As true a horror game as anything else, really, with a focus on restricting the player's willingness to take action instead of their ability. You certainly can shoot at anything that moves, but success in SWAT 4 is highly dependent on not pulling that trigger when frightened. Enemies in later levels have guns that kill you faster, but the real threat is the paranoia: wandering in near silence, knowing that your time to correctly assess each situation is shorter than ever as the door in front of you suddenly opens, a gun pokes through and you shoot your co-op partner in the head because you didn't realize they had wandered off.

It's the best survival horror of 2005 genuinely a masterpiece, forcing you to meticulously comb through environments where you feel completely foreign, limited to being the second invader on scene in the best of scenarios. The constant pressure to remain vigilant punishes video game instincts you may have acquired elsewhere, where an impulse to shoot for the head can turn an "unauthorized use of force" into "killed a hostage". The praise might sound silly, but all these mechanics only become praiseworthy due to the work done to create atmosphere - it's incredible that you can skip every single briefing in the game and still come away with vivid memories of each level. Trudge slowly through the dark, combing each inch of a hostile environment for evidence as distant, sprinting footsteps remind you how far you are from establishing control.

As much as I'd like to conclude it there, it's a little hard to talk about this game now without considering the existence of Ready or Not, a spiritual successor that modernizes and blends the core SWAT 4 experience with its expansion and several popular mods. I can easily recommend Ready or Not if you just want easy co-op, but taken as a whole I still find SWAT 4 to be the more compelling experience. In moment-to-moment gameplay, Ready or Not skews a little closer towards traditional shooters than I'd like. SWAT 4's guns never feel fully accurate, the player always feels fragile, and each level feels like it existed before you loaded in - Ready or Not misses the mark on each of these, and has a markedly different mood as a result. Try SWAT 4, mod it if you have to, and see if this style of game is your speed. If you like the core gameplay and want more (or you find yourself frustrated by a lack of QOL features / non-Hamachi multiplayer) then it may be worth picking up Ready or Not, but I'd read up on the changes first.

Reviewed on May 18, 2023


7 Comments


11 months ago

Never played this, but i have fond memories of Police Quest: SWAT. The bit where the old lady just waddles out of her home with a revolver blasting everyone is burned into my brain.

11 months ago

Damn, I did not expect to read a really dope review of this game when I woke up today. Yeah, this game goes fucking hard as hell. The ai can be jank but it played into it's charm imo..
"Excuse me, sir."
"You're in my way, sir."
Also, god damn there's some levels that DRIP with atomosphere. Biggest example—the cult level. I will NEVER forget the basement.
Thanks for writing this, you remidned me how much I loved this game.

11 months ago

@Weatherby: I can't say I'm too familiar with the other games in the series (they've been on my list for ages) but I'm glad to hear that they've got a pattern of notably ornery old ladies in them

@FemboyGenius: Appreciate it, amigo - it took everything in me to show restraint and cut the chunk of this review where I just talk about the levels. My heart wants to talk about the Fairfax Residence, the Children of Taronne Tenement, the A-Bomb Nightclub, etc. Call me when a game like Ready or Not has my friends quoting "you're bustin' the Food Wall?! what the hell!" for years

6 months ago

Think one of the big points RoN fails on is the sound design. Your team is always calm and collective along with civilians not saying much in the heat of the moment. With Swat 4 if you storm into a room with multiple armed suspects and civilians everyone is shouting over each other making it incredibly chaotic and intense. It's a minor thing but god damn does it add a ton to the feeling of being a SWAT team member in a dangerous situation where hesitating or impulsiveness can either get you or an innocent person killed.

6 months ago

@superspacebear: v good point! it's one of the many "little things" i think swat 4 does better. in truth, every time i come back to Ready or Not i am increasingly tempted to remove any mention of it from this review because i think it drops the ball on a lot of those little details that make swat 4 so great. the sound is one of them, but arguably its biggest crime is having so many suspects that almost never surrender - it means that you can get away with just firing the gun in many situations where SWAT 4 would ask you to pay closer attention

6 months ago

FWIW I think keeping the Ready or Not discussion adds to the atmosphere and if anything maybe edit in additional thoughts about it or even add a quick Ready or Not review to it's page!

6 months ago

@jobosno The lack of surrendering along with the RoE being way less strict makes it so you're incentivized to shoot first shout later in RoN. You never get that OH SHIT OH SHIT moment when a suspect flees because you're free to unload on the guy whereas in SWAT 4 the moment they stop pointing at you or a civilian you have to keep your cool and go the non-lethal route. That alone radically changes the outcome in so many situations.