Started a new game the day the news broke of James McCaffrey’s death. RIP to a legend, his final performance as Max has so much to look back fondly on. The anger, disgust and defeat in his voice as he fights his way through hell, and his likeness as Max, while I of course love the Sam Lake face, the old hardened look of Max was perfect for James’ evolution of the character.

What a brutally bleak game too, the graphic gunfights, bullet wounds and body physics I remember well from playing this on release but the storyline and fate of so many characters really hit harder this time, just the constant death and bloodshed, you really feel Max’s spirit breaking each time as he stops caring for his own safety and just wants to enact revenge for whoever’s responsible for each heinous act.

Of course HEALTH’s score is incredible and everyone talks about the airport sequence at the end but all throughout the game as well it’s just pummeling and intense, pounding drums and throbbing rhythms, when bullets are whizzing and glass is shattering all around you and the music is just pumping overtop the chaos with these dark, pulsating, almost primitive beats, it’s intense as hell and at times feels almost horror-like, as if something big and scary is coming towards you. One of the best parts of the game hands down, gets you right there in action feeling like you’re surrounded by it.

Played this on Xbox 360 and I have to say I loved how the first disc, which has the artwork of Max with hair on it, ends right when he shaves his head, and the second disc, which has the shaved head and floral shirt artwork, starts immediately with the scene of him debuting that look. Well played, Rockstar, whether intentional or not.

I fucking love this game and I can’t wait for the Remedy remakes of the first two, I’m really interested as to how they’ll handle them with McCaffrey’s passing but whatever they do we all know it will honor the man’s legacy and the beloved character we all admire.

A joyous miraculous bundle of fun, I don't even wanna hear or read about people that don't like this game because even though opinions are subjective... you're wrong! Do you even play video games for enjoyment if you don't like this??

I'm a guy who watched a ton of cartoons and played a ton of beat-em-up and platformers in the 90s/2000s and has played drums for 20-ish years. Hi-Fi Rush was made for me. The unabashed style that practically bursts through the screen and shakes you silly is impossible to resist. The quirky loveable cast, the colors and effects, the jokes and emotional beats, the goddamn zig and zag of this thing - come on!

As a big fan of 'guitar music' or general rock & roll/alternative/punk/indie/what have you, the soundtrack could've been make or break for me here. So many games have been a total miss when it came to the soundtrack - whether it's all stuff that just isn't my style or comes across as a little cringe-y or try hard (and I'm really trying my best not to sound like a total music snob here... I just like what I like! I have my own tastes! Sorry not sorry!!!).
Hi-Fi Rush has a shit ton of original music that just throbs, bounces and shreds, and as a major gameplay/design point, it fucking rules. There's stuff here that sounds like Sonic Youth and Blonde Redhead, surf-y and punk-y, jazz fusion and noise rock, I don't use this word often but the shit slaps. And on top of that you have actual good licensed music from Nine Inch Nails, The Prodigy, Number Girl (who I wasn't aware of before but that song rules), and more. I'm not a big Black Keys fan but the song used works here as a playful introduction to Chai. But man... the end credits with "Honestly" by Zwan, that one got me. A song I hadn't really heard since I originally saw the music video on TV, and despite being a Smashing Pumpkins fan, didn't really like. But goddamn what a tune, and the way it's used here, perfect.
If you sometimes play games with headphones, which for me is usually rare, this is the one to play with the music pumping into your ears. It makes everything GO that much more.

Combat and action, just rules. Not gonna go into it too much but of course it rules, read any review or watch a ten second clip of it and you'll see why this game has won over so many. The hop in and assist nature of Chai's buddies + incorporating them into combos and special attacks looks so fucking cool every time that it never gets old. I'm sorry for sounding like a tryhard cool guy and saying fuck all the time here but I do it when I'm really feeling what I'm typing. Fucking good SHIT

The only little thing stopping a 5 star rating for me, and honestly I could really ignore this gripe and go 5 stars easily, but the exploration/corridor/platforming stuff sometimes is a little stiff, too easy, and barren. I love collectathons and exploring nooks and crannies for stuff and hopping and bopping around on platforms, and I really wish this went fully there and did that stuff. If there were some full-on open levels with wall jumping and big structures to manually climb and find little treasures as well as linear stages and combat, this would've been perfect. Something like what Tinykin did. But that's a little nitpick, I still had an absolute blast of a time in every moment I spent in this world.

