Truly incredible. I saw someone else say that this game can flip flop between being the best game and the worst game in the same ten minutes and good god, they were right on the money.

- This is the most fun I've had with first-person parkour in any game. Not Dying Light 1, not Mirror's Edge. It's a bit floatier than DL1 because you now lightly snap to thin/narrow terrain. After about an hour of play you get used to it. After a little more time and a few more skills, the convoluted paths laid out for early-game Aiden are more a suggestion than anything. This game hits new heights once you can completely disregard the paths laid out before you and blaze your own trail.

- Gear just does not matter at all. You get 5 pieces of gear with bonuses of 1-2% each. I usually just pick whatever gear has XP bonuses.

- Things like the immunity system actually make night and dark areas scary again. Sleeping biters are a fun incentive to come back to places in the middle of the night.

- The new upgrade system sucks. I don't mind the inhibitors, but all the skills in the skill tree feel kind of limp and way too situational to ever be useful. Compared to things like "you get a grappling hook" or "here's unlimited combat stamina" from DL1, the Big Final Perk in each tree is worth less than dirt.

- Rarely, Aiden will giggle or cheer himself on when you do one of the parkour skills you've learned, and it's so goofy and childlike that it's really endearing. I notice it once every 6 hours or so (infrequently enough to avoid annoyance) but it does a lot to make Crane 2 feel more organic than Crane 1 ever did.

- I quite like the new grappling hook! I know people are disappointed it doesn't just let you Spiderman around (it actually uses physics now) but I like this system a little more, feels a little more skillful, a little more interactive.

- The heights of the second half of the map are thrilling! I don't much care for the paraglider and generally try to avoid using it as much as possible, but when you're running on the side of a skyscraper it feels a lot different than making small jumps between mid-rise residential buildings (like those in Old Town in DL1).

- The story. Oh boy the story. I was essentially neutral on the story until the epilogue - the voice acting oscillates between passable and mind-boggling, and Rosario Dawson makes a prominent appearance as an insufferable Marvel character.

- The ending. I'm not going to spoil anything, but in the ending I got on my first run most of what happens was essentially pulled out of thin air. I think I confused the game with my choices because I watched a character shoot themselves in the head in the center of my screen only for the epilogue to say they're ruling the city.

- The faction system had the potential to be interesting but I just cannot bring myself to care about the Survivors at all. They are just a thoroughly charmless group who consistently treat you like you're the biggest asshole they've ever met. I saw no reason to not side with the Peacekeepers until roughly halfway through the story when the game decides some shit needs to happen so I can make some big story choices.

- Why would you remove text chat? Accessibility issues aside, I'm not trying to hear chip bags and music from two rooms over.

Reviewed on Feb 20, 2022


2 Comments


2 years ago

If jobosno has a million fans,I'm one of them
If jobosno has 5 fans, I'm one of them
If jobosno has 1 fan, that one IS me
If jobosno hag no fans, I'm no longer alive
If the world is against jobosno I'm against the entire world
Till my last breath, I'll support jobosno

2 years ago

mom please stop commenting on my reviews my friends can see this