Bio
I've been gaming for nearly 30 years and I play a variety of games, but mostly JRPGs.

Active on Discord, sleeping0dragon#6704 (Masamune on JRPGC)

Link to my Reviews on Reddit - https://www.reddit.com/user/sleeping0dragon/comments/vih8bo/game_reviews/

I got a Youtube channel where I mostly upload video game music.
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

Trend Setter

Gained 50+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

Loved

Gained 100+ total review likes

1 Years of Service

Being part of the Backloggd community for 1 year

Donor

Liked 50+ reviews / lists

Organized

Created a list folder with 5+ lists

Pinged

Mentioned by another user

Listed

Created 10+ public lists

Popular

Gained 15+ followers

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Xenosaga Episode I: Der Wille zur Macht
Xenosaga Episode I: Der Wille zur Macht
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Persona 3 FES
Persona 3 FES
Ar tonelico: Melody of Elemia
Ar tonelico: Melody of Elemia

682

Total Games Played

014

Played in 2024

129

Games Backloggd


Recently Played See More

Buried Stars
Buried Stars

Apr 23

A Space for the Unbound
A Space for the Unbound

Apr 14

Rise of the Ronin
Rise of the Ronin

Apr 09

Under Night In-Birth II Sys:Celes
Under Night In-Birth II Sys:Celes

Mar 21

Unicorn Overlord
Unicorn Overlord

Mar 20

Recently Reviewed See More

Buried Stars is the first Korean VN I've played. If I didn't know any better, I would've thought it was another JP one since the mechanics and presentation aren't particularly different than many JP ones. Of course, the game deals with Korean characters in Korea so that's different.

The story deals with a few young B-Tier celebrities on some sort of music talent reality show. In the middle of the finals stage, the ceiling begins to collapse. The contestants soon find themselves alone and trapped within the venue building along with one staff member. From there, they try to get in contact with the outside world while finding a way to escape. A person later winds up dead setting up a murder mystery.

Despite the murder mystery, that element doesn't get much focus. A large portion of the game has the survivors stand around and chat about various topics relating to the current situation inside, the in-game twitter chats and their prior histories and backgrounds. A major theme of the game deals with Korean celebrities, the reality shows and the dark side of the entertainment industry there.

These segments do reveal a lot about the characters and gives them quite a bit of depth by the end of the game. They are written pretty well overall. Getting a look into what does on in the industry is also interesting.

The murder mystery elements are also solid despite not having a lot of time focusing on it. The circumstances of the death would be explored throughout the game instead of in one moment. The setup works well and is fairly grounded in the genre so that it's very reasonable to figure out how a character died.

Figuring out the culprit is another question however. The game throws a lot of red herrings at you and it took me pretty much right before the reveal to get the complete picture.

The character art looks great as well as the few CGs in the game. The backgrounds looks decent, but there isn't much variety. The whole game takes place in the building, but there are very few rooms that the characters visit.

The music has some rock elements, but otherwise has a lot of oppressive songs to reflect the tension filled atmosphere.

The gameplay is mostly split into two segments. The main story segments are pretty much linear with little player control. Other than a few dialogue options, you're just watching a lot of people talk here. In between those, there's the investigation segments which gives you a lot more control over what to do. You gather topics from the various "twitter" posts during a moment and discuss them with the other characters along with any other story relevant topic at the time. At the minimum, you need to gather all of the keywords for this part before you can advance. In some cases, you need to use every topic for every character to get all of the keywords.

Some of the topics can adjust the trust the characters has in the MC. Some of them gives you a dialogue choice which can also alter the trust. The MC himself has an insanity gauge which gets adjusted throughout the game and from the topics he has with the characters. You get a game over if the gauge hits 0.

Other than these investigation moments, there isn't much else for gameplay.

The story route structure is a bit strange at first. You're forced to go down a linear route and reached the first ending regardless of the choices you make. You then have access to the story split on a subsequent playthrough, but unless you have a save just right before the split that occurs pretty close to the first ending, you'll have to replay that segment again.

The game essentially has 3 story routes (A, B and C). A is pretty good overall. While B provides the additional information that A didn't have, it was generally a disappointing one. C is short and not really a full route, but an amusing one.

Overall, the mystery is decent and it did leave me guessing until pretty much the end. I enjoyed the exploration of the characters and focus on the characters as well. I did wished that there were more major story events since it just feels like there isn't that much that happens.

There isn't an in-game timer, but I figure it takes about 15-20 hours to complete all of the story routes.

There aren't many games that can emotionally move me as much as this game does. It starts off as a slice of life story between a high school couple and a simple date to the movies. The story then quickly spirals into a mystery where strange occurrences appear throughout the town. Lots of supernatural and fantasy elements here.

