i like (j)rpgs and surreal narrative horror games. she her
Personal Ratings


Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 100+ followers

Well Written

Gained 10+ likes on a single review


Gained 10+ total review likes

Trend Setter

Gained 50+ followers


Found the secret ogre page


Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers


Voted for at least 3 features on the roadmap

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Half-Life 2
Half-Life 2
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
Silent Hill 2
Silent Hill 2
Super Mario World
Super Mario World


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

My House
My House

May 22

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

May 12

Demon's Souls
Demon's Souls

Apr 26

Dark Souls
Dark Souls

Mar 20

Elden Ring
Elden Ring

Dec 25

Recently Reviewed See More

This review contains spoilers

myhouse.wad is a doom ii mod built for the gzdoom source port that masquerades as if it were simply a recreation of someones real life house (which was all the rage in the early 2000s doom map community). of course, the aforementioned masquerade is just a barrier between the player and the actual game. in actuality, the mod is a psychological horror game utilizing non-euclidian geometry courtesy of well-placed teleports combined with proprietary udmf features that creates impossible geometry and subtly changes scenery as the game progresses
the map editor trickery going on here is nothing short of absolute genius. everything is so seamless and well thought out that, without firsthand mapping knowledge, you would genuinely never know how the game works until watching a video about it. i love that its so easy to run and play on just about any platform but the intricacies here, particularly in terms of sheer game design and layout, run deep. i think that, aside from the obvious psychological toying, my favorite aspect of the entire game is just that its so easy to overlook the depth of the game. one facet i have not read much emphasis on outside my own playthrough is how simple yet genius the idea of putting a generic wad with just the house in the game directory is; i thought that was the entire game. had i somehow downloaded the mod not having watched a video about it, i wouldve finished the first loop-around and quit after the blue gate.
in terms of narrative, the only qualms i had were the incorporation of over-done, over-safe possession tropes; the idea of someones soul inhabiting a computer or a game is tried. now, of course, it makes perfect sense to employ in this narrative, but everything about this game is so unique and presented in a genius way that it feels silly to turn to the journal entries and read about spooky dreams mirroring reality and such.
one thing i immediately thought i would dislike about myhouse.wad was the incorporation of the liminal spaces trope, particularly using viral examples as actual scenery in the game. the backrooms and hotel courtyard are actual playable parts of this game. while i thought it seemed kitschy at first, it really does fit the narrative quite well and only the backrooms feels out of place (which is really fine because you have to cheat to get there anyway)
my last comment is the picture of the author of the map and his late friend is so obviously edited (ai?) it hurts. this isnt serious criticism (look at the set dressing in modern resident evil titles) but its hilarious nonetheless
i am the first person to denounce low effort creepypasta, but really, myhouse.wad is the most refreshing internet horror story in recent memory and i doubt one this interesting will crop up again for the rest of the decade

literally my only problem with this entire game so far is performance (which gets really bad with ultrahand) but i dont even care. might even be greater than breath of the wild

not a fun game but so influential and scary. if it were more accessible i would likely rate it a lot higher. silent hills probably wouldve been fantastic if death stranding is anything to go off of