
Well, Pizza Tower has none of those problems. Everything that happens, everything that Peppino does, is true to its own insanity. When you finish the game you are left wondering if everything that occurred in it was a delusional dream of a madman instead of a well choreographed video game. Maybe because the key to good video games has more to do with live giving madness than with boring to death design templates.