Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

60h 0m

Days in Journal

2 days

Last played

January 22, 2023

First played

January 3, 2023

Platforms Played

Library Ownership

DISPLAY


Idk how to really format my thoughts on midnight suns, I think my brain is a bit mushed rn but I'll try. Basically it boils down to a fun enough card strategy system that's surrounded by bloat.

The characters are all fairly one dimensional, any sort of development most of them get isn't actually development and is just a reference to a comic run they were in. Out of the cast of like 15 or so
heroes, I'd argue at most that 3 get any sort of relevant development, and even then it's mostly just plot relevant rather than character based.

It also has just so much bloated dialogue. I know a lot of reviews talk about how cringe or quippy it is but eventually you can look past that, it's the fact that it takes them 10 sentences to say something they could have said in 2. So often I'd find myself just skipping through the social stuff cause 1) the personalities are nearly all the same or just a rehash of a select few, and 2) it just fucking drags, it's the bulk of the 60 hour playthrough, it's legitimately like 20 in combat, 40 listening to dialogue.

The combat is what holds the game together and seeing it's the xcom team maybe I shouldn't be surprised. While there's little personality to the heroes in their dialogue, their moves and abilities in battle actually do match their skillsets. Spiderman can string together web attacks, Captain Marvel can go Binary for a boost, Blade can bleed enemies to weaken over time etc. It is genuinely quite fun to just do some missions and listen to a podcast in the background.

Overall, it's fine. If you like marvel and strategy games, get this on a discount and just skip through the dialogue. You can pay attention to the plot cutscenes if you want but tbh it's just set pieces strung together, and the ending made no sense to me, maybe I was too focused on a podcast lol.