I'm so happy this came to PS5 as I felt total FOMO when I saw everyone enjoying this last year on Xbox. It feels amazing with the Dualsense too. Play this fucking game y'all. Play it!!!

You need games like this as a palette cleanser after a giant story-driven triple-A action blockbuster sometimes. Just a nice, cozy little puzzle game consisting of 2 buttons; moving the stick and pressing a face button. It's all time mechanics and mind-bending environmental puzzles and it's nice and short, easy to breeze through in a few hours.

Definitely reminiscent of Braid when you figure out how to solve the puzzle through moving back and forth through time and you feel like a genius. Also reminded me of Brothers, with the duo travelling and working together, on top of some nice subtle emotional storytelling.

Just a nice game dammit!

This game is like a nice fuzzy blanket. Dusted off my Xbox 360 that still surprisingly works and popped in this bad boy. I beat the first Max Payne recently and I just can't help but get a kick out of this specific pipeline: Hard Boiled influenced Max Payne, which then resulted in Strangehold, a video game sequel to Hard Boiled, that was definitely influenced by Max Payne. Love it.

It's barely worth even mentioning that Stranglehold hasn't totally aged gracefully; video games from previous console generations rarely do, we really can ease up on mentioning that when talking about older games. That includes myself, I need to get better at it. But yeah, jumping and bouncing around as Chow Yun Fat just blowing the everloving shit out of bad guys, the environment, and everything in between, is so fucking fun.

Build up your "Tequila Bomb" powerups and snipe a dude in the nuts from afar, unleash the barrage attack with dual wielding submachine guns on a squad of goons, or do the ultra slo-mo spin attack that kills all enemies on screen like a Contra special attack. The fact that Max Payne 3 came out 5 years later than this (which obviously, plays/looks/feels incredible) is a sign of how ahead this game was in 2007. Everything around you breaks, shatters and explodes in over-the-top John Woo style violence, blood splatters, bodies fly, bullets are always in the chamber as you never have to reload, ever. Brilliant!

Not a perfect game, the difficulty ramps up quite a bit near the end as it throws so many dudes at you at every angle, and it gets a little much at times (also the bullet-sponge bosses don't really do much for me). But holy hell, as a John Woo/Chow Yun Fat diehard fan I ain't rating this anything lower than 4 stars. A must-play if you're into either of them.

If you're still reading: Some personal suggestions if you love this game and are looking to check out other movies by Woo or starring Chow Yun Fat that aren't Hard Boiled. The following are must-watches:
- The Killer
- A Better Tomorrow 1 & 2
- Bullet In The Head
- Once A Thief
- Full Contact

A masterful journey of a game and very much so a "me game" that I have to give it a perfect rating.

Alan Wake 2 is confusing, surreal, mysterious, funny, terrifying, and engaging as hell all at the same time. When video games as a medium can expertly tell stories this experimental and presented in the mind-bending way that it does, it's mind boggling that some people still think of this medium as a dumb kids hobby. The directing, acting, gameplay, environment design, presentation, it's all meticulously planned and thought out. I've been seeing people comparing Sam Lake to Hideo Kojima lately and the guy is absolutely up there now as one of the best minds working in games today. I could not be happier to be a fan of the Remedy-verse and to be as sucked into its world as I am.

On the topic of Sam Lake/Remedy... my god, the Alex Casey stuff. My partner was watching me play at one point and witnessed one of the Alex Casey echoes that Alan finds where Casey's face is projected across the screen and his voiceover narration monologues over the scene. Nearby were posters for the Alex Casey movies, with Casey smirking and pointing his gun towards the camera on the poster. I couldn't help myself and asked, "you want to know something really cool about this character?" Cue me, for ten minutes, explaining the very meta Sam Lake/Max Payne/Alex Casey pipeline, all the while going into the plots for Alan Wake 1 and Control. I caught myself with how excited and giddy I was talking about it and how fucking cool it all is, and that's exactly when you know you really truly admire a work of art and that this is a very special thing.

