plaidtopia
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Being part of the Backloggd community for 1 year
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A tight, well designed horror game that is both a welcome, fresh spin on the Amnesia franchise and an evolution into a much more complete game and puzzle experience.
The cramped, familiar quarters serve as the equivalent of a "bottle episode," with you and the inevitable monster playing a dangerous game of cat and mouse. More surprising, however, is how the natural and logical the gameplay is -- you blow doors open with grenades, break locks with bricks, or read logs to solve puzzles the way you might in reality and not in some contrived design. This was a somewhat jarring change to acclimate to as it's not well introduced, but once you embrace it, it becomes probably the best experience in the series.
I hope this is a sign of things to come for Amnesia and horror games as a whole!
The cramped, familiar quarters serve as the equivalent of a "bottle episode," with you and the inevitable monster playing a dangerous game of cat and mouse. More surprising, however, is how the natural and logical the gameplay is -- you blow doors open with grenades, break locks with bricks, or read logs to solve puzzles the way you might in reality and not in some contrived design. This was a somewhat jarring change to acclimate to as it's not well introduced, but once you embrace it, it becomes probably the best experience in the series.
I hope this is a sign of things to come for Amnesia and horror games as a whole!
Gorgeous aesthetic, fascinating world-building, an almost haunting vibe, and some really solid light tactical ship combat, but it's a bit overlong and gets repetitive in the back half. I can't help but feel like Crying Suns would have benefitted from dropping the roguelike structure or reducing its length. If this were three acts instead of six, I'd probably give it 4 stars instead of 3.