Feels like a low budget N64 platformer. Wario deserves better.

funny proof of concept for Tekken 2. Very ugly in every way and if you're just slamming through all the character arcade modes you're gonna want to throw your (legitimate Playstation 1 Entertainment Console) into the river.

This review contains spoilers

Chadley may be an interesting avatar of SHINRA's desire to dissect and extract every nugget of value from the planet, and therefore reflect the modern player's desire to do every peabrained activity if it has a node on a world map but he still SUCKS.

Rebirth is boring open world busywork in between the actual interesting bits that made Remake such a fantastic game. I still like those bits, I still like the whole conceit of these sequels, but this is an unnecessarily bloated recitation of those elements.

The sidequests are not far removed from the pointless overworld nonsense and are as weak as they were in Remake. The world at this fidelity just isnt as symmetrical or foreboding as it was on PSX; the party dont fade into the background of the world, they tower over it with far more colored in personality. I believe, for a number of reasons, that this is fine considering the nature of the game's existence and what it's saying about FF7 as a cultural product, but it also means that the more this new series becomes a by-the-numbers AAA rpg the more a contradiction arises.

Relink is really something to look at, but this is probably the perfect version of this franchise in game form. I don't want to see anymore of this world or be forced to listen to the rote worldbuilding.

Narrow exploration, minimal story, funneled into a combat-focused grindfest to outfit the cool looking characters. That's the sweet spot for Granblue.

Is this the first movie tie-in game to elevate its source material?

Rogue City is the ideal AA game and will be pointed at for years for people looking for a more sane direction for the industry. Every single compromise deriving from a smaller budget comes with greater payoffs.

You shoot (mostly with your pistol), punch, and throw shit. You're a one man wrecking crew and it feels like it, but the tug between man and something less than that is everpresent as the core story beat. It's a struggle over whether robocop will succumb to the easy pitfalls of law & order fascism in a society that no longer functions for anyone but the powerful, or wield their power as a liberator and become more human even if it involves greater pain and sacrifice.

It's a far more convincing simulator of the character than any superhero game I've played, and it was already a tougher job to pull off.

TACTILE

Everything you do in this game feels good. Getting ragdolled by enemies is fucking hilarious. The vibes are great, if you're not having a good time playing this game with your friends consider a therapist.

Yea whatever I guess it was charming. We're all connected or something fuck off.

It's kinda funny in a stupid way at first especially if you grew up when Advent Children was the coolest shit youd ever seen. Then you burn out on missions and never pick it up again.

Mind-numbingly cynical paint by numbers AAA game that I think gets a pass because it's mercifully short.

Spiderman loves giving personal ties between the hero and his villains, but whenever this is applies to Miles you get the most asinine and poorly thought out moral dilemmas. The Tinkerer is smarter, more capable, and more interesting than Miles. Their motivations are less juvenile and their struggles more relatable. In what world is fighting this character supposed to feel heroic?

Could be the best game ever made.

please save this game from its control scheme

I did every side quest for Akame and she and Kiryu didnt even smooch...

Amy has a really cute win animation

KIRA has a finger perfectly on the pulse of 90s PSX nostalgia. Basilisk & Basilisk 2000 were entertainingly meta, but I was curious what the longform of that kinda game looked like. Was the stamina there?

Lunacid is 10 hours of tight adventure. Within its labryinths, nearly every dead-end has a purpose: a new item or weapon, a journal entry, a secret door. Level ups are brisk and correspond to easily observed changes in ability, not just increased attack but higher jumping and quicker walking. Weapon upgrades happen only for a few weapons but when they do, the entire appearance and sometimes material makeup of the weapon changes.

Nothing is wasted, so in the end Lunacid does not feel like a watered down King's Field, or worse cropped out, but something just as filling in a smaller package.

My only issues with Lunacid is how it becomes a nexus of 90s standard definition nostalgia buried underneath a mountain of referential nods to important games, especially Demon's Souls. KIRA is talented enough that one day people will be referencing them in their own indie games, but for now the winking and nodding breaks a little of the magic.