jarsh
BACKER
Drowning out the panicked screams of humanity with bass boosted Lonely Rolling Star as you roll them up to make a star your dad will fucking hate
Trying my best to keep my recency bias in check but I also can’t shake the feeling that this is one of the best experiences I’ve ever had with a video game. Everything about it clicked for me from its grander narrative ambitions to its ability to let you improvise and experiment with combat and exploration any way you see fit. In the 50 hours it took me to hit credits I never once felt burnt out or ready to move on to another game. Even now I feel a strong urge to go back and finish more side quests and live in this version of hyrule a bit longer.
I don’t have a lot to say at the moment. My thoughts are still fresh and I’m high off the fumes of an incredible final stretch of main quests, but I can see this game resting in my top ten favorite games of all time easily. It’s just so fucking good.
Also, as a side note: during the first two weeks of Totk’s release, I was in the greater Chicago area for classes relevant to my career field. I had a wonderful time and saw so many amazing things. I also had nights where I felt increasingly isolated and homesick. While this game didn’t rid me of those feelings, it certainly acted as a balm - something to invest in to make those lonely nights a little more bearable. And I’m really thankful for that.
1993
I played this at the Galloping Ghost arcade in Brookfield, IL. It was loud as fuck and if the cabinet wasn't free play I probably would've lost $6 easily.
But damn, what an experience. Easily my favorite Toaplan game, a strong prototype for the bullet hell genre as a whole, brimming with personality. The weapon leveling is cool, and what little bit of the music I managed to catch in that bustling arcade sounded great.
It's also tough, like tougher than a lot of the CAVE shooters I've played even. I could see myself learning its intricacies and improving my run in the future, but that might be in the distant future considering how much of a scrub I am even with the shmups I play regularly.
Anyway, arcades are cool! I played this Initital D racing game that kicked ass.
If anyone knows the AI dealer in Blackjack tell them to meet me out back behind the abandoned Arby's building. I'm trying to say something to them.
1990
Super C definitely earns the “super” in its name. Everything feels amped up from the first game, whether it’s the number of enemies assaulting you from all sides of the screen or the general presentation being more detailed. I liked this one a fair bit more than the first game overall, though I think it fumbles a bit near the end, especially with an underwhelming final boss.
STILL, I’m excited to continue this brief little detour into Contra. I’ve never really given these games a fair shake despite being a konami fan and I’m looking forward to the 16-bit entries.
1988
PLAY WITH THE KONAMI CODE
EVEN IF IT SCARES THE HOES
1998
I don’t think there will ever be another racing game that comes within even a fraction of being this effortlessly cool.
1991
My favorite entry thus far in this lil marathon I’m doing. The levels are constantly engaging (even the Cossack/Wily levels are top tier), the boss weapons are fun to use, the charge shot is a welcome addition, and the difficulty curve is nice and smooth overall.
I feel like this one tends to load you up on E tanks and lives, but I am honestly okay with that after repeatedly getting owned so hard in MM3 lmao.
1990
Came down with a major case of skill issue for this one in the final stretch, but the rest of the adventure was fairly uneventful aside from some really fun levels at the beginning. The slide is a fantastic addition but that’s about all I can really take away from this one. The Doc Robots gotta be the worst thing this series has done so far lmao.
Oh and proto man is cool of course of course.
1989
A substantial improvement to the first game on all fronts. Barring a few frustrating sections (seriously fuck the boobeam boss and those insta-death beams in Quick Man’s stage) I had a wonderful time all around. MM2 moves and grooves in a much more sophisticated manner than its predecessor and most of the intolerable bullshit has been ironed out in favor of snappier levels and satisfying boss fights. I’m excited to dive into the sequels and see what I’ve been missing this whole time.
Shout out to the metal blade weapon, gotta be one of my favorite genders
1987
A solid foundation that would later be expanded and built upon, but I can’t say I really enjoyed the execution here. Bosses are underwhelming (though I do love some of their designs), levels are even more forgettable, and the Wily stages are genuinely soul-sucking.
All that being said, I definitely don’t regret starting here for what will eventually become a Mega Man Mega Marathon. It’s cool to see how it all began! Even if I didn’t like it at all lmao.
2023
Me: Ugh, another remake.
Me after deflecting a stick of dynamite back at an enemy with my knife: Holy fucking shit this is the greatest video game I’ve ever played.
I had a longer review written out for this game initially, but I think I’ll save it for when I play through this a few more times. I absolutely adore it and I think it serves as a perfect companion to the original RE4. Both are absolutely worth playing, and it helps that Capcom were flat out addicted to porting the original game to anything that could run it so it’s easily available.
The remake builds off of what made the original so memorable and takes plenty of detours to beef up the atmosphere and touch up the story in some thoughtful ways. I think Ashley and Luis in particular receive excellent characterization changes, and Leon, though a bit more serious, still retains his trademark camp. It doesn't quite hit “YOUR RIGHT HAND COMES OFF?” territory but there are still plenty of cheeky one-liners to be had, and his relationship with Ashley throughout the course of the game is so much more organic and outright wholesome.
And the gameplay, my lord. I was initially worried that things would feel off; that the mechanical changes present in the recent REmakes wouldn’t work for the greater focus on combat. Once I unlearned my OG muscle memory, however, everything clicked into place and I fell in love with the gameplay loop. The knife in particular got a heavy glow-up with things like stealth kills and parries. The moment I blocked a whole ass chainsaw with my knife was the moment I ascended. It’s so good.
My thoughts are still fresh, and these are just rambles, but I genuinely can’t wait to replay this over and over in the same way I replayed the original.
It's been a year since this game released and I still regularly think about it, not to mention occasionally booting it back up to play a few missions when I'm not feeling anything else. I think it's time to bump that score.
This game just kicks ass. The combat is great, the story is utterly cracked, the music rips, but what makes this a 5/5 jarsh-core classic is how unabashedly sincere it all is. Jack could've been annoying, and yet somehow he became more and more endearing, all the way to the bitter end. He really did it his way omg.
Panel De Pon rules. It’s my favorite puzzle game series and always has been since I first played Tetris Attack on SNES. Of course, I was also a fiend for Pokémon growing up (and you better believe I had Puzzle League for N64), especially Gen 2, and this game was like a dream come true for me.
I finished challenge mode on hard, which is something I definitely didn’t do as a child, so I’m glad I was finally able to avenge younger me. Fuck you, Lance!!!!!!!!!!
The zoomed in perspective kinda fucks with this game’s level design but the presentation and little extra modes more than make up for any shortcomings. You can have your fortune told! The game boy printer stuff is hella charming! There’s a calendar? Okay, sure! Hell yeah!