kentoshin
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Bio
just trying to find time to play some good games
just trying to find time to play some good games
Badges
3 Years of Service
Being part of the Backloggd community for 3 years
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
GOTY '20
Participated in the 2020 Game of the Year Event
Favorite Games
088
Total Games Played
000
Played in 2024
033
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Highlights: Fun puzzles, decent story, not too long, being a spy is cool.
Flaws: Wanted a little more depth to the gameplay.
Overall, a fun little indie puzzler you can finish in an afternoon. Worth a play even if it's nothing super special.
Flaws: Wanted a little more depth to the gameplay.
Overall, a fun little indie puzzler you can finish in an afternoon. Worth a play even if it's nothing super special.
Highlights: Addicting and varied combat, gorgeous art, great music, unique nonlinear storytelling, well-balanced gameplay systems.
Flaws: Honestly none, this is as close to a perfect game as I've ever played.
As a longtime Supergiant fan, this is everything I've ever wanted in a game. It combines elements from Bastion's combat, Transistor's mix-and-match build system, Pyre's character, and tons of innovative ideas into a polished experience that is so refreshing and yet still so uniquely Supergiant. There's virtually no filler here - every gameplay mechanic is so well thought out, balanced, and adds to the game as a whole. I think this is largely due to Supergiant's unique Early Access process - as someone who tried it out early and did my full playthrough once the game was released, I can clearly tell that they spent a lot of time polishing, balancing, and incorporating fan feedback. So glad that Supergiant is getting mainstream recognition for this game - they definitely deserve it.
Flaws: Honestly none, this is as close to a perfect game as I've ever played.
As a longtime Supergiant fan, this is everything I've ever wanted in a game. It combines elements from Bastion's combat, Transistor's mix-and-match build system, Pyre's character, and tons of innovative ideas into a polished experience that is so refreshing and yet still so uniquely Supergiant. There's virtually no filler here - every gameplay mechanic is so well thought out, balanced, and adds to the game as a whole. I think this is largely due to Supergiant's unique Early Access process - as someone who tried it out early and did my full playthrough once the game was released, I can clearly tell that they spent a lot of time polishing, balancing, and incorporating fan feedback. So glad that Supergiant is getting mainstream recognition for this game - they definitely deserve it.
Highlights: Internally consistent sci-fi world, excellent story, great performances, choices that feel like they matter.
Flaws: Clunky gameplay systems, dated graphics.
Admittedly, the story starts out pretty slow since it has a lot of exposition to get through, but paying attention to the lore details really pays off by the third act. I also really felt that my choices mattered, and while the binary Paragon/Renegade (good/evil) skill system is a little limited, it still works better than most choice-based RPG's I've played. I also love that the world is really internally consistent, with everything about its technology and politics making sense with each other.
The graphics and game mechanics may have been impressive for 2007, but playing it now they are pretty painfully clunky. While there are quite a lot of combat playstyles (guns/tech/biotic), the gameplay never really felt that fun. Still, it's definitely worth it to get through it and experience the excellent story.
Overall, this was a great game made me feel confident in my decisions - my story path and my Shepard are "canon" to me now. Unlike other games where I tend to want to explore every possible branch and outcome, here I'd rather miss out on some content and keep my "illusion of choice", so to speak. While I may eventually come back for another playthrough, I'm definitely going to play through the rest of the series first.
Flaws: Clunky gameplay systems, dated graphics.
Admittedly, the story starts out pretty slow since it has a lot of exposition to get through, but paying attention to the lore details really pays off by the third act. I also really felt that my choices mattered, and while the binary Paragon/Renegade (good/evil) skill system is a little limited, it still works better than most choice-based RPG's I've played. I also love that the world is really internally consistent, with everything about its technology and politics making sense with each other.
The graphics and game mechanics may have been impressive for 2007, but playing it now they are pretty painfully clunky. While there are quite a lot of combat playstyles (guns/tech/biotic), the gameplay never really felt that fun. Still, it's definitely worth it to get through it and experience the excellent story.
Overall, this was a great game made me feel confident in my decisions - my story path and my Shepard are "canon" to me now. Unlike other games where I tend to want to explore every possible branch and outcome, here I'd rather miss out on some content and keep my "illusion of choice", so to speak. While I may eventually come back for another playthrough, I'm definitely going to play through the rest of the series first.