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Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

Gamer

Played 250+ games

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

Favorite Games

Donkey Kong Country
Donkey Kong Country
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Metal Gear Solid
Metal Gear Solid
The Warriors
The Warriors
Mortal Kombat: Deception
Mortal Kombat: Deception

368

Total Games Played

008

Played in 2024

138

Games Backloggd


Recently Played See More

Borderlands: Game of the Year Edition
Borderlands: Game of the Year Edition

Apr 15

Scarface: The World Is Yours
Scarface: The World Is Yours

Apr 04

Grand Theft Auto: Vice City Stories
Grand Theft Auto: Vice City Stories

Mar 30

GameCenter CX: Arino no Chousenjou 2
GameCenter CX: Arino no Chousenjou 2

Mar 13

Retro Game Challenge
Retro Game Challenge

Mar 11

Recently Reviewed See More

A game I had to wait years to play through, and while it didn't totally live up to what I expected, there's still plenty to love about it.

Battles take place in real-time, with characters automatically attacking until given other commands. You can freeze the action at any time so you can stop and think about what to do, cycling through your characters and browsing your available attacks and items. It's not a bad system, though there are sometimes issues with targeting or having a character stand still after giving them a command. There are battles that will be noticeably tougher than most, even after maxing out at the game's level cap of 20, but there are ways to overcome - if good armor isn't enough, just load up on stat-boosting items, or if there's room to run away, enemies can be led away from their groups to he dealt with one-on-one. Just be sure to save often in case anything goes wrong! The variety in weapons is also nice - melee or ranged, one-handed or two-handed, there are even options for dual-wielding. Several weapons can also be customized with upgrades, as can armor, and in the case of lightsabers, you can even modify the color of their beam.

The story and worlds are where this game really shines. The game features a decent selection of worlds old and new, each one with plenty of areas to explore, all stuffed with missions and side stories to find. There are some parts that are a bit of a pain, and you likely won't look forward to repeating them if you replay for the other ending.

Likewise, some companions are more interesting than others. They all have backstories that they'll open up about bit by bit as their journey with you continues. The only real downside to them is how little they react to changes in your alignment - being cruel and uncaring will sometimes get you scolded by certain companions, but very rarely will they make mention of it otherwise until the very end of the game. This also means you can't corrupt any of your companions, which I was most disappointed to discover. At most, you can goad them into making the wrong decisions, which will net you Dark Side points.

Overall, not a bad game! Just held back by the limitations of its era, and of whatever budgetary and time constraints its developers were given. It's an entertaining, open-ended Star Wars tale and a decent RPG in its own right.

A decent enough stealth game with some fun mechanics. The story isn't the most engaging (in either the main campaign or the Nightfall levels), but the gameplay is what matters most here.

The levels and your skillset start off small to help you get the hang of the basics, but the maps become more open as you progress and seeking out hidden scrolls will grant you points to spend on new abilities. While I didn't find every last scroll, I found enough to unlock all the main abilities. I made good use of most of them, often trying them in different combos to avoid being found out, even later on when perfection became less of a priority.

On that note, the game offers some replay value, with medals you can earn on each level - for killing all enemies, for killing no enemies, and for not being seen. I briefly considered going back for some of these, but the mechanics were buggy enough to deter me - I'd be too annoyed to have a good run ruined by a glitched enemy reaction or not being able to teleport when I should be. Besides, the medals only unlock extra skins, so there's not much being missed.

Something to keep in mind: I'm not sure how the other versions fare, but the Switch version does start to chug a bit in certain areas, most notably in the final area of the main story.

My first ever SMT game, but not the first one I've finished. As someone who never really stuck with Pokemon past the early days, I instantly fell in love with this darker take on the monster capture genre. Many of the monsters aren't as memorable (with names you're more than likely to mispronounce), but they're all beautifully detailed, and there are quite a few I've come to like. The art style and music are fantastic, with pre-rendered backgrounds and a mix of tunes that range from the most serene pieces in places of calm to some of the hardest-rocking battle themes ever to hit an RPG.

I enjoy the battle system, which has you fighting alongside your demons. Much like Resident Evil 4, you can open a menu that pauses the battle for you, allowing you some breathing room while you decide on items to use or commands to give your demons. Sometimes things can get a bit cluttered and you can lose sight of Raidou, or worse yet, get cornered by multiple demons that take turns beating on you, and sometimes you'll need to send your demons away to keep certain attacks from hitting them, but they add a bit of strategy to the mix, keeping you actively engaged in the battles instead of going on autopilot.

I also enjoyed the fusion mechanics, which not only allow you to combine two demons to make an all-new creature, but also let you sacrifice demons to strengthen others or even your sword. The only thing I dislike is that you'll often find yourself with demons that are quickly made obsolete as new fusions are made available to you. This is especially frustrating with how expensive it can be to reorder copies of previously owned demons to use in such fusions.

The story is interesting all throughout, but I will say, without any spoilers, the end falls a bit flat - beating the final boss rewards you with a very short cutscene (plus a post-credit scene) that just kind of ends. I was originally going to spend a few extra hours to grind and obtain more powerful demons, but ended up just powering through the final boss, and after seeing the end, I was glad I did. There is a New Game+ mode, which is always appreciated, and maybe one day I'll utilize it to go back and discover more secrets, but as it stands now, I've had my fill.