Honestly, there is so much I could talk about here, I have to try and limit myself. The way you can tackle the plot and structure of the story, jumping between Saga Anderson and Alan Wake, from Bright Falls to New York City, and that it all works, no matter which way you do it, is a marvel. I bounced between to balance my time with each character, but the way some things will become clearer earlier on depending on how you do the story, is crazy to think about in terms of game design. Saga has a "mind place" in her head which is a room piecing together all the things you've collected and investigated, including a wall of evidence and clues all connected via individual cases, and I imagine Remedy had something similar in their offices to keep track of everything going on in this game. The way the world can be explored, changed, shifted, the little clues and collectibles you find, it's all part of the bigger story and fleshes everything out.

The first Alan Wake game throws hordes and hordes of enemies at you, in a typical action game fashion, where by the end of the game you would have taken out hundreds of them. The slo-mo bullet-time effects as you light up flares and shoot them into groups of enemies as they explode, it's very stylish. Alan Wake 2 keeps the intense action but reduces the enemy count considerably; most of the time encounters are under five enemies, sometimes more depending, but even just a single one sometimes. It keeps you on your toes, uses them sparingly but always effectively. The horror is really on display here; some really twisted and freaky shit to contend with. It doesn't burn you out on the action, which is something the first game did by the end. I will admit, I did miss the bullet-time effects when firing my flare gun into an enemy, especially with how absolutely incredible it would've looked here, but that's not a nitpick, just a personal wish.

The world design is so detailed and effectively realistic that this is a game that sometimes make it hard to determine what can and can't be interacted with. It has a little button prompt on all items which is helpful, but sometimes areas are so packed and dense that you may miss resources or collectibles; you really have to walk around and look at everything. It begs you to explore it all, and when a game looks this good, you can see why. Facial animations when characters speak look incredible, and of course the switching between live-action and in-game cinematics just makes the stylish factor and overall presentation that much more unique. The Alan Wake sequences in particular feature some absolutely incredible scenes.

I won't lie, I think the only thing I'm not crazy about are the songs that play at the end of chapters. This is just my own musical tastes speaking, but it's just not my style. The use of "In Dreams" by Roy Orbison in the first game was done perfectly and I was just waiting for that to appear again, or for another great classic song to be featured, but unfortunately there's nothing here. There's one in particular, "Lost At Sea" that I liked, which has a bit of a new-wave 80's sound, and the New Gods Of Asgard stuff, especially the stuff used in actual gameplay, is really really great, but the others, not so much. But that's just me!

Resident Evil 4 Remake earlier this year is my only other 5 star rating of 2023 (I found it hard not to give it 5 stars purely based on it being a remake to one of my fave games ever) but this is now the other. I couldn't help but compare the 2 as I played for obvious reasons; slow burn survival horror with frantic action set pieces, isolated environments, weird creepy cult shenanigans, memorable characters, they have a lot in common. The New York City sections even felt Resident Evil 2 inspired as well. Both game sequels do a funny thing where they changed to keep their series interesting as well - RE4 adapted a third-person action game feel, and Alan Wake 2 became more of a survival horror game. Ultimately, RE4 Remake brought me back to the glory days of the GameCube and reminded me of why I love RE4 so much, but Alan Wake 2, as a brand new and exciting weird horror experience, gets the upper edge.

Like I said earlier, it's just so much "my shit" in terms of gritty action, nightmarish horror, weird mind-bending sequences, great writing, and so much more, on top of being another wild Remedy experience (and actually making me love Control even more now). I got the Platinum trophy, which wasn't a grind at all; getting all the collectibles in this game is great and absolutely worth it and a lot of the trophies you'll get naturally.

If you made it this far: I fucking love this game and it's up there with Killer7 and Inscryption as some of the all-time best weird horror that video games can offer. A must play.

Far from perfect but kinda perfect for exactly what it is. Cover shooter this ain't, you strut into shootouts and lay waste to anyone in your way, just the way Robocop ought to be. The upgrades to both Robo and the Auto 9 help to make you feel even more powerful as the enemies get stronger with more firepower. And the Auto 9 feels amazing, especially with the upgrade that gets rid of reloading altogether. There's tons of other guns around you can pick up and use, but you could ignore them altogether and just clean house with the trusty Auto 9 no problem.

Aside from a few areas you can do some side quests in, it's mainly a simple linear game which I do admire - something about games that just have you walk here, open this door, kill these guys, that I really like. Throw me a vast open world map with a million things to do every now and then, but point me in a straight line and have me kill whatever's in my path and I appreciate the good old fashioned simple nature of what is expected of you - the same reason why I really liked Evil West.

