I initially wrote a more ordinary review about DiRT 4 as a set of features, describing how the car feels and how it compares to the DiRT Rally series. After a little more thought, though, none of that really stands out enough to warrant writing a whole review. What's remarkable, though, is the sense of camaraderie you feel with the AI co-driver.

No other sports game has done as good a job with this. In most sports games, your AI teammates are (at best) competent enough not to think about, and at worst feel like poorly concealed double agents. DiRT 4's co-driver demonstrates that you need them through your own fuckups and the moments in which you doubt the accuracy of the pacenotes. Moments in which you hear "caution crest, immediate right 1, don't cut" and think "eh, this looks just like any other sharp right turn" only to realize that sight-reading that turn would've air-mailed you both right off a cliff. Moments in which you have screwed up badly enough to lose your headlights on a night stage and can barely see your own car, but still manage to post a decent enough time because the course is being read to you.

This isn't the first rally game to include pacenotes, and it's not even the first game in the DiRT series to include them either. But the arcade elements present here lend the game a greater sense of speed and a more balanced sense of danger - I've played both DiRT Rally games prior to this and never really felt like I should be going all that fast unless I want to hit a fence at 16 kph and somehow simultaneously puncture 3 separate tires. With greater control over my car, though, and somewhat decreased vehicle damage, I feel like I can fly around corners much faster - meaning that my co-driver is all the more valuable when she's telling me how I should crest a hill, or when I can safely cut a turn, reining me in when I get a little too confident. And sure, the co-driver isn't some well-rounded human character, given that she never misreads the pacenotes, or drops them, or loses her place. But a little chatter at the beginning and end of races about how well you did, or encouraging you to do your best despite damage to the car, that goes a long way towards making her feel like an incredibly trustworthy human instead of the "robot reading from a script" that she actually is.

DiRT 4 has actually managed to succeed in making me feel like I've got a dependable teammate when I'm playing completely alone, something that I've never seen outside of scripted, story-oriented games, and they managed to do it primarily through arcade-like driving physics - emboldening me to hit the gas a little harder, and take blind corners with confidence.

Reviewed on Nov 06, 2021


Comments