The best way I can describe Megaman Zero 2 in comparison to the first game is that it basically kicks this shit into overdrive. Z2 manages to fix a good number of issues I had with the prior game, and as a result I'm happy to say it's better than it.

Zero 2 is insanely difficult; the level design in this game can be brutal, but it's incredibly satisfying to overcome when done right. Although there are still some stinkers, it's overall an improvement over the first game. I see myself using the other weapons in my arsenal far more than I did in Zero 1; shit dude, it even got me to use the Shield Boomerang. This game also does away with the weird and unnecessarily tedious continues system from the first game in favor of the traditional Megaman continue system, which is a very good thing.

Zero 2 is also noticeably jacks up the presentation; whereas Zero 1 felt more relaxed and somber, Zero 2 pumps shit up and is way more action-packed. The music also kicks major ass; whereas I thought Zero 1's soundtrack was alright but kind of forgettable, Zero 2's soundtrack goes hard and a ton of tracks stuck with me.

Not to say Zero 2 is perfect; I do miss the Triple Rod and found it more fun to use than the Chain Rod, some levels really, really blow and feel more frustrating than anything, such as the airship stage where you're fucked over by the GBA screen size and strict timing with the electric switches. The bosses in this one are also unfortunately worse than in the first game. I do like a good few of them but some of them are kind of lame and not hard to take down at all. Especially the final boss, it's unfortunately way too easy.

Regardless, I really like Zero 2. These games seem to be getting better, and I'm super excited to see what Zero 3 has up its sleeve, especially considering its reputation.

Reviewed on Aug 14, 2022


2 Comments


1 year ago

Z3 is gonna blow your asshole clean man you'll love it

1 year ago

you know x7 came out on the same day as this so review soon?