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Personal Ratings
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5★

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N00b

Played 100+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas
Fallout: New Vegas

133

Total Games Played

000

Played in 2024

011

Games Backloggd


Recently Played See More

Marvel's Spider-Man 2
Marvel's Spider-Man 2

Nov 01

Cyberpunk 2077: Phantom Liberty
Cyberpunk 2077: Phantom Liberty

Oct 08

Fallout 4
Fallout 4

Jul 23

Fallout 4: Far Harbor
Fallout 4: Far Harbor

Jul 05

Mortal Kombat 11
Mortal Kombat 11

May 25

Recently Reviewed See More

the movie suits are bullshit, the miles costume at the end is the ugliest shit ive ever seen, the side missions have been reduced significantly, all those cool powers you got with purchasing new suits are gone. despite what i can assume is sony's insertion of marvel comics level synergy, insomniac manages to create a sequel that improves on almost everything from the first game. the story is darker, the map is bigger, the threats are bigger.

the symbiote suit is exactly what i wanted it to be, extremely powerful upgrades that you don't want to get rid of. you just plow through dudes way quicker than you could with those spider-arms, and the only thing that changes is everything else. great game.

the new ending made me want to kill myself. bravo CDPR

it works as an open world looter shooter but absolutely fails in the RPG genre. fallout is no longer about creating your own unique character and learning about the world after a nuclear holocaust. instead you're playing the character bethesda wants you to play. it's a step up from your dad being the main protagonist instead of you, but the freedom choice put into the role-playing element has been swept off the map like the human societies before the bombs fell.

due to the voiced protagonist, dialogue options are now extremely limited, likely due to the workload something like this can create. the sarcasm button is just cringy and lame 90% of the time. you're supposed to be this lost parent and it's giving you dialogue that makes you sound fourteen years old. not only that, but the very few dialogue options you do get either lead to the same response from the NPC anyways, and give you zero information.

there's also this weird belittling by a lot of the game's characters in terms of explaining stuff. there's dialogue options that might let you ask a question or inquire about something and a lot of the answers are "you're too stupid to understand it, just do this thing and you'll be fine". like jeez, sorry for wanting to learn about scientific breakthroughs and details about the world around me in your OPEN WORLD ROLE PLAYING GAME

oh and then there's the actual speech checks. quick recap. the speech skill you can invest points into is a fallout staple and gave you more dialogue options in the interplay isometric titles, but never told you which option was better. fallout 3 speech skills are a coin flip, which is a terrible idea for a game that has a quicksave option. new vegas fixed this by making the skill checks dependent on a level, but also let some checks get passed with other skills (barter, medicine, guns, etc.). fallout 4 has completely removed skills altogether, and the coin flip speech checks are back, but they're dependent on the Charisma stat.

what's really funny about this change is you can max out charisma at the start of fallout 4 and never lose a conversation. what makes this better is that the speech options you get are terrible. it's so badly implemented that one option you get boils down to

"hey have are you going to do this thing yet"
"absolutely not. there's no way in hell that's going to happen"
[SPEECH CHECK] "okay but have you thought about it tho"
"actually now that you mention it, no i have not. tell them i'll get right to work"

it's a con that these dialogue options are so lazy and offer little aside from completing a task you don't want to do, but it's also pretty hilarious to see these roughened and experienced wastelanders just immediately folding to the most basic inquiries ever.


the story. holy fuck it's bad. fallout 4 started development before 3 was even finished, having been worked on for seven years. and in that time frame, no one asked "what should be the motivation of our bad guy". a question you definitely want to ask in your big budget open-world RPG, especially one where it's a bad guy group you can join and learn more about. your character is essentially given multiple factions to side with in the course of the story. a brotherhood of steel chapter that are just straight up nazis, second hand embarrassment harriet tubman, one-dimensional good guys that are in it for the good fight, and scientists that want to abduct people.

i think it's safe to say the institute is the worst written faction fallout has ever received. like what a fucking embarrassment. bethesda gets to make their original bad guy after recycling both the brotherhood of steel and the enclave in fallout 3, and they dropped the ball off the grand canyon. how synths work is all over the place. they could be so deeply infiltrated that they don't even know they're synths, or they just know right from the getgo and tell you they're keeping a low profile like a dumbass spy. there's so many characters inside the institute itself but all they ever tell you is how nice it is to be in a clean lab or why making robots is important, WHICH OF COURSE, YOU NEVER GET ANYTHING ELSE OUTSIDE OF "THEY'RE IMPORTANT"

unfortunately for me, i have 388 hours in fallout 4 so i can't really say i didn't have fun. the gunplay is a big improvement from both 3 and new vegas and makes things really satisfying. i think the boston commonwealth is pretty fun to explore, and there are some pretty fun side quests you can stumble across. the guns no longer break, so it's a little more fun to just carry around a couple of firearms.

the settlements. some people love em, others hate em. i didn't care much for them, but i do appreciate that bethesda tried to add a feature for the hundreds of fallout fans that are just hoarders for junk, so now all those objects are more than just things you sell to a trader or window dressing for vault levels. the sim settlements mod is pretty damn fun tho, and a must play for anyone that likes settlements but doesn't want to build six hundred crappy wooden huts for those lazy ass settlers.

companions have also greatly been improved. some of the characters are pretty generic, but they're surprisingly diverse in play style. of course there's the dog, but there's also a super mutant, a mr handy that you left behind for 200 years (lol), a brotherhood of steel paladin, a noir detective synth that's also the best character bethesda has ever written, a journalist, a mercenary, a cage fighter, and the most bland and annoying mf on the planet. i really like how they'll interact with other companions, and you can bring them with you on the DLCs and they'll have dialogue to reflect what's going on (if you play far harbor, bring nick valentine, it's worth it).

overall if you're getting into this game because it's fun to shoot things and you enjoy open world exploration, i'd say it's worth the low price it's selling at. however you want a worthy follow up to fallout new vegas or any kind of western RPG with thought put into it's world outside of aesthetic and who you're shooting at, look elsewhere.