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Favorite Games

Super Mario World
Super Mario World
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Chrono Trigger
Chrono Trigger
Resident Evil 4
Resident Evil 4

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It feels like this had potential to be a great game if it didn't suck. Fortunately this game had sequels that, from what I understand, do not suck!

This is easily the most ambitious Adventure Island game. Adventure Island 4 (only for Famicom!) comes close by being a Metroidvania, but this goes even further than that by adding small RPG elements like random encounters on the overworld and several sets of armor and weapons. Between these things and the magic spells you can collect, you could say there's a lot of Zelda 2 influence.

This is definitely my favorite Adventure Island game. It's pretty much a great game, the actual design is quite fun. But it does feel a little undercooked, or at least under-budget. The graphics are somewhat lacking for a late SNES game. The backgrounds can be a little ugly and sparse, and the animation is noticeably limited. The game transitions between areas by abruptly cutting to black, which feels really cheap, and every scene change takes a few seconds to load in which is very unusual for a Super Nintendo game. When you kill a boss, the screen cuts to black and then it drops you back in the room but with the treasure spawning in. I don't remember running into any bugs that actually messed with the gameplay, but all of these things give the vague feeling that this game is held together by duct tape, which is an odd impression for a 16-bit adventure game of this scope to leave.

This is still a unique and enjoyable game, and the music is great. I just wish it'd been a little more polished.

In terms of the wider Adventure Island series, Super Adventure Island is a bit all over the place. The graphics are among the best in the series, and the music is smooth and sounds very crisp for SNES. Like New Adventure Island, it dispenses with AI2 and AI3's dinosaur mounts and inventory system, but it also distinguishes itself more from the NES games by moving at a slightly slower pace and introducing more types of jumps. The hunger meter rarely decreases much and you're never short for weapons, but the actual level design can be brutal as ever before too long. There's also a more novel variety in the levels, such as the one where you're swimming through the insides of a whale.

This would be above New Adventure Island for me if not for one glaring annoyance: two continues. Run out, and it's back to level 1. That game had infinite continues, and even Adventure Island 1 had a way to activate infinite continues, so there's no reason for this game to be kicking me back to the start. This game's not quite good enough to get away with that.