Bio
Hey! I'm Moraguma!

I'm a hobbyist game developer from Brazil. I've always been in love with video games as a medium, and now I'm making some!

You can play my game, Candle Prick, on Steam!

To keep my ratings at least somewhat consistent, here are a couple guidelines:

5 - A rich, innovative and effective experience. An extremely easy recommendation from me
4 - A great game that accomplishes what it sets out to do
3 - A decent game with its ups and downs, but ultimately worth experiencing
2 - A game that, while functional, ultimately fails to deliver what it set out to
1 - Something lacking in passion and purpose. Or maybe it's just plain unplayable

Personal Ratings
1★
5★

Badges


Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Liked

Gained 10+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

N00b

Played 100+ games

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

Night in the Woods
Night in the Woods
Signalis
Signalis
Outer Wilds
Outer Wilds
Amnesia: The Bunker
Amnesia: The Bunker
Sonic the Hedgehog
Sonic the Hedgehog

066

Total Games Played

012

Played in 2024

008

Games Backloggd


Recently Played See More

Gris
Gris

Mar 18

Summerhouse
Summerhouse

Mar 10

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Mar 09

Factorio
Factorio

Feb 26

Half-Life
Half-Life

Feb 20

Recently Reviewed See More

Played this for game club.

While I'm sure there are more creator-accurate ways to understand Gris, this is the kind of experience that would feel inauthentic not to evaluate through my gut feelings. To me, it speaks of futility. Of being stuck in cycles upon cycles of loss and rejection, creating art and performance that, no matter how true and profound, will always feel entirely inadequate. It's about changing your shape, looking for something, anything inside yourself that will make you feel complete and in control. And, ultimately, it's about letting go of that desire for control, understanding, and finding peace in the idea that there isn't anything you could have done to make yourself anything other than what you are.

I like that it doesn't use its varied and fun mechanics to do anything particularly extravagant. While Gris gives you a multitude of abilities that play very nicely with each other, a lot of the game consists of not using them and just walking around. It forces you to sit with your gut, which doesn't feel at all hollow, in part thanks to the intense and labored visual art and sound design. There's a lot to think about and the game wants you to dive head-first into it.

I liked it! At the same time, I feel like it isn't meant for me. Like there is a lot of depth and emotion that someone else, having lived a different life, would appreciate a lot more.

It's hard to talk about SUMMERHOUSE because there really isn't much to it. Just a couple of basic building blocks, open fields, endless summers, and empty houses. It has nice vibes and is pretty nice for a couple of minutes, but it couldn't really hold that sensation of nostalgia for long for me

A little rough around the edges in the form of repetitive enemy encounters and story sections that snap you out of your flow. Makes up for it in the form of stylish vibes and a slick trick system. It's really cool!