If you're a fan of Robocop this is definitely something you should experience all the way through for the attention to detail and nods and references. And it's also a really easy and fun Platinum as well, mostly quest related and sometimes random miscellaneous combat challenges in there too.

2018

I find it hard not to give Hades a perfect 5 stars. I started playing this game right before Spider-Man 2 and Alan Wake 2 came out, and as much as I loved those games and every moment I spent with them, I kept thinking the whole time, I can't wait to dive back into Hades.

The game sucks me back in after every run, the chaotic action is dialed in so tight, all of the multiple builds and powerups you can chain together, it's madness. I rolled the credits but there's still so much to do and see, and if the game wasn't so freakishly fun I would have probably moved on to something else by now. In many many ways it's a perfect game.

What else can I say - one of the best gaming experiences ever. Looks down on its brethren and laughs.

Rykard, Astel and the giant rotting body of Godwyn are among my favorite freaks in anything ever.

I love this perfect, frustrating, scary, breathtaking, junior high bully masterpiece video game and always will.

Evil West reviews read like the famously-memed Batman Arkham/Spider-Man reviews, "This game makes you FEEL like it's a Friday night in 2010 and you just rented this awesome Xbox 360 game from Blockbuster". We've officially reached the point where the early 2010's are nostalgic, good lord time is cruel.

I was really eager to finally play this one, it came smack dab in the middle of a few major releases last year and kinda got buried, but I knew it was going to be up my alley right away when I saw a trailer. Big chunky main character with big chunky movement and combat, linear levels and environments, glowing objects showing you exactly where to go and which items to pick up. It holds your hand very tightly along these straightforward little paths, but then let's you go to play hard in its various battle arenas.

This game feels very very similar to the new God of War games, no doubt. But it kinda feels like a mix of the new and old too; the exploration and tight levels, and wandering off the main path to find little chests and collectibles, felt like the original God Of War trilogy to me.

What really differs this is the super fun gun combat; throwing Kratos' axe is awesome and all, but getting to blast away with revolvers, a rifle, crossbow, shotgun and minigun, really bumped the game up for me. I constantly obsess about a modern third person action game with melee/beat-em-up combat, mixed in with tight over-the-shoulder shooting, and Evil West comes pretty damn close. I do wish they included the human enemies more, as they're perfect for gun-only combat. I know they're basically fodder for the player to wipe out easily but if they threw tons and tons of them at you to up the challenge, I would've loved to see that.

The battles are like a Doom arena where you're running and dodging and punching and shooting all over the place, with enemies coming in at all directions, attacking from afar or getting right up in your face, and there's even environmental objects you can use such as spiked traps and explosive crates. There's a really fun move where you can uppercut enemies and then punch them from the air into items or other enemies, but once I got the upgrade that makes enemies explosive once you do that move, I found I wasn't bothering with the environmental objects anymore. Nice to have them for variety though.

The plot is basic "monsters wanna take over the world, we need to stop them" stuff, but who cares. You're just here to pulverize vampires and werewolves and slimy-ass weirdos that wouldn't look out of place in Bloodborne. The game does feel a bit underbaked in its story presentation, where levels end abruptly, a cutscene plays out and then you're suddenly transported to a completely new level with little to no explanation. From a snow covered mining camp deep in the mountains to a hot desert town in the blink of an eye. The characters are mainly forgettable, aside from a nerdy sidekick dude I found endearing, and an over the top asshole guy who's there to piss off the good guys and try and foil the whole operation; who has by the far the funniest lines in the whole game. Main character is generic ruff, gruff n' tuff cowboy dude number 4754, but I enjoyed him nonetheless.

Evil West isn't a game you put dozens of hours into exploring a huge map and doing tons of shit, it's a blazing hot action-horror experience you get your kicks with and then move on from. Definitely something you'd come back to after a few years and play again from time to time, start a new game plus file and upgrade your moves and weapons to the max and try on a harder difficulty. And this game will wipe the floor with you if you want it to!

Overall, just come for the awesome combat - it's one of those games where the battles can look cinematic as fuck when you pull off the right moves and you realize you've forgotten to breathe for the past minute.

