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I like 100+ hour JRPGs because they save me money, but on the other hand, FOMO is an issue... life is a struggle.
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Favorite Games

Fire Emblem: Three Houses
Fire Emblem: Three Houses
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles

433

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050

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1093

Games Backloggd


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Final Fantasy XIV: Growing Light
Final Fantasy XIV: Growing Light

Apr 19

Rune Factory 4 Special
Rune Factory 4 Special

Apr 19

Honkai: Star Rail
Honkai: Star Rail

Apr 19

Pokémon Sleep
Pokémon Sleep

Apr 19

Logiart Grimoire
Logiart Grimoire

Apr 18

Recently Reviewed See More

I was kind of surprised how Into this game I got, but I guess it does make sense. Adult coloring books are super popular, right? Maybe I should look into those because hot damn it was fun messing around with this game. When I was a kid and I got a coloring book, I'd go kind of crazy with whatever colors I liked instead of the colors that, well, technically made sense, and I felt like it was fun to apply the same philosophy to each screen. The fact that you get four colors for each area helps things still look kind of nice even if you decide to color the tree trunks green and the leaves yellow, you know? I ended up kind of approaching each screen as a puzzle to the point where when you get to make your own pallet, I ended up not really using it all that much because I enjoyed working with the tools I was given.

I probably ended up making things a little boring once I got the fill tool, though.... but at the same time, it made sense to me. I liked the bright, fairly uniform colors, and the only thing that ended up really frustrating me about the whole thing was that it could be kind of difficult to differentiate different objects with both controller and mouse. Sometimes I couldn't figure out how to target a trunk to color and would just color the leaves... and damn, the "draw a thing" segments were uh. Well, I'm actually pretty proud of a Dragon Quest slime I drew. But the "recreate these paintings" segments looked goofy as hell.

But I feel like that's part of the point, isn't it? I'm sure there are people who have made some fantastic works of art in this game, but I think bringing a sort of amateur-ish vibe to the game feels like it vibes with the Themes. Pizza (or whatever your favorite food is, I ended up naming them Sushi lmao) just kind of picks up the brush to be Helpful and isn't really a professional or anything. The themes here are real good, man, whether you relate more strongly to Chicory or Pizza.

I... kind of did art when I was younger, but I got discouraged because I didn't think I was any good. There were people who told me I was good, but like. They were family. Was it actually any good? I don't know. It was pretty How To Draw Manga flavored. I think someone was Real with me and that kind of discouraged me out of it, but was it Real or Mean? I guess Art is just supposed to be, you know, fun and personal expression... I feel like the art classes in this game actually did a pretty alright job of getting that across, haha.

But you do kind of want to live up to the Legacy of the artists you admire, right? Even if that might not be for the best? There isn't something as crazy as a Chosen One who colors the entire world, but man. There's good themes here, is all I'm saying. I Did Cry at the end. Both the Art Themes and the Depression Themes were Very strong.

On the more, uh, gameplay-ish side, outside of Coloring there's a lot of puzzles around trying to figure out how to traverse the environment, with the more abilities you get making it easier to get where you want to go and making it possible to find Secrets. I found it really fun! There's a lot of puzzle elements that interact with the environment in fun ways, like colored surfaces that touch the water bleeding into it once you gain the ability to start coloring in water, and clouds that you can use to traverse raining color out if you color them in. It's cute!!!

There's no combat outside of boss fights, which are Buck Wild, man. They start out Kirby endboss in terms of flavor and get wilder from there. You can say the game doesn't quite prepare you for them but they ARE basically still traversal based, more or less... the ones I found kind of frustrating ended up being the mirroring ones. Fortunately, the game isn't Mean about them and gives you generous checkpoints even if you don't mess with the difficulty options.

Anyway, I think it's a whole lot of fun! Definitely a recommend from me, whether you're Big Into Art or not. The world it presents is also really fun, with a bunch of cool ideas that it doesn't dig TOO deeply into but presents you in a cute way. Lotta good minor NPCs. My favorite location is Feast, which may be a bit of a Nightmare Area for some but was a complete delight for me, an insect lover.

"Ryukishi07 wrote such a long story just to tell you this. He must be a pretty poor writer."

mr. dragoon zero seven you are truly the best of us. i love you man. I actually cried during the Staff Message...

God this was such a wild fucking ride. We start with delightful shounen bullshit, we go to Rena Ryuugu Does Nothing Wrong, we get into ALIENS, and then we get back to the delightful shounen bullshit. And then there's the final punch to the gut in the tips! I thought it was gonna be alright, man!!!

Anyway, I really did love getting to see the different perspectives of the different characters, especially Rena. I don't know, man, I haven't gone through the same shit as her, but I definitely felt the descriptions of her anxiety and depression early on, you know? It was nice to have an actually empathetic look at a character like her once things got extremely bad, too. She was just Going Through It, man.

It's also great to watch the presentation evolve as the series progresses, too. The sound design has always been great, even before getting a fantastic composer on board for Kai, but it's nice to see the cinematic qualities being polished as well. I'm playing through vanilla with original sprites, and I'm sure mods with voice acting and less amateurish art add a lot, but it's fun to see an artist's craft evolve, you know?

