28 reviews liked by nomooremercy


what if Silent Hill was your phone????? have u ever thought that social media is bad?? teenage girls wouldn't be bullies online if they just went shopping. maybe if they watched Final Fantasy: The Spirits Within on a big tasty plasma TV, that'd work too.

alright hear me out yall this was kinda fun

"it has heart tho!" no it don't!!!! you just have a sonic the hedgehog™ branded tumor in your pituitary gland

made like a dark, twisted version of pokemon haha. Just a glimpse into my dark reality. A full stare into my open-world survival crafting slop would make most simply go insane lmao.

Let me just say right up front; I put about 12-ish hours into this game. So obviously this is not a comment on the whole experience, beginning-to-end.

But I have to say; I have had no fun with this. And I mean that literally, not in any kind of hyperbolic sense. I have had zero actual enjoyment with this game, for a dozen hours. It is an ugly, grey, lifeless RPG with mediocre action and not a single interesting conversation to be had with any of the people I've met so far. And the UI might as well have been designed by an alien. I have no clue how Bethesda can be this deep in the game and still be making menus and inventories like this.

Miss me with any "well it takes 85 hours to get good" shit. I don't watch two seasons of a TV show to get to the goods stuff, so I certainly won't tolerate that kind of thing in games. You can make a compelling intro, even if your game is generally a slow burn - I'm fine with that. But aesthetically, narratively, and gameplay-wise this thing offers almost nothing in its opening act.

Finding out you can just fast travel to planets without needing to go the ship everytime jut made me lose interest in bothering to understand the game's mechanics and objectives

Despise the fast travel system and the break in immersion it causes.

A game with excellent shooting mechanics that is mediocre in almost every other aspects, except maybe for the music. The gunplay is great, and it makes combat feel great and fun to run around shooting everything in slow-motion. While that carries a lot of the game however, it isn't enough to make this a great game. The story is pretty mediocre and I feel didn't lean into the story aspects it should've, where they could've ran with a lot of interesting ideas. The scares and horror influence weren't used often enough outside of one mission, and the attempted 'scariest' mission literally used a PNG image jumpscare. The graphics are terrible and look like unity -bought models with visually different art styles between some objects and flat lighting, with that in-engine sheen that makes everything look pretty poor. The music was good, however I feel like it didn't fit the atmosphere of the combat at all. It was very DOOM influenced which didn't work with the slow motion, harsh brutality of the viscous combat. Some of the characters were interesting but didn't live up to their in-game, combat counterpart when they finally showed up. The game is also incredibly short too for the side mission/main mission format it has, and except for one side mission they were all pretty boring wave-based gameplay. That doesn't really work when you can count the amount of enemies the entire game has on one hand. I think it was a really good job from an indie studio and the developers clearly cared about the product, I just think they stumbled a little too much to make this any more than a 'decent' game.

When Ubisoft does tailing quests: 😡😡😡

When RGG Studios does even more boring tailing quests: At your service my king

it’s like eating one of the best meals of ur life but it also comes with some really shitty side dishes