For a game as enjoyable and fun as Jedi Fallen Order, I had my fair share of problems with it. The levels and environments were a blast to explore, the combat and force powers were awesome and the story was engaging. I ultimately rated it a 3.5/5 because of how much of a slog it was to navigate the levels (the map + no fast travel sucked), and the collectibles were pretty damn disappointing (BD-1 paint, lightsaber parts that were nigh impossible to notice in gameplay, and enough has been said about the poncho and its various colors). But ultimately for me, the game felt buggy and sloppy as hell; as someone that sank a ton of hours into Titanfall 2, Respawn clearly know how to make a polished, buttery smooth action experience. But Fallen Order was broken as hell at times, the sliding and jumping always felt off, and I can't count how many times I'd fall to my death or die from some random ass glitch or buggy movement.

I'm being hard on the game, but after playing and completing Jedi Survivor, I feel like I shouldn't have been, because this sequel has improved so much of what didn't work in the first that it's actually almost made the first game better.

For clarity, I played this on PS5, so yes - I experienced crashes, bugs, glitches, and poor FPS. This was not my entire experience, and I feel like I was too hard on the first game for this when I was sitting here grinning like an idiot at how much I enjoyed Survivor that it feels contradictory to excuse those issues when I was harsh on the first game. But those issues aside...

This is the perfect example of what a sequel should be; like God Of War Ragnarok, they took what worked in the first game, made it better, bigger, more intense, and packed a punch into their story. No spoilers, but I loved the villain and how it all played out. I got attached to these characters and the big moments that happen between them. This game really goes places and is not afraid to go there! It feels darker and more dangerous, with higher stakes than before.

The sheer amount of things to collect, bosses to find and defeat, puzzles and challenges to best, and not to mention really pushing the limits of challenging with some of them (some of these bosses and enemies will test you to the limit) is exactly what I want in a single player adventure game like this. Not too big, yet not small in any way.

And of course, the customization aspects are back with colors and materials for your lightsaber, gun (fucking LOVE the gun) and BD-1, but this time, full on Cal Kestis customization that I absolutely adored. The amount of incredible jackets here for Cal I was over the moon for. Armor vests, leather jackets, denim, robes, it's exactly how I'd want my character to dress if I was in a Star Wars universe. My Cal had the long "windswept" hair style and full beard for 75% of my playthrough as it felt the most canon in terms of his natural physical progression, he's getting older and a bit more rugged, and it also might have something to do with it being similar to how I look in real life too :)

When the game ran great on PS5, which was a majority of the time for me, it looked stunning. 60 FPS smooth combat in breathtaking environments with gorgeous lighting and crazy little details everywhere really showing how talented Respawn are. They truly get Star Wars, from the characters and creatures everywhere you either chat with, help, or cut down, to the planets themselves loaded with buildings, infrastructure, plants and terrain. They loaded every nook and cranny with lore, secrets, collectibles and just plain awesome stuff to look at. Walking, running, or getting a ride from an animal buddy through these worlds is never not a joy to behold.

In terms of a Platinum trophy review, this felt like a Sony Platinum (something like Spider-Man, Ghost Of Tsushima, God Of War, etc.) where if you do a bunch of cool combat stuff, find collectibles, do a few random fun things and of course do all side and main missions, you'll get the Platinum. Nothing here was egregious or a slog to do, aside from getting all the Priorite shards to buy everything in a shop, but once you get the map upgrade to show where it is (and it's only on 2 planets), it's not that bad. Of course, some of the challenges may really test your patience and skill level, but the difficulty can also be changed if needed. But sticking with your guns and beating all of the bosses and challenges without doing that feels like a true feat when done.

I'll be remembering this one for a long time and it's absolutely worked its way up into one of my favorite Star Wars games, one of my favorite Star Wars stories (Cal is so good in this, seriously) and it truly made me feel something. It'll be one of my favorite games of 2023, no question.

As someone who played and loved the original God Of War trilogy: Holy shit!
As someone who played and loved various “rogue” games like Hades: Holy shit!
And even if you’re someone who just played Ragnarok and loved it: Holy shit!

I would’ve easily paid $20+ dollars for this, the amount of work and care that went into it is incredible for a free update. A reminder of how insanely well the God Of War combat is done. A must play for God Of War fans and probably one of the best free DLCs of all time.

Well, I really really wanted to like this. Hotline Miami-style gameplay with a cinematic flair that gave me John Woo’s Stranglehold vibes, I was all in.

