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ViktorTheGreat finished Ninja Painter 2
Ninja Painter they could never make me hate you

8 hrs ago


ViktorTheGreat played Bloxorz
I used to always hate this game because in elementary school I'd see other kids playing it and on really hard levels but whenever I played I couldn't get past like the second level. So I tried it again for the first time today and let me just say. The vibes are immaculate the sound design is so good I don't know why this game is a rusty apocalypse but it's just so good. As for the gameplay eh I gave up around level 6 or 7 I think. I'm not smart like that, lol

1 day ago


ViktorTheGreat played Kirby's Pinball Land
Pretty fun. Not sure if there's an actual end game to this, I know you can climb up the table to reach new screens which is cool, but the gist of what I got is that it's just a high score type thing. Music is cute, and I like that all 3 boards are available from the beginning.

3 days ago


oolongstains finished Bloodstained: Curse of the Moon
Played on casual; the 30+ minutes it took just to get it running counts as veteran mode, to me.

Pretty fun little Castlevania-like. Leans very heavily on its influences but has enough of its own ideas to be interesting. Heavy alternate path use is fun, even if it's not really interested in letting you find them on your own. The extreme differences between the characters is interesting; appreciate that not-Alucard's attack is basically the classic Dracula three fireball thing.

Started but haven't finished the second loop; will probably go back for it.

4 days ago


ViktorTheGreat finished Later Alligator
It was okay. I think the animation is really charming and well done, and the music is too. I think having different dialogue scroll sounds for different characters would've been cool, considering how much dialogue there is. Even if there were just like, 5 or 6 different ones that characters shared. Total personal preference though.

Some of the minigames were kind of wack. Like the shoe/drawer one was totally luck based, and the anime dating one was fun in concept, but way too long and there was literally no way to know how good you were doing until it was over. When I played it, I thought it ended really well based on the dialogue, but then it told me I failed, and I was so confused. I also wish the time mechanic was more defined throughout the game. You don't know how long something takes (conversation/game/whatever) until you've already done it. They had the times listed for retrying a minigame, but not for anything else, which I think is kinda odd. And because of the time mechanic, you literally can't do everything in one playthrough. And I get that it encourages replayability, but (and I could be wrong here) I feel like the stuff I missed didn't encapsulate a full, secondary, completely different playthrough? And there were also a few of those minigames you HAD to play at least once. So I feel like encouraging replayability shouldn't have been a focus here. And on top of all of that, I felt like the game dragged for just a bit too long. Or maybe it was some of the minigames being too long that made me feel that way.

Regardless, I had fun. I probably just won't be replaying it.

4 days ago



ViktorTheGreat played Super Mario Land 2: 6 Golden Coins
An obvious graphical and engineering upgrade from the first, yet I found myself having less fun with this one compared to the first. My best guess is that the open-ness of the world had me doing certain levels/worlds out of order and making the difficulty scale feel wonky. I also think the controls are a bit slow and somehow both slippery and floaty.

7 days ago


ticky reviewed Trail Out
Official video game of “no copyright intended”

8 days ago


ticky is now playing Trail Out

8 days ago


8 days ago


ViktorTheGreat shelved Super Mario Land
Yall this game whooped my ass I was genuinely so surprised when I couldn't move backwards once the screen had scrolled and there were a few things about the collision (specifically around corners of platforms) that really threw me off and I definitely did NOT beat this game I didn't even reach the second boss despite playing for almost an hour. But...! I had fun and that's what matters. I just don't have the time to really learn this game right now especially when I have to restart from the beginning every time I die

9 days ago


ViktorTheGreat finished Minit
I originally bought and played this game around when it came out, and at the time, I was completely dumbfounded by it. I was so confused with how I was supposed to get anything done if I kept dying every 60 seconds, and progress I made (in my eyes, things like bushes being destroyed) was erased every time. I didn't give it much of a shot. However, I knew people liked it, so I decided I'd try it again. And safe to say, I'm glad with my decision.

I think my biggest pervasive problem with this game is how you really have to memorize EVERYTHING-- every location and how to get there, every roadblock and the proposed solution, literally everything, as there's no maps or quest list in the game to remind you. And for the most part, that was okay. However, the game opens you up to a lot of different avenues/areas very fast, and I found that the roadblocks I discovered first were the ones I ended up forgetting for the longest time. The game also has grid-based design, but no grid based movement, and one of the most frustrating things ever was accidentally sliding into a door and wasting seconds getting out or getting snagged on the corner of a tile while running and losing seconds there.

But the art style was super simple and cute, and the world felt super tight and connected, never too big or crazy.

12 days ago


ViktorTheGreat is now playing Pokémon Go

14 days ago


ViktorTheGreat finished Little Misfortune
What? Homos?

I had the cough MISFORTUNE of getting this game spoiled to me due to an awry tiktok that appeared in my feed a few months ago. Before I even knew what was happening, I had seen a crucial part of this game's ending. I tried to forget about it, but of course, the more I thought about it, the more it stuck in my head. But, despite that, despite knowing the twist from before I even downloaded it, I still had an awesome time here. I absolutely love the character writing, because it feels like it perfectly treads the line between portraying Misfortune as a perfect angel of a girl and portraying her as a big gross weirdo for the sake of shock value. I think it captures the pure essence of what weird little girls are like. I mean, she's basically a furry for god sakes.

The gameplay is simple, but I feel like it tries to overinflate its complexity and make it feel like it's more intense than it is. You make a lot of A/B questions throughout the game, as you do in a lot of games, and yet both consequential (''will you do this'' questions) and progression questions ("do you want to enter the next area" questions) are portrayed with the same screen-blurring, music-pausing effect that makes them feel like they have the same question. I think if the intention was to truly confuse the player over what choices have weight, it was accomplished, but I also feel like that's kind of lame. Otherwise, have the simpler preferential questions be portrayed in a more mundane way. I also think there were a few spots where the interact icon was a bit finicky, to where you had to stand at a distance to something in order to inspect it instead of right next to it. But these things never bothered me too much.

Overall awesome, totally nutty experience.

14 days ago


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