(I did find it funny that last chapter Ryukishi was like "I was interested in the responses to Keiichi murdering Teppei. What if he'd decided to turn his life around?" and then he does this chapter and proves that actually lmao Teppei did deserve it, lmao)

Anyway I've been having a fantastic time with this series. I'm not really sure how I'm going to rank these chapters at the end, because this was a pretty wild swerve from Meakashi, lmao. I thought the intro description about this being a less serious chapter was ironic when the murders started, but it was actually an accurate description...

The only thing I can complain about... is Angel Mort. when will we move past the need for weird otaku bullshit....

Final Fantasy IV is a game that has been revisited and re-released a bajillion times over the years; I'm pretty sure it's the one that's gotten this treatment the most out of any Final Fantasy? Maybe VII's got it beat in terms of being an actual franchise, perhaps because uhhh TAY didn't. quite. do it for a lot of people. Maybe I'll visit that someday.

And yeah, sure, compared to future games it doesn't go quite as hard as it could. The melodrama is high, everyone's getting brainwashed all the dang time, your party is a revolving door of fakeout deaths... it's kinda silly. Like there's a particular instance in the storyline involving Edge's parents that's supposed to be fucked up and shocking but GOD the musical sting and the dialogue are so fucking funny.

But at the same time, I feel like I kind of get it, you know? It's charming as all hell. Much like FFIII before it, there's a cheeky playfulness to a lot of it that I feel has been present in pretty much all the Final Fantasies I've played. (Yes, even II, there were at least two goofy bits amidst all the grim insanity.) With perhaps one exception, every town has at least one NPC you can talk to in order to watch a goofy little dance sequence where the programmers did their damnedest to get the limited animation to do all it could. This isn't just limited to optional content, either; despite the High Drama of the main storyline, there's a bunch of out of battle story cutscenes where Palom and Porom squabble, Cid drags Edge around to make him help with the airship building, Edge pretends he's not crushing on Rydia... those kinds of things. It's really cute! Like, the way the story is conveyed through the gameplay is probably the star of the show, like the way Tellah's stats work or Cecil's battle against himself to become a paladin and so on, but I think they do a lot with a little in that regard.

I think they tried to do a lot with a little in terms of the Big Themes, as well. It maybe aims a little higher than it manages to convey, in that I feel like the Big Theme of the game as a whole is atonement and redemption. It does feel like the big themes of Cecil's arc comprise the bulk of the beginning of the game and kind of... finish with him becoming a paladin, but I gotta say, I do like that shit. I think it's pretty good, even if it feels like it goes a little fast. The way his relationship with Rydia, the child who he inadvertently orphaned, develops is pretty strong, and his return to Mysidia is good as hell. I love the way Cecil's interactions with the townspeople go in that segment! You get poisoned, you get turned into a frog, and you kind of deserve it, honestly. And Cecil is entirely aware he deserves it.

Of course, you can see it in other characters, as well, from Edward's guilt over his uselessness to Kain getting brainwashed all the time to the dang antagonist. I do feel like Brainwashing All the Way Down is a bit of a cop-out, but at the same time, it does feel like it's aiming at a metaphor. I think it ultimately ends up juggling too much to do any one thing justice as it hurdles to the end, but I kind of appreciate the ambition? I know the DS remake expands on the characterization more, so I look forward to that eventually.

The gameplay itself is kind of an interesting departure from the previous games in terms of giving you set parties with set roles rather than giving you the freedom to experiment. It's less "figure out which tools to use" and more "figure out how to win with the tools you're given." I still feel like there's a range of stuff to experiment with, though. When I played the game as a kid I got stuck at a very specific point (FUCK BAIGAN ALL MY HOMIES HATE BAIGAN) because I didn't really understand how to use the tools I was given, but now I have a better idea of how to deal with, uh, a party with one tank, one punch man, and three squishy mages, one of whom has a pretty bad MP stat because he's old. I didn't actually find myself that frustrated with Tellah on this go around because I discovered the wonders of Osmose, which was a helpful way to compensate for his shitty MP without using Ethers! Just steal it from enemies for free!

It's a little bit of a shame that the game pretty much tells you how to beat its puzzle fights right off the bat instead of giving you some time to experiment, though. There's some spicy fights before the endgame (rubicante... your hot leg distracted me into failure...) but the endgame yanks your training floaties off and tosses you right into the deep end. I was kind of tempted to ragequit on the final boss before I figured out the pro strats to beat him just because it was such a wild shift from what had been going on before and I'd already beaten Zeromus in a different game in a fight that was actually FUN even though I spent most of the fight dead on the floor because my internet died. I'm glad I pushed through, though, the ending was a lot cuter in motion than it was in screencaps.

Anyway, uh. Final thoughts. I wish they actually managed to capture the insane Beard Elemental energy of FuSoYa's Amano art because he actually looks like a weird alien and that's sick. I did like that his eyes flash red and green when he's casting, though, and his KO sprite is cute. Also I love that there's just a part where a robot bigger than a fucking castle starts stomping around and blowing shit up and it's extremely apocalyptic? I'm truly disappointed that's the one thing FFXIV didn't reference in its FFIV expac. Maybe they're saving it for later so they don't blow their whole FFIV Reference load in Endwalker...

Oh yeah and I think we should've been able to let Yang's wife join the party. She would have soloed Zeromus with her frying pan. She is the most powerful person in the game.