I only managed to get 4 levels into the game before closing the application and deciding to not play again. Tedious and clunky, with level design that was murky and hard to navigate. Even the slo-mo and cool diving/roll mechanics felt bad.
It just made me want to play Hotline Miami again.

Bought on sale for $5 and I still feel a bit ripped off. Others may have more fun with this than I did, but sadly this was a big big disappointment.

There's rarely a better feeling in gaming than when you stare at a puzzle for what feels like eternity thinking, "this is literally impossible", to then suddenly having the solution click right in front of you, and you feel like a literal god. Fittingly, I think you do play a god in this game, a little ol' dog running around barking commands and leading souls into the afterlife (open to interpretation!).

It's a strange sci-fi-ish existential/spiritual plot overtop weird liminal architectural puzzles, full of platforming, movement via flow and direction, and even some surprising gameplay changes halfway through. I'll try not to spoil much, but once weapons get involved, I was really onboard. The puzzles, powerups, and terrain are constantly evolving and it's never stale, which is a huge plus for a puzzle game.

Humanity reminded me in several ways aesthetically of Tetris Effect and Rez, which makes sense since it's the same studio; it's very trippy, full of warpy ethereal music that ranges from peaceful and tranquil, to upbeat and frantic. But the gameplay itself reminded me in ways of a Frankenstein hodge podge of Captain Toad Treasure Tracker, Command & Conquer, and even the hacking minigame in Bioshock (or... for 90's kids, Pipe Dream on Windows 95).

Now, for purists, you can go big brain and collect all the Goldy's (bonus golden dudes you can get in every level) and beat every level yourself. HOWEVER, the devs included solution videos for every level if you're so inclined. I did use these a few times, sometimes only when I knew I was on the right track, and sooo close to figuring it out, but just kept getting stuck or failing at a certain point. The videos don't show you how to get all the Goldy's though, so you'll have to resort to good ol' YouTube if you wanna get all of them.

I was able to do a lot of this on my own, but yeah some trophies needed for the Platinum here require you to do six specific challenges on six different levels, and I looked at guides for all but one (which I got without even trying somehow). This game ain't easy! But like I said at the start, when you do figure it out, man do you ever feel smart.

This was a very pleasant surprise and an experience that just kept getting better and more interesting; seriously, there's some really awesome combat stuff here that was so cool to partake in. Check this one out!

I feel like I ripped the developer of this game off by paying less than $2 for it. Nowadays I spend over $2 for a piece of shit snack that I eat in less than a minute and feel crappy afterwards from!

This is a quick cutesy nostalgia platformer with fun little linear Sonic-y levels to run through, and then there’s some other cool elements I won’t spoil. But my guy NitroRad recommended this in a video about indie platformers and for that price, I mean, come on. Bananas ain’t even that cheap anymore folks! Def checking out the sequel

Hopped into this one to give it a shot for a few minutes in between other games to see what it was like. And then hours flew by in the blink of an eye, I was leveling up and I realized I was hooked line and sinker. Other than like a half hour of Diablo 3 splitscreen co-op play on the Switch, I've never played a Diablo or any other similar action RPG - despite my partner putting several hundred hours into Diablo 2 I would watch her play and go, eh I don't really think it's for me. But Nobody Saves The World made me see the appeal big time, holy shit.

The best part of this was that the "grinding" to level up, was just a ton of playing around with every player form and trying out all of their attacks and mixing their unique powers with other forms' attacks to make these wacky builds. Going into dungeons and wrecking shit, it didn't feel tedious until the very end of ranking every form to the max level, and even then I wasn't bored. I got every guy to S rank and still wanted more.

The world building, stupid little freaks and characters everywhere with their silly lines and quests, so much funny and cute stuff - and then there's some really gross and nasty cartoon-ish horror effects for some enemies, and especially the main villain; that final guy was nuts and I loved the design. I loved the Skyrim-like factions you join, and all of the regions and villages with their own flair and feel - reminded me of Paper Mario a bit.

What a sleek little title, super easy to navigate UI and menus, the addictive pop of leveling up and completing quests, the combat is just horde smashing fun (along with a tiny bit of a planning required for dungeons/enemies having different criteria for completing/defeating).

I got every trophy except the one for completing new game plus, otherwise I'd have the Platinum. I just got other games I wanna play instead, but I can def see myself going back someday and doing another run through the story. I also beat the final boss at level 69 - hell yeah. Great great great little game!