The biggest thing this game gets right is survival/action gameplay combined with defined goals that can be knocked out in 30-90 minutes. In the same way that Battlerite felt like a MOBA without the laning phase, this feels like a survival game where the first five hours have been compressed into five minutes. It's a shame that there's nothing else really special about this - take a survival game, add a class system, compress the entire "run" into a couple hours, and that's it! Because things move so fast, there's never a whole lot of room for individual runs to shine - there's not enough time for you to feel like your "build" is doing anything unique, or like you've been forced to play in a weird way due to the way each run is "randomized". I think the ideal version of this game is somewhere in between the two modes presently available, where you'd have enough time to feel invested in a particular run and its unique qualities without feeling like you've just started a new full-time job. Creating this hypothetical game mode would require a pretty drastic re-imagining of the game's identity, so while it's unreasonable to expect devs to completely reinvent their game just for me, I hope there's a game dev out there playing this and going "Damn.. survival games really should be shorter."

Reviewed on Aug 22, 2022


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