The story deals with some serious and mature themes and even starts off with a warning of such nature. Despite the colorful tone and atmosphere early in the game, there are a lot of dark heavy moments hiding beneath it that left me uncomfortable at times. The emotional journey does end with a satisfying conclusion albeit leaving some plot points up to interpretation.

Other than the main characters, there's a lot of NPCs to interact with and a decent chunk of them are involved in the main story. Their personal stories are decently developed despite their small screentime. The writing as a whole is well executed.

The art direction and the pixelated graphics looks great with a decent range of animation.

The music is on the pleasant side with many well composed piano pieces. There are a few vocal tracks that help supplement the emotional moments.

The gameplay is similar to point and click adventure games. You move a character on a 2D plane and enter different rooms or areas on the side. There's a large amount of NPCs roaming the area that you can talk to. Puzzles are placed throughout the game and range from incredibly simple to more complex ones. The latter are not very common.

There's a mechanic that allows the player to dive within the mind/soul of a character to help resolve issues. All of these involve solving puzzles in some form.

Despite how it seems, there are actual combat moments which mostly involve inputting QTEs. These aren't difficult in general fortunately.

There are collectibles and a few optional sidequests in the game. However, getting all of these collectibles can be a hassle if you want to view a bonus scene at the end of the game. Many of the collectibles are chapter locked so there's no way to go back and get them if you missed out the first time other than do a completely new playthrough. Fortunately, Youtube exists.

Overall, the gameplay is decent and relaxing most of the time. Just a few frustrating moments on some of the QTEs and puzzles. The gameplay is actually very similar to 13 Sentinels' story portion of the game for those that are familiar with it.

The game takes about 10 hours to complete on a blind playthrough and recommended for those that want to experience a strong emotional story.

I played on the Twilight difficulty (hard) and it was a challenging game for me, but rarely did I feel frustrated at a situation or fight. I died a lot, but most of them were due to careless error. Checkpoints were generous so even deaths didn't lead to much loss of progress which would be my biggest issue with these type of games.

All boss fights are against other humans and many of their fights can get pretty intense. Some feel unfair at first, but it feels great to learn their attack patterns after a while and successfully parry stuff. In regards to the parry mechanic in general, it's not really needed against the mob enemies. Their health aren't very high in general so simple combos can quickly dispatch them. Boss fights on the other hand really emphasize the need to parry. Their attack chains are very long and deal heavy ki damage (stamina) even if you block them. Even a successful parry however doesn't necessary turn the situation around since they recover fast and can quickly continue another attack chain. Oftentimes, it takes multiple parries to deplete their ki and leave them exposed to a critical attack as opposed to the grunts which just need 1-2 parries.

My main issues with the combat is that too much of the actions are tied into ki. Blocking damage and dodging can quickly deplete the ki gauge which makes parrying more important than I'd liked. Fortunately, less of an issue for mobs. Camera can also be a pain to deal with. Being pinned against a wall or object will make the opponent invisible so you can't even see the attacks to properly respond.

I did enjoyed the open world stuff, but it has those types of maps where you’re not really exploring for hidden secrets. Nearly everything of importance are shown on the map. Even then, I just enjoy going through the scenery and seeing some parts of Japan’s locations recreated in the game. Kyoto in particular has a lot of pretty sights. Gliding around is fun as well. The maps aren’t too big and the collectibles never feel overwhelming either. This segment reminds me a lot of Ghost of Tsushima which had open world elements that I found relaxing to complete.

There's a ton of loot scattered throughout the game just like in Nioh. It was annoying at first, but I learned to just ignore them for the most part. I only upgraded my main weapons if I get a new legendary one. I only bothered checking the armor if I find myself dying multiple times to the same boss. Having an auto-sell function and being able to filter out specific rarities to sell is a nice QoL though.

What did surprise me though was that I found the story to be very intriguing. Taking place during the Bakumatsu period, the game did a good job reflecting a lot of the political issues and developments during this time. You can make key decisions at various points to change the timeline and create some what-if scenarios compared to actual history so that’s also interesting. You get perspectives on both sides of the two major factions and both have likable characters so it's not a clear cut answer of who is in the right.

Character missions are entertaining in general. I liked the story behind them and many of them could fit very well into the main story due to the content. While most of them are of the serious nature, there a few amusing ones as well.

One issue with the story though is that there’s a strange disconnect with what goes on in the main story and the side stories. Due to the game’s structure, you can shift alliance frequently and do missions on behalf of the “other” side which puts allies as enemies. They might say something about it afterward, but the characters still continue to act as allies of sorts. It's best to think that the player character is a Ronin that plays both sides and while characters might be frustrated with that, they'd understand.

Overall, had a really fun time. Finished the game at about 70ish hours and not going to bother with the post game Midnight difficulty stuff. I only did one mission for the trophy and while it wasn't incredibly difficult compared to Twilight, the boss had become a damage sponge annoyingly. More parries are required to deplete the ki gauge as well.