Bio
I don't have a good grip on reality.

NOTES:
- Only completed games are journaled and rated, games with no ending are rated whenever I feel like doing so
- Use filters to properly see what games I've completed/shelved/etc.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Shreked

Found the secret ogre page

Gamer

Played 250+ games

1 Years of Service

Being part of the Backloggd community for 1 year

N00b

Played 100+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Metal Gear Solid 3: Subsistence
Metal Gear Solid 3: Subsistence
No More Heroes
No More Heroes
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
Super Mario 64
Super Mario 64
Getting Over It with Bennett Foddy
Getting Over It with Bennett Foddy

390

Total Games Played

006

Played in 2024

032

Games Backloggd


Recently Played See More

Mafia II
Mafia II

Feb 05

Guitar Hero II
Guitar Hero II

Jan 24

A Trip to Yugoslavia: Director's Cut
A Trip to Yugoslavia: Director's Cut

Jan 19

Tetr.io
Tetr.io

Jan 14

Mafia
Mafia

Jan 14

Recently Reviewed See More

One of the best, if not the best Guitar Hero game ever made. Awesome setlist, and the engine is way tighter and better feeling than it's successor. That's right, this game is superior to III and I'm not afraid to say that.

I'm a bit split on this game. I do think the story and atmosphere are incredibly captivating and great, but the gameplay often frustrates to the point of anger. The required usage of the map to navigate is a pretty cool idea, but a lot of missions have incredibly cheap shootouts, with the second half especially boasting insta-kill shotgun/Thompson enemies placed in corners you'd never know about unless you died to them. The very awkward shooting doesn't help matters at all and you can easily get stunlocked if one of them even takes out as much as 3 HP while you're trying to aim at the guy and going out of cover, because Tommy really likes to shoot the wall unless you're fully in the open. The checkpoints also don't help matters, as they're spaced out enough that if you die almost at the end of a shootout or make a mistake, you go all the way back to the beginning.

What also doesn't help is how vague the objectives are. In the second half I had to straight up look up how to beat some of them, because there is absolutely nothing to tell you exactly how to do a mission in some parts. The game requires you to do each mission exactly how it wants and if you deviate in the slightest, you either fail or get killed. I understand this game was in development well before GTA III and has a different structure in mission progression, but even that game has a lot more freedom in mission approaches than this game does. I usually give old games leeway because of their age, but a lot of what Mafia does wrong is placed more in the design aspect than mechanics.

Overall, I still think the game has appeal in its great atmosphere and story, but the gameplay leaves me with a sour taste and very hesitant on ever revisting it. I would not recommend it to newcomers of the series. If you want to be captivated by the 1930s Americana atmosphere of the game and its compelling story, I would suggest opting towards the Definitive Edition instead.

Childhood favorite that was great on release, but aged like sour milk since. The progression boils down to repetitive and tedious grinding, races are blatantly repeating even in the same Blacklist member race pool, and the opening hours are a chore to get through.