Bio
More a movie & art guy than gaming, so this may not get updated a lot, but I like to try stuff here & there so hopefully variety at least. Also I am bad at gaming, so things will reflect that.
Personal Ratings
1★
5★

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Created 10+ public lists

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Mentioned by another user

1 Years of Service

Being part of the Backloggd community for 1 year

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Gained 100+ total review likes

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

Elite Gamer

Played 500+ games

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Become mutual friends with at least 3 others

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Gained 3+ followers

Gamer

Played 250+ games

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Played 100+ games

Favorite Games

Katamari Forever
Katamari Forever
Devil May Cry 5
Devil May Cry 5
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Control: Ultimate Edition
Control: Ultimate Edition
Fallout: New Vegas - Ultimate Edition
Fallout: New Vegas - Ultimate Edition

933

Total Games Played

030

Played in 2023

1501

Games Backloggd


Recently Played See More

Shining Force EXA
Shining Force EXA

Dec 08

The Wonderful End of the World
The Wonderful End of the World

Dec 06

Title_Pending
Title_Pending

Nov 30

Starfield
Starfield

Nov 29

Robocop: Rogue City
Robocop: Rogue City

Nov 26

Recently Reviewed See More

An adorable & instantly charming low-stakes collectathon, almost an experiment in using traditional design principles and seeing if the game still works without a fear of failure or hard loss. In my opinion, it absolutely does work with maybe just a few hurdles in design that crop up now and then.
Some people may be instantly turned off by the overly "moe" aesthetic, but I think this actually hits a nice balance of not being overly cutesy in a way that rams it down your throat. Even though the audience of this game isn't really me, I found it to be a relaxing time. It helps too that the controls are pretty tight and offer a lot of flexibility of movement (the Hat in Time connections are more than the cameo), though sometimes I ran into depth/space issues due to the 2.5 D aspect with my character model. I would love casual games to move away from the Animal Crossing/Stardew Valley model and into something more directly interactable like this, so I would highly recommend this as a more passive game to return to now & then.

Y'know, coming back to review this and seeing that this had also been released on mobile at some point kind of helped me solidify the issues I was having with this game & why it just wasn't clicking. It seems overly simplistic to just say "yeah this feels like a budget mobile game that for some reason was on the PS2 and had a little more production value behind it", but that really does boil down a lot of my issues here.
The combat is braindead easy, and this is coming from someone who usually doesn't mind if a game is on the easier side. The problem is, it does feel like "click on the thing to make it go away", so there has to be a lot of feedback issues that keep this from being satisfying (compare this to the breakneck pace and instant gratification of the Ys series to get it more). A lot of the aesthetics & presentation are also pretty generic, with the centaur man & kangaroo merchants being the only real standout elements so far. I'd still try the other Shining Force games, but this one just totally failed to grab my interest.

A fun little blatant Katamari ripoff, though instead of rolling ball you just become the stuff you pick up. It's very much on the budget side, and it's too repetitive over a long stretch of time, but I love the funky soundtrack & the dedication to really try to match the Katamari wacky vibes. A fun little diversion but nothing that blows me away.