A very nice open world with an incredible amount of stuff to do, but this game's raison d'etre is milking you for money via a waifu slot machine, so they're deathly allergic to doing anything interesting with the game they've built on this chassis. People have already taken this game to task for the predatory nature of gacha mechanics, for openly aping Breath of the Wild's style (and doing it worse), etc., so I want to take this in a different direction and focus on what keeps the best parts of this game from being better:

Dungeons required for progression are locked behind a time-gated resource, with rewards that rotate based on the day of the week. The combat is serviceable and I could easily see myself grinding these dungeons if it let me (a la Diablo 3, spamming Nephalem/Greater Rifts). Many rewards are locked behind a story with countless unskippable, intrigue-less conversations - no human character that you actually see on-screen will do anything meaningfully villainous outside of the opening cutscene. It's a shame, too, because their writers have shown that they can actually create worthwhile stories in this universe - there's a fairly compelling storyline in Liyue about a lesser god whose kingdom collapsed around her, and it demonstrates the kind of stories that can fit in this world if you're not afraid of a character getting dirt on their clothes.

Every playable character is palatable, inoffensive, marketable anime slop. Male characters exist in three flavors: Twink, Tall Serious Guy, and Itto. Female characters represent a few more archetypes, but you're still not going to be blown away by the creativity on display here. Give me more varied characters, Mihoyo! You underestimate how horny people are - you can get way more adventurous than this and still have people dropping stupid amounts of money out of sheer thirst. Give me a silver fox character, give me a character with even 5% more body mass, give me an actual-ass evil character (not just assertive! I want evil!).

Why am I actually rolling for these characters, anyway? Optimal gameplay demands that I use one character 80% of the time, with the other 20% split between the remaining characters in my party - you swap them onto the field, trigger their abilities, and swap them out. Unless you're releasing a new character for the Main DPS role, there's no reason to give them interesting mechanics - not that this really happens anyway. Implementing new game mechanics is hard, and I acknowledge that, but Mihoyo has the money and the time to justify it. Currently, the most adventurous set of mechanics in the game belongs to Childe, whose abilities act as a stance system, swapping between ranged and melee - second place goes to Beidou who - wait for it - has a counter-attack on her basic ability. I'm hoping that with the eventual release of Lyney and Lynette we'll see a tandem character, but this would be radical compared to what's in the game now.

Genshin Impact has given me the worst gift possible by being a game that gives you valuable rewards for your time investment, but not interesting rewards. There's so much potential being left on the table here due to a complete dearth of ambition, but rough edges don't sell.

Reviewed on Aug 31, 2022


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