Wow. What a game. As you can probably tell from how I'm writing this so long after my playthrough, it's stuck in my head.

In the west this gets compared to Mother/Earthbound a lot, but this is a game about individual characters and their very personal struggles that leads to a very different kind of storytelling than Mother goes for. The focus is less on the events, less on an epic world-scale story, and more about the very specific personal journeys of the protagonists.

I think Boy's existential struggle for "what does it mean to find your place in the world" is a pretty common feeling, but it's expressed with a depth and conviction that really comes through. His parasocial relationship with Sebastian is interesting to reevaluate in the era of streamers and "accessible" modern celebrities. It pairs interestingly with Sebastian's nervousness about taking responsibility for his own art, his ambivalence as to whether anything he says matters.

Bonnie's arc is maybe the most nuanced and interesting, not only her struggles with her own art and what it means to expect something from an audience when she shares it, but also her struggles with how and whether to live in the future.

It's impressive how smart the map design is. This is a feature phone game - it couldn't have had more than 512KB of storage. The very clever reuse of maps, having characters retread their journeys frequently, is a smart way of making the most of what they have. Instead of feeling repetitive, it encourages you to develop a very close, personal relationship with the city.

I dearly hope this gets a translation of some kind someday. I want more people to be able to experience it.

Reviewed on Feb 22, 2022


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